Character Creation & Set Up
(Midgard: Seekers – Year 9)
Character Creation Rules.
Races: See Race List below.
Ability Score : For your character we will be using point buy or standard array.
Hit Points: Maximum Hit Points at first level, after first level you must decide if you will roll for hit points or take the average for the rest of the character's levels. You may request a DM reroll your health once, taking the next result regardless.
Background: All backgrounds from Wizards of the Coast official material.
Level: Characters will began the game at level 1
Optional Rules: Multiclassing and Feats are allowed.
Wealth: Roll 1d10 x 20GP for starting wealth and background GP.
Equipment: You gain all your Starting Equipment from your class. You may use your starting gold to buy more Equipment and/or sell your Starting Equipment for gold.
Classes: You are able to play any class/subclass from the Wizards of the Coast officially printed material (excluding Tasha's Cauldron of Everything which only select material is allowed and can be found in “approved list of Unearthed Arcana and 3rd Party Material.”)
Divination Wizard is banned.
Monk has been given extra abilities. See here.
College of Eloquence (MOT) is banned.
Status: In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute is generated at character creation like ability scores, but it can fluctuate considerably during play.
The Status score for all new characters starts at a flat rate of 3 + Character level. What race you chose to play will modify this score, see below.
To start this off we’II make it very clear now that you should read “Midgard Player Races” as it contains very important lore on how each race is seen and even alters or adds new options for your standard 5e races, with that said here are the options as of right now for what you may play.
Approved list of Unearthed Arcana and 3rd Party Material.
If you have any other unofficial material you would like to use, you may request it be added to the game for any character after your first. Post the request on the discord in ‘Our Midgard’ and add @DM before creating the character.
Rank Leveling (MUST READ).
Explains variant rules for character advancement and critical session structure.
(^Includes Linking Characters^)
Multiple Characters and Retirement.
Players may only play one character till they have played 10 sessions or have reached level 5 after which they may play a second character. Once a player has achieved the mighty quest of playing in 25 sessions or reached level 10 they may play a 3rd character.
You may at any point when you no longer want to play a character you have made "retire" them, where they become an NPC within the world and MAY be used by any DM if they so desire. Retiring the character allows the player to make a new character at half the level and gold (round down) of the character that was just retired, the new character may be allowed to keep their magic items from the previous character, said items MUST be appropriate for the new chararter’s rank.
Magic Items Per Rank.
Midgard Trailer | [LINK HERE]
Welcome to Midgard | [LINK HERE]
Midgard World Map | [LINK HERE]
World Setting Book | [LINK HERE] https://drive.google.com/file/d/139G_Fc84G2EOMBTZL8Z5Fd5CzBA_E9Bd/view?usp=sharing
Campaign Custom Rules (Homebrew Rules)
Code of Conduct.
Languages of Midgard.
Many languages are common in Midgard, with the following warranting further description. An educated or well-traveled adventurer might learn any of these languages.