In this document, I thought I’d describe the kind of art I am looking for. Some works will describe what I am looking for in quality, and some describe what kind of style I am looking for and some even both. To make it easy to follow, I tagged all of the references with an acronym and made a legend below.
DQ = Desired Level of Quality
DS = Desired Style
DQS = Desired Level of Quality and Desired Style
I’ll also split up the references in different sections, so you know what exactly I am looking for in the art.
As you look through this document, you might notice my standards are pretty high, which is completely fair. However, I am not willing to settle for this project. Like I said in the post, this is a game I want to be proud of in the end. I don’t mind waiting longer for the right artist while I keep working on the mechanics of the game itself as I’m not in a rush.
I would love to go into enormous detail for every art I present, or list of every single reference I can think of, but I would lose a week on making this document alone and would rather keep working on the game for now. I believe the artworks and explanations I presented, display pretty well what exactly I am looking for and my passion for games in general and hope that anyone who takes the time to read this, feels the same.
In any case, thank you for taking the time to read through this document, you can find the references in the pages below!
Some general notes
Animation wise: Fluidity and semi-realistic reactions from the body to the actions the player or enemies are performing are the main points I am looking for.
Design wise: I am not looking for a cartoonish look, nor an extremely realistic look. More of a mix of both. Some examples of what I am not looking for below
If you sat through this document to the end, you clearly have a passion for playing and making games, and that’s great! If you like my ideas and thoughts, and think you’re up for the job, don’t hesitate to contact me! Contact details in the original post 🙂