Fateworker Feats

Sigil of Fate

In addition to verbally revealing someone’s fate, you may also show it to them in writing.
Prerequisites: Destiny Pool or Doom Pool class feature, Linguistics 3 ranks

Effect:
Allies must be able to either see or hear you to benefit from your Premonitions.

Enemies must be able to either see or hear you to suffer their Doom.

Normal:
You can only affect creatures that can hear you with Premonitions or Dooms.

Extra Fate Pool

You can further explore the mysteries of the future.

Prerequisites: Destiny Pool

Effect:

Your maximum Destiny pool is increased by 2.

Special:

You can gain this feat multiple times. Its effects stack, increasing your maximum Destiny pool by two each time.

Extra Premonition

You gain further insight into your allies’ fates.

Prerequisites: Premonition class feature

Effect:

You gain another Premonition. You must be the appropriate level for the Premonition.

Special:

This feat may be taken multiple times. Its effects stack, granting you another Premonition each time you take this feat.

Extra Doom

You gain further insight into your enemies’ fates.

Prerequisites: Doom class feature

Effect:

You gain another Doom. You must be the appropriate level for the Doom.

Special:

This feat may be taken multiple times. Its effects stack, granting you another Doom each time you take this feat.

Echoing Fate

Your strong ties to Fate make your insight stronger.

Prerequisites: Destiny Pool class feature, Doom Pool class feature, Fateworker level 12

Effect:

The round after you use a Premonition or a Doom on a creature, you may affect another creature within 30’ with that Premonition or Doom. This lasts for ? the time it normally would and does not echo again, but otherwise is treated as a normal Premonition or Doom.

Ultimate Premonition

You are able to briefly become Fate, to determine exactly what action results in success.

Prerequisites: Fateworker level 17, Destiny Pool class feature, Wis 30, cannot have the Ultimate Doom feat

By spending five points of Destiny as an immediate action, you may treat any ally’s d20 roll as if they had rolled a 20. This ability can be used once per day.

Ultimate Doom

You are able to briefly become Doom, to utterly negate the actions of your enemies.

Prerequisites: Fateworker level 17, Doom Pool class feature, Wis 30, cannot have the Ultimate Premonition feat

By spending five points of Doom as an immediate action, she may treat any enemy’s d20 roll as if they had rolled a 1. This ability can be used once per day.

Karmic Embrace

You can use your (un)luck to regain insight

Prerequisites: Destiny Pool class feature and/or Doom Pool class feature

When you confirm a critical hit or roll a natural 20 on a d20, you regain a point of Destiny. When you roll a natural 1 or have a critical hit confirmed against you, you regain a point of Doom. You can only regain up to your Wisdom modifier of total points in this way.

The following feats are unchanged, just complement the class:

Messenger of Fate

Fortune Teller

Spell Focus: Divination

Greater Spell Focus: Divination

Arithmancy

Godmark of Prophecy (Varisian Tattoo – Divination)

Spell Focus: Necromancy

Greater Spell Focus: Necromancy

Godmark of Memory (Varisian Tattoo – Necromancy)

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