Force and Destiny: Chronicles of the Gatekeeper
Call to Adventure
Two decades after a devastating war--the Jedi all but wiped out--a group of untrained force users follow the mysterious trail of missing Jedi Knight Suljo Warde as they struggle to understand their burgeoning powers and place in the galaxy. A damaged artifact contains their only lead: the Gatekeeper, an imprinted holo-personality with some knowledge of Suljo’s prior whereabouts and the ability to pass on some of Suljo's powers. The ensuing galactic hunt intertwines the group with new cultures and factions and hangs the fates of many in the balance.
Adventure style; characters share a specific overarching goal
Politics: High Roleplay: High Tactics: Medium
Player buy-in: Hunting across planets investigator-style for information on a target persona and knowledge about the force sounds fun! Whatever their motivations for tracing the footsteps of Suljo (or sticking with someone who is), characters will learn about themselves and the force as they engage with their strengths and weaknesses and the people they encounter on the journey. Character backgrounds and the different ways they experience the force will inform their approach to the task. Whether discoveries take a character or player by surprise or match their expectations, the characters are motivated to see the investigation through to its end.
Scheduling & Location
-Wednesday nights, 2 weeks on, 1 week off, 6:30pm until ~10:00pm
-Discord voice. May become a home game when things get normal.
-3-5 characters overall, with 2 present to hold a given session and absent players earning partial xp
Emperor Palpatine and his Empire enjoy the height of their power as the Dawn of Rebellion begins two decades after the devastating Clone Wars. The Empire characterizes the Jedi as nothing more than a complete myth or group of failed seditionists, yet secretly hunts known force sensitives for elimination. COMPNOR, the Commission for the Preservation of the New Order, spreads Imperial values among the citizens of many worlds and enforces loyalty to the Empire. Force sensitives hide out on backwater Outer Rim planets or lose themselves in plain sight among the populous Core Worlds. Some recognize the source of their ability and the dangers it represents while others rely on luck, faith, or skill. They often find themselves unable--unwilling--to ignore the call of the Force.
The setting will be our own version of Star Wars. Canon is less important than our story, but I will draw from FFG material. There won’t be strict adherence to other Star Wars media. We will innovate together!
The players decide how to use positive dice results and the GM decides how to use negative ones. In either case, the group may suggest what happens and help each other to shape the story. There is also a pool of Destiny Points representing the will of the Force that can be spent for narrative effects.
Force sensitive characters starting with a career from Force and Destiny fit into the adventure most naturally, but I am happy to support one or two non-force-sensitive characters. All characters may benefit from interest in the Force or those who wield it, prior rapport with another party member, or a general inquisitiveness and spirit of adventure. This will give your character opportunities to engage with the story. The Morality mechanic will help manifest the theme of the moral and emotional struggle between light and dark.
Force and Destiny starting characters--while force sensitive--are not Jedi; their abilities are burgeoning and it’s up to you who they become. More info on them on the last page. All options must come from an official FFG Star Wars book (which I can provide). We will begin with base starting xp.
An extra option is available from the Chronicles book: players may start as Sathari species, a proud and reclusive avian race from the forest planet Arbooine. They are especially coordinated, tend to have high Agility and low Brawn, and can glide with their wings to avoid falling damage.
I recommend SWSheets to digitally track your character information, as it’s easy for me and other players to access.
We will character build together in Discord and in Session 0; here are some things to think about as you develop your character ideas:
What planet is your character from? Has your character been only there, or are they well-traveled? What planet have they spent the most time on recently?
What is your character’s relationship with or understanding of the force? Does your character know they are force sensitive?
What motivates your character? Why does your character go out adventuring or leave home? What do they want?
What is a personality trait that other characters might look up to (i.e. emotional strength)? What is a personality trait that other characters might look down on (i.e. emotional weakness)?
Desire to participate in creating a compelling story for every other player and character as much as for your own character. Keep it fun, aiming to balance seriousness and silliness. Relate to both characters and players.
Character conflict may occur in limited durations. Look for good humor between the characters to balance it out. Please handle player conflict out of game with me or another player as mediator. Let me know if you have any “Lines & Veils” (topics you’d like to avoid completely or fade to black). Be conscious about content.
Force and Destiny Careers
I’ll put a few generalizations about each career; each item doesn’t apply to every character of that career. Don’t let the traits box you in character design wise. They are merely to evoke a sense, not to limit. After starting, players can purchase additional specializations from their career (for slightly cheaper) or from out of career. The specializations represent current areas of expertise and current approaches but the career is the unchanging core identity of a character.
Achieves peace and harmony through positive discord
Avoids needless physical conflict when possible
Faith in the Force to fuel basic compassion in all sentients
Solves problems through intelligent discussion, negotiation and other peaceful means
Acts decisively against evil
Knows when the time for words is over
Skills: Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation
Specializations: Healer, Niman Disciple, Sage, Arbiter, Ascetic, Teacher
Examples: Qui-Gon, Kreia, Disciple
Sense of responsibility and compassion
Power to help the helpless and aid the oppressed
Blunt and forthright nature
Prodigious combat prowess with focus on defense and resilience
Waits patiently for counterattack or for enemy to relent
Natural leadership, nobility, or authority
Skills: Brawl, Cool, Discipline, Melee, Resilience, Vigilance
Specializations: Peacekeeper, Protector, Soresu Defender, Armorer, Warden, Warleader
Examples: Obi-Wan, Handmaiden, Bao-Dur
Constantly perceptive of the ebb and flow of the Force, even from birth
Dwells deeply in the Force
Intuits powers through experience and connection to the Force
The Force itself is a guide and teacher
Powerful charisma and captivating presence
Natural or practiced persuasive nature, tends to gain adherents
Skills: Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance
Specializations: Advisor, Makashi Duelist, Seer, Alchemist, Magus, Prophet
Examples: Yoda, Palpatine, Dooku, Visas
Compelled to travel the galaxy
Pragmatic view of the force, it is a tool in the arsenal
Prepared and adaptable, uses the tools at hand
Discovers information, flora, fauna, artifacts, or Force techniques far from civilization
Variety of work as troubleshooters, bounty hunters, envoys, and animal handlers
Becomes the apex predator and survives in isolated environments
Skills: Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance
Specializations: Ataru Striker, Hunter, Pathfinder, Executioner, Hermit, Navigator
Examples: Ezra, Ahsoka, Mira
Blends combat training or Force use with practical technology and pragmatism
Quick thinking and cunning
At home in populous urban environments, blends in with the crowd
Plays by their own rules, skirting the law to enforce justice
Utilizes techniques borrowed from police forces, skip tracers, spies, and law-breakers
Fights criminals on the streets, using their own tactics against them
Skills: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth
Specializations: Artisan, Shadow, Shien Expert, Racer, Sentry, Investigator
Examples: Luke, Rey, Bastila, Atton
Paragons of strife, focused combatants
Augment martial prowess with the Force in all combat types
Physical training and physical manifestation of the Force
Violence has its place but is not the only answer
Risk their lives to overcome threats to themselves and those they hold dear
Skills: Athletics, Brawl, Cool, Melee, Perception, Survival
Specializations: Aggressor, Shii-Cho Knight, Starfighter Ace, Colossus, Juyo Berserker, Steel Hand Adept
Examples: Anakin, Kylo, Mace Windu, Darth Maul