Analysis of leaks on future Valve games, Destination Workshop Tools
and other cool stuff
Legit Past Leaks
JIRA Leaks (2013)
What it is
JIRA is a project management/bug tracking software used internally at Valve. On June 18th 2013, the software’s internal mailing lists were temporarily visible to the public, and all the names of Projects/Mailing Lists were quickly dumped online.
Image Source: ValveTime.net
Lightning strikes twice
On September 1st 2013, Valve’s JIRA was once again accessible from the public, and it was discovered that a new group “Half-Life 3 Core” was created, which contained a subset of people on the HL3 group, which had increased in size from the June 18th leak. Lists of all employees in these groups can be found in the “Additional Reading” section of this document.
Those lists included key Half-Life people Kelly Bailey and Marc Laidlaw, who have both left Valve as of June 27th 2016, the former to work on a VR Game called Vanishing Realms, while the latter went on to retire after working at Valve for 19 years.
CBOAT Leak (2014)
What it is
The CBOAT leak is a series of pictures posted on NeoGAF posted on 27th January 2014 by known leaker “crazy buttocks on a train” (shorthand CBOAT), showing screenshots of a Left 4 Dead 2 map rebuilt on Source 2. They seem to be taken from an internal Valve presentation on Source 2’s capabilities.
Image Source: ValveTime.net thread on the CBOAT leak
Some extra information and higher quality and resolution pictures can be found on the relevant ValveTime post.
Perforce Directory Leak (2014)
What it is
The Perforce Leak is a picture of a directory taken from a P4 Web Client internally at Valve. Posted on 27th January 2014 by user testinglol on Facepunch at this post, the validity of the leak was confirmed by the release of the Dota 2’s Workshop Tools Alpha (the first ever public release of a Source 2 game and SDK).
Image Source: SteamDB twitter
What we learned from it
CS2 has been confirmed on a July 2013 email from Valve’s Matt Wood to be just a test playground with CS-like gameplay (Source: http://i.imgur.com/zkSwDPh.png).
Source 2 MODs imported from Source 1 are named by the Source 1 MOD name followed by the suffix “_imported”.
HL3, Left 4 Dead 2 and Team Fortress 2 have been imported to Source 2 as late as January 2014 (but it is not known how much work has gone into any of these MODs since then, or even if any of them are still in active development).
HL3 and Left 4 Dead 3 have been worked on in Source 2, but it’s unknown for how long and whether any of the two are still in active development.
Note: “MOD” is the standard name for any game that extends the GoldSrc/Source 1/Source 2 engine. CS 1.6’s MOD was “cstrike”, HL2’s was “hl2”, Dota 2’s is “dota” etc.
Dota 2’s hl3.txt and rpg.txt (2015)
What it is
On October 9th 2015, an update to Dota 2 was pushed, with a few non-Dota files left in the directory “dota 2 beta/game/core/tools/help/fgd”. It contained a Hammer definition file (known in Source 1 as the FGD) for the Source 2 MOD “hl3”, with the filename hl3.txt. The file has since been removed from Dota 2, but a backup exists in SteamDB’s GitHub.
Interestingly, another definition called “rpg.txt” was also contained in the same content leak, and it describes the definitions for a standard RPG game (and it’s safe to assume the game MOD name is “rpg”) that presumably runs on Source 2.
rpg.txt can be found here.
What we learned from hl3.txt
The following things exist or have existed in HL3 at some point:
Zipline (also found in the SteamVR Performance Test as Crowbar Zipline)
The following NPCs:
Combine Pulse Ceiling Turret
Some kind of Quest System (probably related to Quest Citizen)
Associated Player Counter, explicitly defined as “HL3 Only” (which might mean that the game has or has had an Online component)
What we learned from rpg.txt
An RPG game on Source 2 has been in development at some point by a group of unknown size at Valve. Valve employees have been spotted In-Game on a game with the AppID 327620. Vigilant gamers have spotted this game to be the so-called RPG that runs on Source 2. You can find more about the Steam App of the RPG game here. It is unknown whether the RPG is still in development.
Findings in Aperture Robot Repair and the SteamVR Performance Test
What it is – Aperture Robot Repair
Aperture Robot Repair (later referred to as ARR) is a VR demo created by Valve, originally seen by the public shortly after the HTC Vive was announced (around March 4th 2015).
What it is – SteamVR Performance Test
The SteamVR Performance Test (later referred to as SteamVR Test) is a tool released on February 22nd 2016 by Valve. It measures a PC’s ability to run VR games. It runs a stripped down version of ARR and analyzes its performance to determine VR readiness.
SteamDB and ValveTime spent a lot of time analysing ARR and the SteamVR Test (and a few of their previous Steam Depots) and discovered a lot of info on what Valve is up to in Source 2. An in-depth analysis has been made by SteamDB here and by ValveTime here. Here’s a few of the findings pertaining to just HL3/L4D3, including some discussed earlier:
Other stuff that was found:
Names of HL3 C++ Source Files referencing Quests, Quest Citizen, Ceiling Pulse Turret and Procedural Spawning
HL3 Protocol Buffers (further explained later on)
Textures for an L4D3 Character called “Retired Engineer”
A VR test map for L4D characters, with tons of missing models. The Retired Engineer also appears there, and the map is titled “vr_l4d_characters_skody”.
Again, if you’re interested in any of the above, visit the analyses of both SteamDB and ValveTime.
Findings in Destinations
Some VConsole2 commands were found in Destinations that were present in ARR.
A variant of the classic info_player_start model found in Source games, gordon_at_desk is speculated to be some kind of VR Sitting Spawn, but the purpose of this model is still not known. You can find it by opening “Destinations\game\core\pak01_dir.vpk” with a program such as Valve Resource Viewer and browsing to the “models\dev” directory inside the Viewer. A Light Reflectivity Test material is found on the models’ PC screen.
It probably doesn’t confirm HL3, but it’s a funny model to look at.
Findings in pak01_000.vpk
What it is
The file extension .vpk is used in all Valve engines from Left 4 Dead onward. You can think of it as a part of a larger .zip archive that holds all the game assets like models, maps, textures, music, etc.
What it means
This definition tells the app that is reading this file that there exists a Source 1 (!) model located in “models\headcrab.mdl”, that its MOD is “hl3”, and that one of its available functions (or one of the functions its already undergone) is a conversion from the Source 1 MDL format to the Source 2 VMDL format.
This was also found in SteamVR Test. Definition: Take .qci (model face flex source file) from Source 1, and use the ‘integ’ function to import them. Said files should be taken from the ‘IMPORT_CONTENT’ directory and placed on the ‘EXPORT_CONTENT’ directory. The MOD is “left4dead2_source2”. The same definition was found for .vrd (procedural bones file) files.
client.dll – HL3 Protobuf (Also found in ARR)
What it is – client.dll
The client.dll is a massively important engine library that complements server.dll and defines almost all the Engine functions that the Client can use or that are executed on the Client’s machine. All of the content specified here also exists in the server.dll library.
What it is – Protobuf
A file was found in ARR/SteamVR Test and Destinations client and server dlls called “hl3_usermessages.proto”. This .proto file is a Protocol Buffer (or Protobuf) source file. This contains definitions for values/messages that the game wants to send back and forth between the Client and Server a lot. The developers serialize these messages using Protobufs to make these communications easier.
What it means
As we see here, some Messages that are being sent between Client and Server include:
User Geiger (we can assume this means a Radiation Level aka Geiger Counter)
These things do not necessarily mean that the game is Online. When you play HL2 on your computer, you are both the client and the server. It’s also not necessary for this information to still be relevant.
What it is
Some console commands and strings found in Destinations reference “HLVR”, but it does look more like a test VR project with HL assets rather than a full-fledged Half-Life VR game.
“Importing Tutorial” L4D3 Directory
What it is
On 28th June 2016, Valve dev Tristan Reidford uploaded a tutorial on the Valve Developer Wiki regarding importing of models and materials inside Destinations. One of the images in the tutorial clearly shows a folder named “left4dead3”. The directory can be spotted on the top left corner of the bottom window on the image below. It was first reported by EliteGuy on Facepunch.
Image Source (now replaced with edited version): developer.valvesoftware.com
Original Image Mirror: imgur – posted by EliteGuy
The very next day, the image was replaced with an edited version where the “Libraries” had been moved up and the rest of the folders were completely removed from the image (but the scrollbar had stayed at the same spot). The photoshopped version can be found at the image source or here (thanks Smash).
What it means
On Windows 7, the File Explorer shows Favorites above Libraries, so it’s quite possible that Left 4 Dead 3 might still be in active development. Tristan has also been spotted playing a lot of Left 4 Dead 2 recently. He’s also been in the JIRA groups for HL3 and L4D3 back in 2013 (thanks /u/hopwire).
Thanks for reading.
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