Beastmaster Companions

SPECIAL ABILITIES:

Amphibious. The (creature) can breathe air and water

Beast of Burden. The (creature) is considered to be a Large animal for the purpose of determining its carrying capacity.

(Variant: Ready to Ride. Creatures with the Beast of Burden feature can be ridden as a mount so long as you are size medium or smaller.)

Blood Frenzy. The (creature) has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.

Charge. If the (creature) moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, the target takes an additional 4 (1d6) damage. If the target is a creature, it must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone. 

(Variant: Ramming Charge. If a creature fails on its strength saving throw, the (creature) can choose to knock it prone, or push it up to 10 feet away.)

Echolocation. The (creature) can’t use its blindsight while deafend.

Flyby. (Creature) doesn’t provoke attacks of opportunity when leaving an enemy’s reach.

Hold Breath. The (creature) can hold its breath for up to 15 minutes.

Keen Senses. The (creature) has advantage on Wisdom (Perception) checks that rely on (sense).

Opposable Thumbs. The (creature)  is able to use simple objects and tools such as turning a doorknob, holding a rope tight, or removing the cork from a cask of wine.

Pack Tactics. The (creature) has advantage on an attack roll against a creature if at least one of the (creature’s) allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the (creature) moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone. If the target is prone, the (creature) can make one attack against it as a bonus action

Relentless. (Recharges after a Long Rest) If the (creature) takes less than half of its total hp in damage that would reduce it to 0 hit points, is is reduced to 1 hit point instead.

Standing Leap. The (creature’s) long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Beast Master Companions

This list of companions is meant to give Beast Masters a wide selection of options. Some beasts may do more damage, where others may have more utility or versatility in combat. Either way, each beast should feel unique and specialized. You can build your own companion by modifying one of these existing beasts.

Badger

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 30 ft., burrow 10 ft.


  Str  Dex  Con  Int  Wis  Cha

13(+1)12(+1)15(+2) 2(-4)12(+1) 5(-3)


Skills: 

Senses: Darkvision 60 ft., passive Perception 11


Blood Frenzy. The badger has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d6+1) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+1) slashing damage.

Bat

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 10 ft., fly 60 ft.


  Str  Dex  Con  Int  Wis  Cha

 6(-2)15(+2)11(+0) 2(-4)12(+1) 7(-2)


Skills: Perception +3, Stealth +4

Senses: Blindsight 60 ft., passive Perception 13


Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Echolocation. The bat can’t use its blindsight while deafend.

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+2) piercing damage.

Bear

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 40 ft., climb 30 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)10(+0)15(+2) 2(-4)12(+1) 7(-2)


Skills: Perception +3

Senses: passive Perception 13


Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell

Relentless. (Recharges after a Long Rest) If the bear takes less than half of its total hp in damage that would reduce it to 0 hit points, is is reduced to 1 hit point instead. 

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 7 (2d4+2) slashing damage.

Bird of Prey

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 10 ft., fly 60 ft.


  Str  Dex  Con  Int  Wis  Cha

6(-2)15(+2)10(+0) 3(-4)14(+2) 5(-3)


Skills: Perception +4, Stealth +4

Senses: Darkvision 60 ft., passive Perception 14

(variant: swap Darkvision for Mimicry)


Keen Senses. Birds of Prey have advantage on Wisdom (Perception) checks that rely on hearing or sight.

Flyby. Birds of Prey don’t provoke attacks of opportunity when leaving an enemy’s reach.

Actions


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+2) piercing damage.

Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+2) slashing damage.

Bird, Flightless (Strider)

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 60 ft.


  Str  Dex  Con  Int  Wis  Cha

14(+2)12(+1)12(+1) 3(-4)14(+2) 5(-3)


Skills: Perception +4

Senses: passive Perception 14


Keen Sight. The Strider has advantage on Wisdom (Perception) checks that rely on sight

Beast of Burden. The Strider is considered to be a Large animal for the purpose of determining its carrying capacity. 

Actions


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) piercing damage.

Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (2d4+2) slashing damage.

Boar

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 40 ft.


  Str  Dex  Con  Int  Wis  Cha

14(+2)11(+0)12(+1) 2(-4) 11(0) 5(-3)


Skills: 

Senses: passive Perception 10


Keen Smell. The boar has advantage on Wisdom (Perception) checks that rely on smell

Relentless. (Recharges after a Long Rest) If the boar takes less than half of its total hp in damage that would reduce it to 0 hit points, is is reduced to 1 hit point instead. 

Charge. If the boar moves at least 20 feet straight toward a creature and then hits it with a tusk attack on the same turn, the target takes an additional 4 (1d6) slashing damage. If the target is a creature, it must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone. 

Actions


Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) slashing damage.

Cat (Panther)

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 50 ft., climb 40 ft.


  Str  Dex  Con  Int  Wis  Cha

14(+2)15(+2)10(+1) 3(-4)14(+2) 7(-2)


Skills: Perception +4, Stealth +4

Senses: passive Perception 14


Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+2) slashing damage.

Crocodile

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 20 ft., swim 30 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)10(+0)13(+1) 2(-4)10(+0) 5(-3)


Skills: Stealth +2

Senses: passive Perception 10


Hold Breath. The crocodile can hold its breath for up to 15 minutes.

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) piercing damage, and the target is grappled (escape ranger spell save DC). Until this grapple ends, the target is restrained and the crocodile can’t bite another target.

Frog

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 30 ft., swim 30 ft.


  Str  Dex  Con  Int  Wis  Cha

12(+1)13(+1)11(+1) 2(-4)10(+0) 3(-4)


Skills: Perception +2, Stealth +2

Senses: passive Perception 12


Amphibious. The frog can breathe air and water

Standing Leap. The frog’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target

Hit: 4 (1d6+1) bludgeoning damage, and the target is grappled (escape Ranger spell save DC). Until this grapple ends, the target is restrained, and the frog can’t bite another target.

Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded, restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time. If the frog takes any damage while a creature is swallowed, the frog must succeed on a DC 10 (or half of the damage, whichever is greater) Constitution saving throw, or regurgitate the creature into an unoccupied space 5 ft. away.

If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Horse

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 60 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)10(+0)12(+1) 2(-4)11(+0) 7(-2)


Skills: 

Senses: passive Perception 11


Beast of Burden. The horse is considered Large for the purpose of determining its carrying capacity.

Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target takes an additional 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone. 

Actions


Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 8 (2d4+2) bludgeoning damage

Insect 

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 30 ft., climb 30 ft.


  Str  Dex  Con  Int  Wis  Cha

10(+0)14(+2)10(+0) 1(-5)10(+0) 3(-4)


Skills:

Senses: Blindsight 30 ft., passive Perception 10


Actions


Sting / Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 4(1d4+2) piercing damage and the target must make a (Ranger spell save DC) Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.

(Variant: For a flying insect, Change the speed to 10 ft., fly 50., and replace Blindsight with Flyby.)

Lizard

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 30 ft., climb 30 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)12(+1)13(+1) 2(-4)10(+0) 5(-3)


Skills: 

Senses: Darkvision 60 ft., passive Perception 10


Beast of Burden. The lizard is considered Large for the purpose of determining its carrying capacity.

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 6 (1d8+2) piercing damage.

Primate

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 30 ft., climb 30 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)12(+1)14(+2) 6(-2)12(+1) 5(-2)


Skills: Athletics +4, Perception +3

Senses: passive Perception 11


Opposable Thumbs. The primate is able to use simple objects and tools such as turning a doorknob, holding a rope tight, or removing the cork from a cask of wine.

Actions


Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) bludgeoning damage.

Throw Rock: Ranged Weapon Attack: +3 to hit, reach 25/50 ft., one target

Hit: 3 (1d4+1) bludgeoning damage.

Pteradon

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 10 ft., fly 60 ft.


  Str  Dex  Con  Int  Wis  Cha

12(+1)15(+2)10(+1) 2(-4) 10(+0) 5(-3)


Skills: Perception +2 

Senses: passive Perception 12


Flyby. The Pteradon doesn’t provoke attacks of opportunity when leaving an opponent's reach.

Actions


Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (1d6+2) piercing damage.

Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 4 (1d4+2) slashing damage.

Snake

Medium beast, unaligned


Armor Class 13

Hit points 4 x Ranger level

Speed 30 ft., swim 30 ft.


  Str  Dex  Con  Int  Wis  Cha

12(+1)15(+2)12(+1) 1(-5)10(+0) 3(-4)


Skills: Perception +2

Senses: Blindsight 10 ft., passive Perception 12


Actions


Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target

Hit: 5 (1d4+2) piercing damage and the target must make a (Ranger spell save DC) Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

(Variant: Constrictor. Swap the Strength and Dexterity scores of the snake, reduce its AC to 11 and remove the poison effect from its bite attack. It gains the Constrict action)

Constrict. Melee Weapon Atack +5 to hit, reach 5 ft., one target.

Hit: 8 (1d6+2) bludgeoning damage and the target is grappled (escape Ranger spell save DC). Until this grapple ends, the creature is restrained and the snake can’t constrict another target.

Stag

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 50 ft.,


  Str  Dex  Con  Int  Wis  Cha

15(+2)10(+0)12(+1) 2(-4)10(+0) 6(-3)


Skills: Perception +2, 

Senses: passive Perception 12


Beast of Burden: The stag is considered Large for the purpose of determining its carrying capacity.

Keen Hearing. The stag has advantage on Wisdom (Perception) checks that rely on hearing

Charge. If the stag moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target takes an additional 5 (1d8) blugeoning damage. If the target is a creature, it must succeed on a (Ranger spell save DC) strength saving throw, or be knocked prone.

(Variant: Ramming Charge. If a creature fails on its strength saving throw, the stag can choose to knock it prone, or push it up to 10 feet away.)

Actions


Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 7 (1d8+2) bludgeoning damage.

Raptor

Medium beast, unaligned


Armor Class 11

Hit points 4 x Ranger level

Speed 60 ft.


  Str  Dex  Con  Int  Wis  Cha

15(+2)13(+1)13(+1) 3(-4)12(+1) 6(-2)


Skills: Perception +3

Senses: passive Perception 13


Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight

Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 6 (1d6+2) piercing damage.

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 5 (1d4+2) slashing damage.

Weasel

Medium beast, unaligned


Armor Class 13

Hit points 4 x Ranger level

Speed 30 ft.


  Str  Dex  Con  Int  Wis  Cha

 9(-1)16(+3)11(+0) 2(-4)14(+2) 4(-3)


Skills: Perception +4, Stealth +4

Senses: Darkvision 60 ft., passive Perception 14


Keen Senses. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target

Hit: 5 (1d4+3) piercing damage

Wolf

Medium beast, unaligned


Armor Class 12

Hit points 4 x Ranger level

Speed 40 ft.


  Str  Dex  Con  Int  Wis  Cha

13(+1)15(+2)13(+1) 2(-4)12(+1) 6(-2)


Skills: Perception +3 Stealth +4

Senses: passive Perception 13


Keen Smell. The wolf has advantage on Wisdom (Perception) checks that rely on smell

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated. 

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 5 (2d4+2) piercing damage and the target must succeed on a (Ranger spell save DC) or be knocked prone.

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