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Bard, College of Tragedy v.1.0
Hubris (Excessive pride and disrespect for natural order of things)
At 3rd level, as a bonus action, you may mark one creature you can see within 30 feet of you as your Nemesis. If your Nemesis has dealt damage to you or an ally within 60 feet of you since the end of your previous turn, your next successful melee attack that hits on your turn deals an additional 1d6 of damage. This creature remains as your Nemesis until they die, or until you complete a long rest.
This damage increases when you reach certain levels in this class, increasing to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 15th level.
You cannot use this feature again until after completing a long rest.
Anagnorisis (a moment in time when the hero makes an important discovery in the story)
At 3rd level, you are able to detect the tragic flaw in creatures. As an action, you may target a creature you can see within 30 feet of you to magically probe their mind to discover a tragic flaw, secret, or desire of theirs. This feature has no effect on creatures with an Intelligence score of 3 or lower.
The target makes a Charisma (Deception) check contested by your Wisdom (Insight). You may add your proficiency bonus to the roll whenever you make an ability check using this feature. If you are already proficient in Insight, you double your proficiency bonus for this check instead. If your ability check exceeds the target's, you learn one flaw, secret, or desire of theirs. Regardless of success or failure, a creature becomes immune to this feature after you use it on them.
Hamartia (a fatal flaw leading to the downfall of a tragic hero or heroine)
At 6th level, whenever an ally that is no more than 30 feet away is attacked by a creature, you may use a Reaction to expend a bardic inspiration die and grant temporary hit points to the targeted creature equal to the number rolled. You then move to an unoccupied space within 5 feet of the creature being attacked. The attack is redirected to you, and you subtract the number rolled on your bardic inspiration die rom the enemy’s attack roll.
If the attack still hits you, the attacking creature takes psychic damage equal to the number rolled on your bardic inspiration die.
Peripeteia (a sudden reversal of fortune or change in circumstances)
At 6th level, you have become an expert at inspiring your allies through the dramatic expression of your own misfortune. Whenever you make an ability check, attack roll, or Saving Throw, you may impose Disadvantage on yourself to grant an ally that you can see within 30 feet of you Advantage on their next ability check, attack roll, or saving throw within the next minute.
Only one creature may benefit from this at a time. You can use this feature a number of times equal to your Charisma modifier before you must complete a long rest.
Catharsis (the process of releasing, and thereby providing relief from, strong or repressed emotions)
Starting at 14th level, you can now use your dying moments to dramatically inspire allies who see your downfall. Whenever you are attacked or take damage, you may grant one ally the following benefits:
An attack roll is a critical hit on a roll of 19 or 20.
The creature may add your Charisma modifier to their attack rolls.
The creature may add your Charisma modifier to the total damage they deal from weapon attacks.
The creature may add your Charisma modifier to their Saving Throws.
This creature retains these benefits until the end of their next turn. You may use this feature a number of times equal to your Charisma modifier.