Empire V8.5

Empire

Overview

Empire is a tile laying and worker placement game focused on tactically building resource deposits and turning the land into buildings to grow the largest empire. 

Setup

  • Shuffle the tile and building decks separately.

  • Each player selects one of the color pawns to play.

  • Deal out seven of the building cards face up into a central area (the city), and give each player the large “Home Base” card of their color.

  • Place the large “Town Center” tile in the middle of the playing surface.

Gameplay

  • At the start of a turn, players will simultaneously choose the number of workers to employ. Each worker past the first two costs one food per additional worker to employ. Players begin with two workers, and gain one additional employable worker for each house they have on the board.

  • Each player then draws one tile from the tile deck and keeps it in their hand. Once all players have drawn their first tile, player can purchase tiles up to the number of workers they are employing this turn for one wood per tile.

  • Players will then, in turn order, place one tile (if they have one), and place one worker on any available tile. This cycle repeats until all players are out of workers. 

  • Players cannot place workers on the same space, or any tiles that are chained to a tile another worker is on (See Adjacency & Chains)

  • If for any reason a player has more tiles than workers, they will discard all additional tiles at the end of their worker placement.

  • Once all workers have been placed, the end of turn occurs.

End of Turn

  • Players will simultaneously build any buildings on developed tiles that have workers (See Construction)

  • Players will then pay any taxes and gain the bonuses from any building chains they have workers on (See Buildings)

  • Players simultaneously collect any resources (See Resources)

  • The first player for the turn rotates clockwise each turn.

Adjacency and Chains

  • Tiles are considered adjacent if they touch orthogonally.

  • A chain is a group of tiles that are adjacent to at least one other tile of the same type. 

Forest – Forest(worker) – ForestForest – Forest

  |

(worker)Forest – Ocean

  • Both the diagrams above show a chain of three(3) forests, which would generate a total of four (4) wood. 

The Town Center

  • The Town Center at the center of the board will produce 1 of any resource when a worker is placed on it. Up to four workers can be placed on the Town Center, but only one worker per player.

Resources

  • Resource tiles produce one type of four goods: Food, Wood, Gold, or Stone. The type of resource generated is noted on the tile.

  • When a tile is not adjacent to any tiles of the same type, it will produce 2 of the same good.

  • Tiles in a chain will produce 2 of the same good. It will then produce an additional 1good for each tile in the chain past the first. 

  • Resources are gathered by all players simultaneously.

Development

  • When a resource tile has resources collected from it, the tile will be flipped over to be “developed.” 

  • Developed tiles no longer grant resources or are part of a chain, but are suitable for placing buildings. 

  • When gathering resources from multiple tiles as part of a chain, only the tile where the worker is placed is developed.

  • When a player places a worker on a developed tile, they will be able to build any building they can afford on the developed space. 

Construction

  • Players can construct buildings by placing a worker on an unoccupied and developed tile.

  • When a player constructs a building, they will place one gold on the building card in the city, or on their “Home Base” card if they are building a house. This gold will be added to the cost of constructing that building on future turns.

  • To construct a building, the player will pay the cost of the building denoted on the building card plus any gold required, and place a token of that building in their color on the tile.

  • Players can construct multiple of the same building, but each player may only construct one of each type of building per turn.

  • A tile may not have more than one building on it.

Buildings

  • Placing a worker on a building will grant some sort of bonus, as explained on the building cards. 

  • Players will gain the bonuses of all buildings that are adjacent or in a chain, but must pay a tax for any building they do not own.

  • To pay the tax, the player will pay one gold per building they do not own to the player who owns the building. This occurs before collecting resources.

Ending the Game

  • When the tile deck runs out of tiles, the end game is triggered. The turn is played out as normal. 

  • At the end of the final turn, the player with the most non-house buildings on the map is the victor. If it is a tie, the player with the highest total resources is the winner.

Leave a Comment

Your email address will not be published. Required fields are marked *

/* add by OCEANUS */