WILD MAGIC

   WILD MAGIC

1:Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.

2:For the next minute, you can see any invisible creature if you have line of sight to it.

3:A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears a minute later.

4:You cast Fireball as a 3rd-level spell centered on yourself.

5:You cast Magic Missile as a 5th-level spell.

6:Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

7:You cast Confusion centered on yourself.

8:For the next minute, you regain 5 hit points at the start of each of your turns.

9:You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.

10:You cast Grease centered on yourself.

11:Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.

12:Your skin turns a vibrant shade of a color from prismatic spray (roll it). A Dispel Magic spell can end this effect.

13:An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.

14:For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.

15:You teleport up to 60 feet to an unoccupied space of your choice that you can see.

16:You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

17:Maximize the damage of the next damaging spell you cast within the next minute.

18:Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

19:1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.

20:You regain 2d10 hit points.

21:You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.

22:For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.

23:You cast Levitate on yourself.

24:A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.

25:You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.

26:A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.

27:You are immune to being intoxicated by alcohol for the next 5d6 days.

28:Your hair falls out but grows back within 24 hours.

29:For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.

30:You regain your lowest-level expended spell slot.

31:For the next minute, you must shout when you speak.

32:You cast Fog Cloud centered on yourself.

33:Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.

34:You are frightened by the nearest creature until the end of your next turn.

35:Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.

36:You gain resistance to all damage for the next minute.

37:A random creature within 60 feet of you becomes poisoned for 1d4 hours.

38:You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.

39:You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.

40:Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. You hear a butterfly whisper into your ear “Even your smallest actions have consequences.”

41:You can take one additional action immediately.

42:Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

43:You cast Mirror Image.

44:You cast Fly on a random creature within 60 feet of you including yourself.

45:You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.

46:If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.

47:Your size increases by one size category for the next minute.

48:You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.

49:You are surrounded by faint, ethereal music for the next minute.

50:You regain all expended sorcery points.

51:Caster and target switch positions after spell.

52:A nightmare appears nearby that is friendly and obeys all non harmful commands for 1 minute.

53:Weapons in a 60ft radius turn to cheese.

54:Caster breaths fire cone next time they speak dealing 6d6 damage. 30 ft

55:casts thunderwave centered on self

56:Target is encased in crystal until broken out.

57: Target is transported to etherial plane.

58:A swarm of rats carry the caster 30 ft in a random direction.

59:Creatures within 30 ft are stuck in place vs DC 15 strength

60:A mature oak sprouts in an unoccupied space in 60 ft

61: Caster’s eyes turn vibrant color from prismatic spray until dispel magic.

62: The caster can only speak with animals for 24 hours.

63:Caster gains 100 lbs movement speed halved for 1 minute.

64:Spells have an additional action of cast time.

65:Next turn the Caster takes no action and vomits 5d100 GP

66:The caster’s hands are covered in goo

67:Cabbages sprout abundantly within a 30 ft radius

68:Caster can mimic the target's voice perfectly for 24 hours.

69:The target falls madly in love with the Caster

70:Gravity is reversed in a 30 ft radius for one minute.

71:The caster is distracted by a cloud of gnats for the next minute.

72:Spell ricochets off a target to a random creature in 30 ft.

73: One of the caster’s eyes is replaced with a random gemstone.

74:Smoke fumes from the caster’s ears for one minute.

75:The caster grows a fury tail until dispel magic.

76:All doors and window-like structures within 60 ft disappear.

77:Caster’s face is blackened by a small non damaging explosion.

78:A confused bear shows up

79:The grass 20ft around the caster grows 3 feet tall.

80:Caster can only breathe underwater for the next minute.

81:Caster falls unconscious until the start of the next turn.

82:If the target dies, its ghost comes back.

83:Everyone within 60 ft wisdom save DC 15 or drop everything.

84:All creatures in 60 ft of caster caster are pulled 10 ft closer.

85:The caster’s clothes become uncomfortably tight.

86:The caster smells like a lavender for 1d6 days

87:The caster is trapped in a glass ball.

88:The caster’s fists become a huge deal 1d8 bludgeoning until dispel magic.

89:A loud voice ridicules the caster at int round 20.

90:All creatures in 30 ft take 1d10 necrotic damage heal damage dealt.

91:Caster’s arms become tentacles until dispel magic.

92:The Caster’s Int and Str score swap for one hour until remove curse.

93:The caster is convinced that everyone is dead and sees everyone as a corpse.

94:The caster is frightened by a color (prismatic spray) until remove curse.

95:The next phrase spoken by the caster becomes true.

96:The caster loses the ability to cast spells for 1 minute and concentration on all spells ends.

97: all of your teeth fall out and regrow during the next 10 minutes.

98:You create a 10ft wide portal to one of the random layers of the nine hells. It remains open for one minute.

99:for the next minute, you regain 5 hp on the start of your turns.

100:You have a brief vision of the future giving you one use of the Divination Wizard’s Portent feature. It must be used within the next hour or be wasted.

101:The caster calls deeply in love with the first humanoid it can see. This lasts until remove curse is cast.

103:Your size decreases by one size category for the next minute.

104: All beasts in 60 ft are charmed by you for the next hour.

105:Your head suddenly turns around fully, resting backwards on your shoulders until dispel magic.

106:You grow tusks until dispel magic.

107:You emit a cone of fire with the same properties as a gold dragonborn’s breath weapon. The DC is your spell save DC.

108:You teleport to a space you can see 60 ft away.

109:You secrete an awful stench. Every creature within 15 feet of you must make a constitution saving through or be poisoned for 1 minute. Creates may retry the saving throw at the end of each turn. The smell lasts for 10 minutes.

110:All ranged attacks reflect off of them for one minute and target a random creature 30 ft away instead.

111:You cast an aura of life.

112:You cast spider climb.

113:The nearest creature is polymorphed into a perfect clone of yourself is stopped by dispel magic.

114:You cast fear if there is no target in range you target yourself.

115:The caster grows claws until dispel magic and is able to replace their regular unarmed damage with 1d6 slashing damage. (with prof and roll again if claws exist)

116:You are granted the knowledge that you are nothing but a character created by someone for a tabletop roleplaying game, your every action is dictated by this unseen force which brought you into existence. After one minute you shake this thought off believing it to be nothing but nonsense.

117:You cast speak with plants on yourself.

118:You cast antimagic field no concentration last for 1 minute.

119:cast hero’s feast

120:all flammable objects you touch catch fire for one minute.

121:Your tongue doubles in length until dispel magic.

122:Cast Tasha’s hideous laughter on the nearest creature and yourself if no one is in range.

123:Every creature within 30 feet of you can now read your thoughts for 10 minutes. 

124:Every creature within 30 feet of you becomes invisible. It ends when attack or spell cast

125:Resistance to all damage for next minute.

126:Your body is encased in ice +2 ac half movement speed

127: cast irresistible dance on every creature within 30 ft.

128:You glow with bright light 30 ft radius any creature in 5 ft of you gets blinded.

129:You cast warding wind

130:take 2d10 necrotic each creature in 30 ft heals that damage

131:The caster is a magic magnet all spells targeting someone in 30 feet target the caster instead.

132:cast sanctuary

133:cast mirror image

134:The next time the caster takes damage it is maxed.

135:A door appears on the nearest wall leading to the other side of it.

136:You cast haste.

137:You and all creatures gain vulnerability to all damage 30 ft.

138:The caster learns of the location of the nearest unclaimed legendary magic item.

139:Cast wall of force appears in front of the caster.

140:Caster shoots 8 snakes no poison.

141:cloths itch +2 init.

142: spell effect aoe on caster 60 ft.

143:Caster pivots 180 degrees.

144:Caster’s head triples in size for 1d6 turns.

145:Caster’s head is ? of size for 1d6 turns.

146:Spell can not be canceled at will of caster.

147:Caster’s feet triple in size +4 init half speed.

148:wall of fire around caster.

149:Caster has same spell as target

150:Spell targets caster instead.

151:Casts dancing lights

152:All creatures in 30 ft of caster get hiccups

153:Caster and target exchange voices.

154:Gate opens to a random outer plane. 50% extra planar creature.

155:spell is reversed (damage heals enlarge is reduce see invis is blindness etc)

156:The spell takes the form of an elemental touching it casts the spell.

157:Slow spell on target

158:Target enlarge

159:Fireball on target

160:Wall of fire around target

161:Target is blinded

162:Target is dizzy no spells -4 Ac for 2d4 rounds

163:Target is stone.

164: Everyone in 15 ft gets heal spell

165:Target loses all memories (amnesia)

166:Target changes sex

167:Caster changes sex

168: Rust monster appears in front of target.

169:Target itch cloths

170:Target’s race changes randomly until dispel magic

171:Clothing becomes dust on caster

172:Clothing becomes dust on target

173:Spell damage, range, aoe, duration doubles

174: Casts time stop

175:Imp is summoned and it does as you say, but it will twist your wording.

176:You grow feathery wings gaining flight speed of 30 ft and a halo.

177:Anyone who is not looking at the caster forgets that they exist until dispel curse is cast.

178:Each round your gender changes until dispel magic.

179:A deck of cards appears hovering in mid air in front of the caster. It is invisible to everyone else and remains there until the end of the caster’s next turn. Draw = deck of many things

180:The spell fails.

181:Cast any combination of your spells using all of your spell slots at once.

182:Whenever someone finds out something new about the caster in 30 ft, they explode. Time rewinds one hour before this happened, and this person remembers exploding. Removed upon remove curse.

183:The caster is tightly wrapped in thin sheets of paper and requires assistance to get out. An action may be used to free the caster and if not helped, the caster will turn into a mummy after one hour.

184:A book appears in front of the caster having the full life story of the target written in stunning detail.

185:Target transforms into a medusa

186:Target transforms into a gibbering mouther.

187:The caster suffers one short term madness effect.

188: The caster suffers one long term madness effect.

189:The caster and the target swap bodies for 3d4 turns. If one dies, the other remains in the other’s body

190:The caster loses all memories

191:The target rolls 20 times on this table the next time they cast a spell.

192: Your next cantrip automatically hits

193:A god of your choice dies

194:Summon a god of your choice

195:A Jester with a piccolo narrates everything you do while singing for one day.

196:A skeleton with 40 AC and 1 hp appears.

197:Your head does a complete 360

198:It begins raining ants in a 120 ft radius for 1d6 days

199:You summon a dragon egg roll for color

200:The PC’s personality and knowledge are replaced with the player’s knowledge for 1 day. (POV you were playing dnd as the pc and you got sucked in.)

201:You must do anything a female character tells you to do until remove curse.

202:You can only speak in dwarvish and cast them in dwarvish.

203:For 24 hours any water you touch becomes wine and any food you eat becomes chocolate or until dispel magic.

204:Caster gets struck by lightning bolt spell.

205:Target gets struck by lightning bolt spell.

206:The target begins to undergo the transformation into a mind flayer.

207:A random party member is reduced to 1 hp

208:A random party member goes to full hp.

209:All combattants randomly swap places.

210:All creatures in 60 ft fall prone.

211:Whenever you cast a spell for the next minute take 1d4 damage.

212:Decrease a random ability score of a random party member by 1

213:Increase a random ability score of a random party member by 1

214:The caster thinks he/she is about to die

215:Target thinks they are about to die

216:your speed doubles for one minute.

217:You can not speak until someone says your name.

218:You can not cast cantrips until your next long rest.

219:Creatures of evil alignment can not damage you, but a creature of good alignment will reduce you to one hp.

220:You are intoxicated until the next long rest.

221:Until the next long rest, you know 1d4 spells of any class.

222:The spell automatically crits

223:The caster moves forward in time by 3 days.   

224:The spell functions as 1 level higher than cast

225:The spell functions as 2 levels higher than cast

226:The spell functions as 3 levels higher than cast

227:Target suddenly knows the bee movie script.

228:A different, random spell the caster knows of one level lower is cast. First level spells result in a random cantrip effect.

229:A pile of sand appears in front of the caster.

230:The caster explodes violently dealing 10d10 fire damage upon death. 30 ft radius

231:The caster forgets their name.

232:The caster becomes convinced that every mistake the caster made was a part of their plan until dispel curse.

233:Caster drinks any potions they are carrying

234:Target embraces the nearest tree and refuses to let go until remove curse.

235:Caster embraces the nearest tree and refuses to let go until remove curse.

236:Target is immune to magic for 1d8 rounds.

237:Caster is immune to magic for 1d8 rounds.

248:Caster is invisible to dragons until dispel magic.

249:Caster is invisible to opposite gender until dispel magic.

250:Caster’s armor class increases by 1d4 until dawn

251:Target’s armor class decreases by 1d6 until dawn.

252:Caster’s neck and below becomes invisible.

253:If hit with a nat twenty, it causes a wild magic surge until dispel magic.

254:If the caster dies, whoever killed the caster also dies until dispel magic.

255:Everytime the caster opens their mouth a toad leaps out.

256:The target suffers one indefinite madness effect.

257:The target has all effects bestowed by this table removed.

258: for 6d10 rounds the caster is the only one on the planet.

259: Once per week, the caster can open any non magical lock on touch.

260:The target has a 20% chance of dying.

261:The target is transformed into a random creature.

262:A random fire emblem character shows up in front of caster DM choice

263:Caster changes classes randomly and random subclass.

264:Each turn, the caster changes classes and subclasses.

265:Caster and the target must drop everything and play chess. Loser dies.

266:Caster and the target must play battleship.

267:Everyone within 30 ft shuffles stats

268:The caster is transformed into a baby 1 in all stats, and 2 in wis and charisma. 5 ft movement until dispel magic.

269:A random creature within 45 ft changes gender

270:The caster explodes and then time rewinds by one hour with the caster having memory of the future.

271:Roll a d20 this is the caster’s AC until long rest

272:Roll a d20 this is a random creature’s AC until long rest

273:Casts the bless spell on self

274:Casts the bane spell on target

275:Casts the aid spell

276:A skeleton appears next to you that encourages you to be nice to people for one day.

277:Regain all Ki points.

278:Regain all of your spell slots

279:You get an eldritch invocation of your choice until the end of the day

280:You get a random class feature from a random class.

281:You get a random class feature from a random subclass.

282:You gain a random feat

283:A random Ioun Stone begins orbiting you.

284:Cast Flesh to Stone on the target

285:The caster dies and then comes back to life with the reincarnate spell

286:The caster forgets the names of everyone

287:The caster can only say one of three words until remove curse. Plants Trees Grass

288:The caster can only say the following phrase until remove curse. “I’m so sorry”

289:Your alignment is reversed until remove curse.

290:Your hair becomes grass until dispel magic.

291:You become as thin as paper, but still can stay upright and walk normally. You have resistance to vulnerability slashing and piercing, but resistance to bludgeoning.

292: A talking dog appears that only the caster can understand. It bestows wisdom of the DM’s choice before disappearing.

293:You get a bald spot until dispel magic.

294:Causes the caster to only be able to say gibberish until remove curse

295:The target is only be able to say gibberish until remove curse

296:All spell casting focuses on the caster are replaced with wooden spoons.

297:All spells of the divination category from the caster fail.

298:All spells of the necromancy category from the caster fail.

299:All spells of the enchantment category from the caster fail.

300:All spells of the evocation category from the caster fail.

301:All spells of the transmutation category from the caster fail.

302:All spells of the illusion category from the caster fail.

303:All spells of the Abjuration category from the caster fail. (until dispel magic.)

304:The caster must repeat the last word of each sentence they say three times and is compelled to do so. The caster is compelled to also flick their hands open and closed with each repetition until remove curse.

305:The player must wiggle uncontrollably until dispel magic. Can not take actions until remove curse. 

306:The Target must wiggle uncontrollably until dispel magic. Can not take actions until remove curse. 

307:All creatures in 60 feet must wiggle uncontrollably until dispel magic. Can not take actions until remove curse. 

308:The caster constantly sniffs and has a runny nose disadvantage on stealth persuasion and deception checks until dispel magic.

309:A thunderous voice announces everything the caster does, says or thinks until dispel magic.

310:The caster becomes incapable of perceiving living creatures until remove curse.

311:The target becomes incapable of perceiving living creatures until remove curse.

312:The caster can not intentionally harm any creature.

313:The caster can not intentionally heal any creature.

314: Roll a d6. Depending on what you roll, any damage from a spell that is on the list will be changed to be of the element you rolled for an hour. (1. Acid|2. Cold|3. Fire|4. Lightning|5. Poison|6. Thunder)

315:For d10 rounds all spells you cast heal if they would normally damage and deal radiant damage if they would normally heal.

316:Upon being rolled, a spectral non-functional gun (appearance your choice, must be 1-handed) appears in your hand. This can be used as a focus for your spells; when used as a focus for one of your spells, the range of the spell is doubled (if it’s range isn't touch). This gun disappears after an hour.

317:You become part dragon roll for dragon type (include dragonsmith)

318:Next combat the enemies get an extra surprise round.

319: Two refilling jugs of beer appear the caster and the target must take turns drinking until one dies.

320:The caster gains the abilities of a random jojo stand.(re-roll things that are too op)

321:The target gains the abilities of a random jojo stand. (re-roll things that are too op)

322:Cast prismatic spray instead

322:Summon a random god

323:Whenever the caster says a statement a voice emanates from them saying that’s debatable until dispel magic. Disadvantage on Charisma rolls.

324:You gain advantage on charisma rolls until dispel magic.

325:You gain advantage on intelligence rolls until dispel magic.

326:You gain advantage on constitution rolls until dispel magic.

327:You gain advantage on strength rolls until dispel magic.

328:You gain advantage on dexterity rolls until dispel magic.

329:You gain advantage on wisdom rolls until dispel magic.

330:Gain a feat of your choice

331:The caster casts hold person on the target 

332:All spells you cast target yourself until dispel magic

333: Caster casts Summon lesser demon. 

334:Caster casts summon greater demon. (no spell slots)

335:The caster and target suffers 1d6 acid damage.

336:The caster and target suffers 1d6 fire damage.

337:The caster and target suffers 1d6 lightning damage.

338:The caster and target suffers 1d6 thunder damage.

339:The caster and target suffers 1d6 necrotic damage.

340:The caster and target suffers 1d6 radiant damage.

341:The caster and target suffers 1d6 poison damage.

342:The caster and target suffers 1d6 cold damage.

343:The caster and target suffers 1d6 psychic damage.

344:The spell affects 1d4 people around you randomly.

345:The next wild magic effect affects 1d4 people around you randomly.

346:The caster is surrounded by 1d100 rats.

347:Roll wand of wonders table.

348: The caster grows a 3 foot long beard. If they have a beard, it falls off instead.

349: The target grows a 3 foot long beard. The beard can be cut or removed with dispel magic.

350:You know the answer to the next question you are asked. All answers you give are right,

351: A random person within 60 feet  from you is transformed into a bat and flies off to a better-suited place in order to sleep. Only a remove curse can return them to a normal.

352:The caster is affected with blinding sickness.

353:Caster Heals 1d4 hp

354:The caster’s tongue grows to 3 feet in length.  They cannot speak properly and must make a dex check to cast spells with verbal.  Lasts 1d6 hours

355:In some strange way the spell makes you feel really good…You have an immediate orgasm and you lose your initiative.

356:As the spell loses its effect you feel something pulling your genes and in a moment’s notice you find yourself transformed into a cute little piglet until remove curse.

357:You teleport 1d100 miles in random direction, but lucky as you are you appear on the ground.

358:The caster needs no sleep for 1d4 days.

359:A doppelganger of yourself is instantly created 5 feet away from you.  The creature pays its humble respects and wanders off to see the world.  (Lasts 1d3 years, Cannot be dispelled, no control is granted the caster, usual restrictions apply)

360:A black cat comes up to you and says she's sorry for wasting your magic.

361: Avatar of death summoned.

362:The caster becomes incapable of standing still for the next 10 minutes.

363: You can not see yourself.

364:You fall into a coma for 1d12 days. Roll save for coma death.

365:Target falls into a coma for 1d12 days. Roll save for coma death.

366:Spell functions at minimum damage rolls.

367:A scribe appears and wants to do the story of your life.  He's very hard to get rid of and won't take no for an answer.

368:The target says I don’t feel so good and disappears into dust.

369:The person next to the caster dies instantly.  (PC's get a standard save vs. magic.)

370:The person next to the target dies instantly 

371:A well is created beside you.  This may be a wishing well, so let's try it!

372:You cannot sleep or rest properly for 1d2 weeks no long or short rests.

373:You summon an iron golem that is loyal to you.

374:A random person in your vicinity is reduced to 6 inches tall until remove curse.

375:Your hair becomes a random color roll. (discussed this earlier)

376:Summon a random jojo character

377:Summon a random adventure time character

378:Summon an angry goose

379:Until remove curse, the caster is forced to close their eyes and count to six before being able to reopen them. Counting takes an action.

380:The next 6 seconds feels like 100 years.

381:A random White colored mtg card effect

382:A random Blue colored mtg card

383:A random Red mtg card

384:A random green mtg card

385:A random black mtg card

386:Random charm 

387:Randomly change your subclass

388:The caster is transformed into a doll. The caster may telepathically communicate with anyone who holds the doll until remove curse.

389:A card which resembles an UNO reverse card appears in your hand. You may invoke its magic. It functions as an UNO reverse card meme. (one time use.)

390:Shmebulock in a squirrel bath.

391:A random dimir mtg card

392:A random Azorius mtg card

393:A random Rakdos mtg card

394:A random Gruul mtg card

395:A random Selesnya

396:A random Orzhov mtg card

397:A random Izzet mtg card

398:A random Golgari mtg card

399:A random Boros card

400:A random Simic card.

401:Casts remove curse on the caster

402:Casts dispel magic on the caster

403:Casts heat metal on all things metal in a 60 ft radius

404:Create a 120 ft dead magic zone.

405:The caster casts counterspell on every spell until dispel magic

406:literally nothing

407:Casts invisibility on themselves

408:Whenever you ask or tell someone to do something you geas them at ninth level to do so until dispel magic.

409:The target loses its memories and gains the caster’s memories until dispel magic.

410:Summon a random rotmg creature

411:A gateway to a random plane opens up for five minutes

412: You teleport 1000 ft into the air.

413:Summon one of these   

414:random colorless mtg card.

415:Everyone in 60 ft transforms into random ooze

416:The voice of Morgan Freeman can be heard inside your head. He will interject at random times, and while he is not omniscient, he will attempt to guide you toward what he believes to be the right choice in applicable situations.

417:Random cards against humanity 

418:Random Omori item

419:Random Omori skill

420:Random Undertale item

421:Random Delta rune item

422:Summon Gibbering mouther hostile to all

423:Summon cheese wheel

424:Awakened shrub summon neutral until attacked

425:Caster has dreams about the target until dispel magic

426:Casts detect thoughts

427:Pineapple

428:Turnip

429:Grumpy orge that smells like Onions

430:caster teleports 25 ft. to the left of their location. A trail of fire appears from their starting position to their teleported position.

431:The spell fails to take effect… until 1d4 rounds later

432:A genie offers the caster a Wish, but refuses to grant it and disappears

433:The caster loses control of their bladder. Constitution save DC18 or they urinate on the spot.

434:The user is driven mad by the spell, causing them to go into a barbarian rage for one minute.

435:Your shadow detaches from you and becomes a shadow (the creature).

436:The world seems to dim and plants seem to wilt around you. Everybody in a 20 foot radius takes double damage from necrotic damage and take one point of exhaustion on any critical failures for the next 10 turns (one minute outside combat).

437:The world seems to slow to a crawl around you. You get to take 1 additional action and bonus action.

438:The smell of cinnamon fills the area in a 30-foot radius around the caster.

439:A lit birthday candle appears before the caster. In front of the candle is a note. The note reads “blow the candle out to make a wish.

440:An elemental of the caster’s choice appears as a familiar.

441:The next person the caster physically touches takes 1d6 lightning damage.

442:The next person the caster physically touches is under the effect of… (roll again).

443:Caster grows an extra finger dc 20 medicine or remove curse spell gets rid of it

444:Caster's race changes every day for the next week.

445:Caster knows a new language dm choice

446:For the next 24 hours, the caster’s nose grows outwards by 1 inch every time they knowingly tell a lie. The nose returns to it’s previous size once the duration is up.

447:You clap for one minute

448:The target is effect by the same spell twice. The caster still uses one spell slot. If the first casting is within the caster's control (ploy morph, alter self), the second effect is totally random.

449:The caster spits glitter when he talks. It gets everywhere. The effect ends after dispel magic.

450:Next book the caster reads, has him/her as protagonist until dispel magic

451:Regardless of the amount of time that passes in game the caster of this spell can see and hear all that happens in the real world surrounding the player of said character for the next 1d6 minutes per level of spell cast.

452:You are pinecone need wish spell to undo

453:roll spell save to see if afflicted with wendigo sickness

454:summon a gorgon

455:tie yourself in rope

456:you lay a random dragon egg when combat ends

457:you poop

458:All creatures gain 1 random dark one’s belssing until long rest 60 ft radius

459:loose an eldritch evocation you regain it next boon or level up

460:Cast dream on last creature you spoke to

461:cast weird on creature of choice

462:a mage hand slaps you dealing 1d6

463:wet

464: All faces look identical to your own until long rest

465: You believe you are on fire for 1 minute

466:you become a shadow and gain shadow monster abilities

467:A crow drops d10 gold on your head

468: Dm rolls a bunch of dice and then concludes that nothing happens

469: You have one eye until long rest -5 perception

470: your turn is occupied doing a backflip

471:cast silence on yourself

472:you meditate for four hours instantly

473:gain magic resistance

474:cast entangle on yourself and target

475:you are a cauldron for d20 minutes

476:everything you say is said in reverse until remove curse. You must say verbal components in reverse for them to function requiring an action and bonus action

477:gain a curse from this

478:Cast 5 random spells random targets

479:1d20 to next skill check or saving throw (pc has an Idea they are feeling lucky)

480:Random item on magic item table

481:Random Isaac item(for the link, when you reach the area where it says “trinkets” ignore anything below there, those arent items)

482:Summons a basilisk in front that attacks only if attacked

483:Random Isaac trinket(when using the link, scroll past the items area into the trinkets area)

484:The target and caster become one creature meshed together, flip a coin to determine where this new creature stands. Flip another coin to determine if the caster controls movement or melee/spell attacks or vis versa. Get Dispel magic to undo.

485:Cast rend shadows once (have the spell for this)

486:Cast rend shadows until you die all at once.
487:Take 1d4 psychic damage when you hear a creature say your name.
488:Caster transforms into a random colored dragon wyrmling for 1d4 hours.
489:The next time the caster takes damage, whatever would have caused that damage takes it instead
490:The caster feels compelled to “find the way” until remove curse
491:Everything nonliving becomes cheese in a 60 ft radius of the target
492:Caster gets drunk (basically poisoned with rp)
493:Use tales from above class feature no expending bard dice
494:The caster finds themselves petrified into stone, but then they realize they can move. Gain construct creature type and +2 to ac..
495:The caster grows cat ears get advantage on hearing based checks and yet gain disadvantage on saves against hearing based attacks
496:The caster’s favorite food is now carrots and will go to any lengths to get any carrots they see.
497:Random Isaac card/pill/rune effect(when using link, scroll all the way to the bottom)
498:Random Isaac heart (red heart:acts like a Potion of Healing, soul hearts:red hearts but temp hp, black hearts:soul hearts but deal xd8 damage to all enemies present in combat when lost, gold heart:next hit you take, gain 1 gp for every damage it deals, bone heart:increase your max hp by 8 until you lose all 8 of those hit points, rotten hearts:next hit you take minimum damage is 8, but until you take your next hit, a swarm of flies surrounds you slowing down enemy attacks, gives +1 ac, if you take a hit, you lose all effects of a rotten heart)
499: You gain severe arachnophobia until remove curse (frightened status whenever fighting a spooder/see one)
500: You gain half of your levels (rounded down) in another random class and random subclass in addition to your other class. You do not get the extra hit points from taking this class however.

501:The next fiend you encounter is infatuated by you until dispel magic.

502:A magic sword appears roll a d20 (1-5 normal -> 6-10 +1 -> 11-15 ->  +2 16-20 +3 )

503:You develop a disdain for magic so strong that you take 1d10 psychic damage when casting a spell until remove curse

504:Whenever you cast a spell of 5th level or greater, everyone in 30 casts it as well until remove curse.

505:Whenever a creature move during a round of combat within 30 ft it casts a random spell targeting itself for 1d4 hours.

506:Caster learns random skyrim shout can be done once per day

507:The caster gets a skeleton key which can open any door. It has a 1d10 chance of breaking each use.

508:All rolls on all dice become 1 within 60 feet for 1d4 hours

509:It becomes midnight full moon

510: Whenever the caster tries to cast a spell targeting themselves, they cast a random spell targeting themselves instead until remove curse.

511:You lose proficiency in a random skill until remove curse.

512:The next saving throw that is rolled is a 1.

513:(dm interpretation)

514:A purple worm joins the battle! flip a coin and on heads it is instead a normal worm…

515:The next time the caster goes to 0. Spare the dying is automatically cast on them until dispel magic.

516:You use a random pokemon move

517:You gain a random pokemon item

518:Change your class but keep your subclass and do not take a subclass from your new class.

519:Change your subclass but keep your class. This class can be anything outside of normal class options. (if any of your class features require bardic dice but you don’t have you gain them.)

520:Random race (include homebrew)

521:Summon 3+d4 goblins. They are loyal and obey your commands. They disappear after 1 minute.

522:Divine intervention a random deity

523:Caster is stuck squinting for the next 5 turns, Everything past 15 feet is blurry, and can’t see past 30 feet.

524:A light breeze travels across the area.

525:Gain the racial traits of a random dragonmark. Aberrant included.

526:Your feet become attached to your legs at an 180 degree angle. Half movement speed until remove curse.

527:Gain 1 level in a random class this doesn’t count towards getting to lvl 20.

528:Instead of using your proficiency bonus, use a d6 until remove curse.

529:Roll Bag of Beans table

530:The caster is incapable of having new ideas until remove curse.

531:The radius of all spells in a 60 feet radius is random d120.

532:Uses all spell slots to cast fireball on self.

533:Casts random spells with all spell slots. (a random lvl 1 spell slot can cast a random spell from any list at lvl 1)

534:A medusa wearing a blindfold joins in the next combat and if coerced will help the group.

535:HEADS: suddenly you’re on a camel in a dessert TAILS: suddenly you’re a camel in a dessert

536:

537:fluffy bird friend pick bird type flip coin or ostrich

538:summon unicycle

539:a man wearing a black suit announces that everything is being recorded

540:Caster can automatically tell if someone is lying flip coin tails requires lick

541:A goose comes along to help it honks when asked to leave

542:You discover that everything takes place in space. Spend a round admiring the newfound knowledge.

543:Every npcs thinks the caster is the very best adventurer for a day

544:You gain the magic school bus (airship)

545:A random stat d6 is 1 until your next long rest

546:you are now the best juggler in the land advantage on charisma rolls involving juggling

547:A magical ferret offers you a wish in exchange for your soul. (Resurrection magic short of wish no longer works on you.)

548:Take a random skill feat.

549:Take all the skill feats until your next long/short rest.

550:The caster must say a message, and the dm will convert it into a riddle which the caster will say instead until the next short rest.

551:The next thing the caster suggests to someone is as if suggestion has been cast.

552:gain random UA subclass feature

553:Random ship augment FTL self interpretation

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666: A portal to the abyss opens and you are sucked inside DC 18 strength check to avoid being sucked in and the portal closes.

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