Day Laborer

DAY LABORER


You never really took your life into any professional direction. Taking any odd job that arouse around you. These usually but not exclusively required your brawn. 

On one day you may hand a cook the ingredients he requests, and on another you may take turns with a merchant steering his wagon and help him set up his stand the day afterwards.

Some peers may look down on you but any taskmaster appreciates a good day laborer.

Skill Proficiencies: Athletics, Insight

Tool Proficiencies: One type of vehicle (land or water)

Languages: One of your choice

Equipment: Two sets of clothing: one for heavy-duty work and a more-presentable one for jobs with customers, a good knife, a waterskin, and  belt with many pouches including one containing 10 gp.

SOMETHING HOLDING YOU BACK

For some reason, you never made more out of your life. You can select a reason from the Reasons table or roll randomly.

d8

Reasons

1

Lack of confidence

2

Lack of skill in desired job(s)

3

Indecisiveness

4

Fear of commitment

5

Waiting for true calling/adventure

6-8

Enjoying this lifestyle

FEATURE: DILETTANTE

From observing and assisting a variety of artisans, you developed a general grasp of their professions. You can identify their tools by name and know how to make their jobs easier. This also makes you an apt learner for similar roles,

You can provide help on ability checks as per the Working Together rule even if you lack required tool proficiencies. 

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FEATURE: JOB HUNTER

Years of selling your abilities and a wealth of basic skills in many areas allow you to quickly identify and secure potential jobs.

You can easily find work in any civilized community that is not hostile towards you. Like usual, this yields enough wages to cover a modest lifestyle. Unlike usual, you can secure at least a basic and temporary job in almost any institution.

SUGGESTED CHARACTERISTICS

Many day laborers are unhappy about their unsecure state of life, feeling inferior and waiting for a chance to show superiority in any field. Others enjoy the freedom and different experiences their various jobs provide, although even they concede that something even more exciting could be waiting for them!

d8

Personality Trait

1

No task is below me.

2

I have an anecdote to tell for every situation.

3

I hate being the center of attention.

4

My whole body itches when I can't take action.

5

I always make assumptions about the needs and desires of others.

6

I always go for the most direct plan.

7

I never act without consulting an ally.

8

I want to do something different every day.

d6

Ideal

1

Diligence. If something is worth doing, it is worth doing well. (Lawful)

2

Carefreeness. There is always tomorrow! (Chaotic)

3

Unscrupulousness. A job is a job. (Evil)

4

Accountability. Everyone is responsible for their own actions. (Neutral)

5

Helpfulness. One good deed a day is a good deed to oneself. (Good)

6

Compensation. Great effort will never go unrewarded.

d6

Bond

1

A rival with whom I often competed for jobs is now an adventurer themself.

2

I am exchanging letters with a childhood friend.

3

A figure of authority employs me on a regular basis.

4

I have not visited my birthplace in a long while.

5

A dangerous organization is after me because I witnessed something important.

6

Against all odds, I have a close relationship with my master from an apprenticeship that I quit.

d6

Flaw

1

I steal from my employers.

2

I suffer from a chronic backache.

3

I have too much trust in my intuition.

4

I rarely consider long-term consequences.

5

I am a miser.

6

I have a hard time commiting myself to anything.

VARIANT DAY LABORER: HIRED MUSCLE

Some day laborers operate in more shady circles. Often hired as debt collectors, bouncers, bodyguards or simple thugs by criminal organisations or individuals, they learn early to rely more on their muscle than their conscience.

You are proficient in Intimidate instead of Insight and you start with a sap in your possession in place of your fine set of clothing.

OTHER DAY LABORERS

You and your DM should feel encouraged to adapt the granted skill proficiencies to the majority of the work you have done. Reasonable options can be Animal Handling Persuasion and even Survival.

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