Custom Race by Naruto_Sensei
Typical Aldunari Aldunari Homeland of Illiad
The Aldunari are a very ancient elven race that was born with an affinity for dragons. They spend most of their lives hidden in the mountains, where they’ve developed a close bond to the dragons that live there. Aldunari appear for the most part like a normal elf, except some may have scales or horns similar to a dragons, as well as small wings. Since they have been isolated for millennia, most other races can barely recognize them, if they have heard of them at all. Aldunari are raised in the art of swordplay from birth, giving them more strength than their elven counterparts. Aldunari can live for centuries, even millennia.
Sorcerer – Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Dragonrider – Increase your dragon steed’s Intelligence by +1/3. (+1 Intelligence for every three times you select this option.) If you change dragon steeds, your new steed gains this bonus.
Creature Type – Humanoid
Creature Subtype – Elf, Reptilian
Size Quality – Medium
Base Speed Quality – Normal Speed
Ability Score Modifier Quality
Standard – Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score. Aldunari traded their elven grace for the strength of their draconic ancestors. They are highly intelligent, but are often distracted by their own interests and know little of the world around them.
Standard – Members of this race start with Common and Draconic as their starting languages. Members of this race with high Intelligence scores can choose from any of these additional languages: Abyssal, Auran, Celestial, Dwarven, Elven, Sylvan, Terran.
Defense Racial Traits
Spell Resistance, Greater – Members of this race gain spell resistance equal to 11 + their character level. Aldunari’s draconic blood makes them naturally resistant to magic.
Elven Immunities – Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Offense Racial Traits
Claws – Members of this race receive two claw attacks. These are primary natural attacks. The damage is based on the creature's size.
Weapon Familiarity – The Aldunari are proficient with scimitars, longswords, and tridents, and treat any weapon with the word "elven" in its name as a martial weapon. Aldunari were raised to be terrifying adversaries with a blade, but lost their natural affinity for archery in the process.
Sense Racial Traits
Low-Light Vision – Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Total RP: 10