Race: Human Class: Bard
Look: Mask, Fiery Eyes, Stylish Hair, Traveling Clothes, Fit Body
HP: 18/18, Armor: 1 Damage: D6 Load: 3/9, Level: 2, XP: 0/9
My father’s mandolin, repaired (0 weight)
Leather armor (1 armor, 1 weight)
Dueling rapier (close, precise, 1 piercing, 2 weight)
Halfling pipeleaf (0 weight)
Pirate Queen’s Chest
Spur others to significant and unplanned decisive action.
When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
When you weave a performance into a basic spell, choose an ally and an effect:
Heal 1d8 damage
+1d4 forward to damage
Their mind is shaken clear of one enchantment
The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+Cha. ?On a 10+, the ally gets the selected effect. ?On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Choose an area of expertise:
A Bestiary of Creatures Unusual
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
Charming and Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
Whom do you serve?
What do you wish I would do?
How can I get you to ______?
What are you really feeling right now?
What do you most desire?
A Port in the Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
It Goes To Eleven
When you unleash a crazed performance (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+Cha. ?On a 10+ the target attacks their nearest ally in range. ?On a 7–9 they attack their nearest ally, but you also draw their attention and ire.
This is not my first adventure with Nub, in fact, I consider him my stalwart, diminutive sidekick (although most people think he’s actually in charge for some reason).
I sang stories of Mithrandir long before I ever met him in person (after all, he’s last of the Grey Elves).
Bryck is often the butt of my jokes (because of his penchant for large women).
I am adding a verse to the Ballad of Senor Nubbins about his heroic defense of el capitano in the battle against the tritons.
Mithrandir trusted me with a secret.
I am writing a Dwarven drinking diddy about Bryck’s cojones gigantes.
El Lobo is the third in a series of legendary bandits who fight to uphold justice and protect the strong against the weak. Every fiber of his being is dedicated to thwarting villains, wooing lasses, defying authority, and singing songs about all of the above. The current El Lobo only recently took up the mask, which he inherited, along with the mandolin, from his father.