Druid, Circle of Contamination v.1.0

Want more content like this? Follow @spell.component on Instagram, and visit at www.spellcomponent.com

Follow along for the Age of Heroes event starting June 17! New Archetypes, classes, and character backstory ideas!

Druid, Circle of Contamination v.1.0

Absorb Disease

At 2nd level, you are able to cure a creature of the Poisoned condition and all diseases with a single touch. When you do so, you gain temporary hit points equal to your Druid level. You cannot use this feature again until after completing a long rest.

Tainted Touch

At level 2, whenever you perform a successful melee attack on a creature, you may force that creature to succeed on a Constitution Saving Throw against your Spell Save DC, or be Poisoned for 1 minute. You may use this feature a number of times equal to one-fourth of your Druid level (minimum of 1). You regain all uses of this feature at the end of a long rest.

Veil of Gnats

You are able to exert an aura of decay that attracts swarms of insects. At 6th level, as an action, you may summon a swarm of flying insects around you, granting you +1 to your AC and dealing piercing damage equal to your proficiency bonus to all enemies within 10 feet of you.

As a bonus action on your turn, you may move the swarm to another creature within 30 feet of you. When you do so, you lose the bonus to your AC, and you may either grant that creature +1 to their AC or have the swarm deal piercing damage equal to your proficiency bonus at the end of each of that creature's turns.

The swarm moves with the creature it is attached to. Whenever the host creature takes fire or thunder damage, or if there is a gust of wind of at least 10 miles-per-hour, the swarm is dispelled until the beginning of your next turn.

If the swarm is more than 60 feet away from you, the swarm immediately disperses and reforms around you at the beginning of your next turn.

The swarm lasts for 1 minute, or when dismissed as a bonus action.

You cannot use this feature again until after completing a long rest.

Unleash Pathogen 

Starting at 10th level, your body is riddled with bacteria that can be forcefully ejected from you. Whenever a creature hits you with a melee attack, you may use your reaction to attack that creature. On a hit, this attack deals extra Poison damage equal to your proficiency bonus.

Infest Creature

At 14th level, your body has become a mass of compacted bacteria, viruses, and other microbial pathogens. As an action, you may expend one of your uses of Wild Shape to cast the Gaseous Form spell on yourself without expending a spell slot or providing any material components.

When you cast Gaseous Form in this way, whenever you share a space with a creature, you may use an action to attempt to infest a creature. The creature must make a Constitution Saving Throw against your Druid Spell Save DC, or be Incapacitated and lose control of its body. In a success, ghr targeted creature is immune to this feature for 24 hours.

You now control the body but the target is not deprived of awareness. You can't be targeted by any Attack, spell, or other effect, except ones that cure disease. You retain your Alignment, Intelligence, Wisdom, Charisma, and any of your resistances or immunities. You otherwise uses the infested target's Statistics, but don't gain access to the target's knowledge, Class Features, or proficiencies.

The infestation lasts until the Gaseous Form spell ends, the infested creature drops to 0 Hit Points, you end it as a Bonus Action, or you are forced out by an effect like the Cure Disease spell. When the infestation ends, you reappear in an unoccupied space within 5 ft. of the body.

You may use this feature once per long rest.

Leave a Comment

Your email address will not be published. Required fields are marked *

/* add by OCEANUS */