Beast Master and Sidekicks

This is an attempt to integrate Sidekicks from Tasha’s Cauldron of everything with the Beastmaster Ranger to make it more of a viable build option.

Original Text: Rangers Companion: At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. 

The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.

If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.

Modified Version: Rangers Companion: At 3rd level, you gain a beast sidekick that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than medium and that has a challenger rating of ? or lower. Then choose which of the three sidekick classes you wish for the beast to be.

If the beast has a Strength or Dexterity of 12 or higher it can be a warrior

If the beast has a Dexterity or Wisdom of 12 or higher it can be an expert

If the beast has a Wisdom or Charisma of 12 or higher it can be a mage.

The Beast is a sidekick that is two levels lower than the ranger, with the additional benefits of adding it’s proficiency bonus to it’s armour class, attack rolls, and damage rolls. (this bonus applies twice to attack rolls with which the beast is proficient (Proficiency Bonus (Base)+Modifier+Proficiency Bonus (Companion)), Whenever you gain a level the beast also gains a level of it’s chosen sidekick class. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. 

The beast will defend itself unless given a verbal command to take an action on it’s turn. This verbal command does not require an action by you.

While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.

If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.

Original Text: Exceptional Training: Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.

In addition the beasts attacks now count as magical for the purposes of overcoming resistance and immunity to non-magical attacks and damage

Modified Version: Exceptional Training: Beginning at 7th level, on any of your turns when your beast companion doesn’t attack you can use a bonus action to command your beast, it can use it’s reaction to take the Dash, Dodge, or Help actions immediately.

In addition the beasts attacks now count as magical for the purposes of overcoming resistance and immunity to non-magical attacks and damage

Original Text: Bestial Fury: Starting at 11th level, your beast companion can

make two attacks when you command it to use the Attack action.

Modified Version: Bestial Fury: Starting at 11th level, you can forgo one of your attacks with extra attack to allow your beast companion to take the attack action using it’s reaction.

Original Text: Share Spell: Beginning at 15th level, when you cast a spell targeting

yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

Modified Version: Share Spell: Beginning at 15th level, when you or your beast companion casts a spell targeting yourself or your companion, you can also affect yourself or your companion with the spell if you are within 30 feet of each other.

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