Bitterroot Ranch

Bitterroot Ranch

  1. Bitterroot Ranch (about a day and a half north east) was raided a few days ago.  Two people made it out alive, Mike (Morality, Greed, Disloyalty, Moodiness) and Ric (Tenacity, Impartiality, Voracity, Poon Hound) Per.  The brothers have been seen in the streets near the trade district plying their story to merchants for alms and the girls for sympathy.  The attack happened at night and they describe the attackers as “like a gnome you shoved in the mud and kicked it in the face ten times”.  They were small, and dark, and moved like they called the shadows home.

    1. The brothers want someone to go to their steading and kill anything that walks on two legs and doesn’t look human.  And anything with more than 4, even if it does look human just for good measure.  They don’t have any money with them, but they swear their father had some coins stashed away.

    2.  Mike is willing to lead you back to the steading but says he’ll stay hidden until the screaming stops and you come out to get him.  The location is more dangerous that the places you’ve been before, but you more or less know what you’ll be walking into.

    3. Leads to Bitterroot Range hook into mega dungeon of awesome.  

  Mike Per (M Human): Level 1 Commoner

Trait List:

  Morality: concern for the distinction between good and evil or right and wrong

  Cupidity: greed, especially for money or possessions

  Disloyalty: a lack of loyalty to a person, vow, organization, or state

  Moodiness: having temperamental and changeable moods; tending to change mood unpredictably from cheerful to bad-tempered

Vital Stats:

  Age: 16, Weight: 192 lbs, Height: 6' 4"

Father: Walter, Mother: Laurie

  Ric Per (M Human): Level 1 Commoner

Trait List:

  Tenacity: to be good at remembering; to be stubbornly unyielding

  Impartiality: an inclination to weigh both views or opinions equally

  Voracity: unusually eager or enthusiastic about an activity

  Licentiousness: pursuing desires aggressively and selfishly, unchecked by morality, especially in sexual matters

Vital Stats:

  Age: 19, Weight: 184 lbs, Height: 5' 6"

Father: Walter, Mother: Laurie

Dead:

  Stevid Per (M Human): Level 2 Commoner Age: 8, Weight: 80 lbs, Height: 4' 1" – Brother

  Claura Per (F Human): Level 2 Commoner Age: 10, Weight: 60 lbs, Height: 4' 2" – Sister

  Ivan Per (M Human): Level 1 Commoner Age: 12, Weight: 100 lbs, Height: 5' 3" – Brother

  Nathad Per (M Human): Level 1 Commoner Age: 15, Weight: 205 lbs, Height: 6' 3" – Brother

  Kri Per (F Human): Level 3 Commoner Age: 19, Weight: 137 lbs, Height: 5' 6" – Sister

  Chris Per (M Human): Level 1 Expert Age: 37, Weight: 232 lbs, Height: 6' 2" – Father

  Anne Per (F Human): Level 2 Commoner Age: 52, Weight: 124 lbs, Height: 5' 6" – Grandmother

  Val Funer (F Human): Level 1 Commoner Age: 98, Weight: 213 lbs, Height: 5' 9" – Great Grandmother

  Desire Bitterroot (F Human): Level 1 Commoner Age: 17, Weight: 105 lbs, Height: 4' 9" Spouse: Art

  Art Bitterroot (M Human): Level 1 Commoner Age: 21, Weight: 225 lbs, Height: 6' 1" Spouse: Desire

  Cariste Bitterroot (F Human): Level 1 Commoner Age: 23, Weight: 109 lbs, Height: 4' 9" Spouse: Eris

  Eris Bitterroot (M Human): Level 2 Commoner Age: 26, Weight: 145 lbs, Height: 5' 3" Spouse: Cariste

  Chank the Dwarf (M Dwarf): Level 1 Expert Age: 63, Weight: 194 lbs, Height: 4' 5"

Transformed as a mouse in attic:

  Laurina Per (F Human): Level 1 Commoner Age: 38, Weight: 149 lbs, Height: 5' 9" – Mother

Amulet of the Pooka

  • When nobody is watching you you can clutch this amulet and transform into a CR0 creature of your choice for 1 hour.  You retain your thoughts and your memories, but you adopt all the instincts and stats of the creature you chose.

  • You may not fly, even if the form you chose has wings.  

  • A ritual must be conducted under the light of a full moon to recharge this ability.

Goblins attacked because it was close and they wanted treasure and blood.

Bugbear and Spider are chilling in the barn.

Goblin Boss and crew are ransacking the house.

Goblin Badasses patrolling.

Goblins are are random encounters.

Goblin weenies are carrying loot off to their dungeon lair at night, chilling in shack during day.

Bitterroot Range Monster Quick List

10 Goblin Weenies- MM 166 – AC 13 (leather), Perc 9, +2 Init, +6 Stealth, 25 XP

  • 5 Handaxe (+1 tohit, 1d6-1) __________________________________________

  • 4 Spear (+1 tohit, 1d8-1)__________________________________________

  • 11 Handaxe (+1 tohit, 1d6-1)__________________________________________

  • 12 Club  (+1 tohit, 1d8-1)__________________________________________

  • 9 Club  (+1 tohit, 1d8-1)__________________________________________ 

  • 4 Handaxe (+1 tohit, 1d6-1)__________________________________________

  • 6 Club  (+1 tohit, 1d8-1)__________________________________________

  • 9 Spear (+1 tohit, 1d8-1)__________________________________________

  • 6 Handaxe (+1 tohit, 1d6-1)__________________________________________

  • 6 Spear (+1 tohit, 1d8-1)__________________________________________

6 Goblins – MM 166 – AC 13 (leather), Perc 9, +2 Init, +6 Stealth, 50 xp

  • 7 15 AC (Shield) Scimitar (+4 tohit, 1d6+2)___________________________________

  • 7 15 AC (Shield) Scimitar (+4 tohit, 1d6+2))___________________________________

  • 6 15 AC (Shield) Scimitar (+4 tohit, 1d6+2)_________________________________

  • 9 15 AC (Shield) Scimitar (+4 tohit, 1d6+2))_________________________________

  • 11 Shortbow 80/320 (+4 tohit, 1d6+2)__________________________________

  • 8 Shortbow 80/320 (+4 tohit, 1d6+2)_______________________________________

2 Goblins Badass – MM 166 – AC 13 (leather), Perc 9, +2 Init, +6 Stealth, 100 xp

  • 7 2 x Scimitar (+4 tohit, 1d6+2)__________________________________________

  • 11 16 AC (Studded + Shield) Rapier (+4 tohit, 1d8+2))_________________________

2 Giant Wolf Spider – MM 330 – AC 13, Perc 13, +3 init, +7 Stealth, 50 xp

  • Bite: +3 tohit, 1d6+1 damage

    • DC 11 CON or 2d6 poison.  If hit 0, poisoned and paralyzed 1 hour

  • 11 __________________________________________

  • 10 __________________________________________

1 Goblin Boss – MM 166 – AC 17 (chain shirt + shield), Perc 9, +2 Init, +6 Stealth, 200 xp

  • Scimitar (+4 tohit, 1d6+2), second swing at disadvantage / Javelin 30/120ft (+4 tohit, 1d6+2)

  • Use reaction to swap places with another goblin within 5ft

  • 14 ___________________________________

4 Goblins – MM 166 – AC 13 (leather), Perc 9, +2 Init, +6 Stealth, 50 xp

  • 7 15 AC (Shield) Scimitar (+4 tohit, 1d6+2)___________________________________

  • 7 15 AC (Shield) Scimitar (+4 tohit, 1d6+2))___________________________________

  • 6 Shortbow 80/320 (+4 tohit, 1d6+2)_________________________________

  • 6 Shortbow 80/320 (+4 tohit, 1d6+2)_________________________________

1 Bugbear- MM 33 – AC 16 (hide + shield), Perc 10, +2 Init, +6 Stealth, 200 xp

  • 26 Morningstar (+4 tohit, 2d8+2)_________________________________________

1 Giant Spider – MM 328 – AC 13, Perc 13, +3 init, +7 Stealth, 200 xp

  • Bite: +5 tohit, 1d8+3 damage

    • DC 11 CON or 2d8 poison.  If hit 0, poisoned and paralyzed 1 hour

  • Web (Recharge 5-6): range 30/60, +5 tohit – restrain target.  DC 12 athletics breaks 

  • 16 __________________________________________

Leave a Comment

Your email address will not be published. Required fields are marked *

/* add by OCEANUS */