COLLEGE OF NEVERMORE
“the window opens
Quoth the raven, nevermore
but what if there’s more?”
-Edgelord Talon Joe, founder of the bottomless envelope( link here)
Poetry is a form of art, though not as flashy as a traditional bard. Poets speak softly of what they care for. Commoners can enjoy poetry but will leave, while someone more familiar will stay
Beginning at 3rd level you gain proficiency in calligrapher’s supplies. If you are already proficient then you gain proficiency in one other artisan tool of choice.
In addition, as a bonus action you can expend a use of bardic inspiration, rolling a bardic inspiration die granting both you and a creature of choice within 60ft temporary hit points equal to the die results.
QUOTH THE RAVEN
Beginning at 3rd level you gain an animal companion of above average skill. You learn the find familiar spell and can summon a raven, owl, or hawk as well as the standard choices.
In addition, when you cast a spell through your familiar, you can cast any spell and not just a spell with a range of touch. Your familiar uses your spellcasting ability and stat.
PIT AND THE PENDULUM
Beginning at 6th level, When you are dropped to 0 HP, a flock of spectral birds similar in appearance to yours appear in a 10-ft-radius swarm around you, protecting your body. This area is difficult terrain for creatures hostile to you, is lightly obscured, and counts as half cover against any projectiles coming from outside the radius. The swarm cannot be attacked and only disappears if you regain consciousness or die. On your initiative count, you can move up to half your movement speed if you are downed.
In addition, your movement speed increases by 10ft.
MASQUE OF THE RED DEATH
Beginning at 14th level, as a bonus action, you can force a creature within 60ft to make a charisma saving throw. on a failure, the target becomes frightened of you for 1 minute and takes 2d4 acid damage from a horrendous disease. The target can repeat their saving throw as an action on their turn, on a success ending the effects, but taking 2d4 acid damage on a failure. After using this feature you cannot use it again until you finish a short rest or a long rest.
Beginning at 17th you can use this feature twice before needing to finish a short rest or a long rest.