Fighter Builds

FIGHTER BUILD INDEX

  1. The Marauder 

  2. The Marksman

  3. The Hoplite

  4. The Hunter

  5. The Siegebreaker


Borderland-Marauder-MtG-Art.jpg
Borderland-Marauder-MtG-Art.jpg

THE MARAUDER

The marauder strikes with heavy melee attacks while being able to take a lot of punishment. Later on, it moves to improve its ability to stop missiles, dodge magical effects, keep enemies in range and harry spellcasters.

Archetype: None

Race: Human

Attributes at creation: STR 16+2 / DEX 15 / CON 14 / INT 12 / WIS 10 / CHA 7

Traits: Defender of the Society (+1 AC with medium/heavy armor), Indomitable Faith (+1 Will saves)

Feats and Progression:

  1. Feat: Power Attack; Bonus Feat: Toughness; Human Bonus Feat: Cosmopolitan (Perception, Sense Motive)

  2. Bonus Feat: Combat Reflexes

  3. Feat: Iron Will

  4. Bonus Feat: Advanced Armor Training (Armored Juggernaut); Pip: +1 DEX

  5. Feat: Advanced Weapon Training (Versatile Training: Climb, Survival); Weapon Training: Axes

  6. Bonus Feat: Cut from the Air

  7. Feat: Disruptive

  8. Bonus Feat: Improved Critical (greataxe); Pip: +1 STR

  9. Feat: Critical Focus; Weapon Training: Advanced Weapon Training (Fighter’s Reflexes)

  10. Bonus Feat: Advanced Weapon Training (Armed Bravery)

  11. Feat: Pin Down

  12. Bonus Feat: Spellbreaker; Pip: +1 STR

Equipment Suggestions: Gloves of Dueling, Sash of the War Champion, Belt of Physical Perfection, Cap of the Free Thinker, ghost-touch adamantine O-Yoroi, courageous Greataxe.


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e97d4c937d2d5a31130302b8941809cc.jpg

THE MARKSMAN

The marksman uses its great feat selection to improve its ability to shoot from long, medium and close range, while also providing the party with utility through knowledges and combat tricks like the ability to bring down flying targets.

Archetype: Lore Warden

Race: Human

Attributes at creation: STR 15 / DEX 16+2 / CON 12 / INT 14 / WIS 10 / CHA 7

Traits: Seeker (+1 to Perception, class skill), Reckless (+1 to Acrobatics, class skill)

Feats and Progression:

  1. Feat: Point-Blank Shot; Bonus Feat: Precise Shot; Human Bonus Feat: Iron Will

  2. Bonus Feat: Rapid Shot

  3. Feat: Weapon Focus (longbow)

  4. Bonus Feat: Weapon Specialization (longbow); Pip: +1 STR

  5. Feat: Point-Blank Master; Weapon Training: Bows

  6. Bonus Feat: Deadly Aim

  7. Feat: Ranged Trip

  8. Bonus Feat: Ranged Disarm; Pip: +1 DEX

  9. Feat: Manyshot; Weapon Training: Advanced Weapon Training (Weapon Mastery: Ace Trip)

  10. Bonus Feat: Advanced Weapon Training (Fighter’s Reflexes)

  11. Feat: Improved Precise Shot

  12. Bonus Feat: Clustered Shots; Pip: +1 DEX

Equipment Suggestions: Gloves of Dueling, Belt of Physical Perfection, Cap of the Free Thinker, Bracers of Archery; Longbow.


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ArchetypeOfCourage_MTG_BNG_Willmurai_910.jpg

THE HOPLITE

The warlord combines the point-control abilities of a reach build with the defense of a shield, while using his charisma to intimidate opponents and inspire his allies.

Archetype: None

Race: Human

Attributes at creation: STR 15+2 / DEX 14 / CON 14 / INT 7 / WIS 12 / CHA 14

Traits: Defender of the Society (+1 AC with medium/heavy armor), Indomitable Faith (+1 Will saves)

Feats and Progression:

  1. Feat: Power Attack; Bonus Feat: Shield Focus (light shield); Human Bonus Feat: Shield Brace

  2. Bonus Feat: Combat Reflexes

  3. Feat: Advanced Armor Training (Armored Juggernaut)

  4. Bonus Feat: Improved Bravery; Pip: +1 STR

  5. Feat: Advanced Weapon Training (Versatile Training: Diplomacy, Intimidate); Weapon Training: Polearms

  6. Bonus Feat: Cornugon Smash

  7. Feat: Inspiring Bravery

  8. Bonus Feat: Hurtful; Pip: +1 STR

  9. Feat: Social Bravery; Weapon Training: Advanced Weapon Training (Fighter’s Reflexes)

  10. Bonus Feat: Advanced Weapon Training (Versatile Training: Bluff, Sense Motive)

  11. Feat: Pin Down

  12. Bonus Feat: Secured Armor; Pip: +1 STR

Equipment Suggestions: Gloves of Dueling, Sash of the War Champion, Belt of Physical Perfection, Cap of the Free Thinker, ghost-touch adamantine Full-Plate, courageous Naginata, masterwork light shield.


Skillful-Lunge-Art.jpg
Skillful-Lunge-Art.jpg

THE HUNTER

The hunter is able to take down enemies both in close-quarters as well as from a distance, later on picking up utility that allows him to disarm enemy rangers or boomerang items out of the hands of casters and back to his.

Archetype: None

Race: Human

Attributes at creation: STR 16+2 / DEX 15 / CON 14 / INT 10 / WIS 12 / CHA 7

Traits: Defender of the Society (+1 AC with medium/heavy armor), Indomitable Faith (+1 Will saves)

Feats and Progression:

  1. Feat: Power Attack; Bonus Feat: Quick Draw; Human Bonus Feat: Deadly Aim

  2. Bonus Feat: Point-Blank Shot

  3. Feat: Two-Handed Thrower

  4. Bonus Feat: Rapid Shot; Pip: +1 DEX

  5. Feat: Advanced Weapon Training (Versatile Training: Acrobatics, Perception); Weapon Training: Thrown

  6. Bonus Feat: Ricochet Toss

  7. Feat: Iron Will

  8. Bonus Feat: Advanced Armor Training (Armored Juggernaut); Pip: +1 STR

  9. Feat: Ranged Disarm; Weapon Training: Advanced Weapon Training (Trained Throw)

  10. Bonus Feat: Advanced Weapon Training (Armed Bravery)

  11. Feat: Clustered Shots

  12. Bonus Feat: Ace Disarm; Pip: +1 STR

Equipment Suggestions: Gloves of Dueling, Sash of the War Champion, Belt of Physical Perfection, Cap of the Free Thinker, ghost-touch adamantine O-Yoroi, courageous Spear.


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li235_firefist_striker.jpg

THE SIEGEBREAKER

The siegebreaker’s one goal is to plow through the battlefield bringing enemies down and keeping them pinned  to the ground – no matter how big they are -, dealing tons of damage as he does so.

Archetype: Molthuni Defender

Race: Human

Attributes at creation: STR 17+2 / DEX 12 / CON 14 / INT 12 / WIS 12 / CHA 7

Traits: Bred for War (+1 CMB), Indomitable Faith (+1 Will saves)

Feats and Progression:

  1. Feat: Improved Overrun; Bonus Feat: Power Attack; Human Bonus Feat: Bulette Charge Style 

  2. Bonus Feat: Bulette Leap

  3. Armored Defense: Overrun (rest are irrelevant); Feat: Bulette Rampage

  4. Bonus Feat: Spiked Destroyer; Pip: +1 STR

  5. Feat: Poised Bearing; Weapon Training: Close

  6. Bonus Feat: Greater Overrun

  7. Feat: Advanced Armor Training (Armored Juggernaut); 

  8. Bonus Feat: Weapon Focus (spiked armor); Pip: +1 STR

  9. Feat: Advanced Weapon Training (Focused Weapon: spiked armor); Weapon Training: Advanced Weapon Training (Armed Bravery)

  10. Bonus Feat: Advanced Weapon Training (Fighter’s Reflexes)

  11. Feat: Pin Down

  12. Bonus Feat: Imposing Bearing; Pip: +1 STR

Equipment Suggestions: Gloves of Dueling, Band of the Stalwart Warrior, Belt of Physical Perfection, Cap of the Free Thinker, ghost-touch adamantine Full-Plate, brawling courageous Armor Spikes, heavy shield.

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