Food Misc

Equipment

Weapons/Kitchen Tools

Tool

Damage

Critical

Range Increment

Type

Light Melee Weapons

Kitchen Knife

1d4

x3

10 ft.

P or S

Spatula

1d6

x2

B

One-Handed Melee Weapons

Cleaver

1d6

19-20/2

S

Frying Pan

1d8

x3

B

Ladle

1d6

x2

B

Rolling Pin

1d6

x2

B, Nonlethal

Skewer

1d6

18-20/2

P

Two-Handed Melee Weapons

Pot

1d10

x2

B

Wok

1d8

x2

B

Kitchen Kits 

-Basic Bonfire Kit     GP:10

Gives all you need to cook around a campfire. Gives you a +1 bonus on your cooking check.

 

-kitchen on a cart    

Drawers full of tools, table to work on, mini wooden/coal stove, everything else you could fit into a Cart. Gives you a +2 Bonus on your cooking Check.

-Restaurant on wheels

 This magically enhanced wagon has everything a Cook needs on the road, Cabinets being refilled with create food once a day, Oven with a continual Flame cast on that actually produces heat, and has drawers filled with masterwork tools for cooking. Gives a +4 bonus on your cooking Check.

-Pocket Dimension Restaurant

This small cube Creates a Portal to a pocket Dimension that has everything a Cook could dream of. Invisible Servants preparing ingredients, Everything the Restaurant on Wheels had, and more. Also offers a area to serve multiple guests, you sometime even get the attention of a extra Dimensional being if your cooking becomes renown. Gives a + 6 bonus on your cooking check.   

Food Preservation / Storage

-Salting Kit    GP:15

Able to make all meat ingredients last an extra month without losing its magical properties. This process takes 4 hours to accomplish for any cut.

-Bag, Chefs Haversack     GP:3000

Extremely similar to a Handy Haversack but only lets flesh go inside, is under a constant Gentle repose for the content inside.  

 

-Bag of Holding Repose

Just like a bag of holding but with Repose set on it and only flesh can enter the bag. Cost 1000gp more for any of the types of bag of holding.

Price of ingredients / Dishes

DMs should use these rules as guidelines, since each campaign is different prices can fluctuate greatly.  

Ingredients

This is the price for just one cut of a creature.

CR 1-5 x 10 = GP

CR 6-10 x 30 = GP

CR 11-15 x 50 = GP

CR 16-20 x 90 = GP

Dishes

This is the price for each dish.

CR 1-5 x 10 x Skill Check = GP

CR 6-10 x 30 x Skill Check = GP

CR 11-15 x 50 x Skill Check = GP

CR 16-20 x 90 x Skill Check = GP

Feats

Magical Cooking

You are able to use the cooking skill to make dishes from monsters that give magical effects on the user.

Extra uses of Extravagant Meals

Can use the Extravagant meals ability 2 extra times a day.

Slow metabolism 

-magic dishes affect you for 1 extra hour.This feat can be taken multiple times.

Skill

NEW SKILL: Cooking (Wis)

For mundane purposes, a character with ranks in cooking can craft dishes of great quality. You can use a cooking check in place of a craft (cooking) or profession (chef) check.

But the true power of this skill comes to light to create magic dishes. To create a dish, you must have a minimum number of ranks in Cooking, as indicated in the dish entry. Cooking a magic dish is a process that takes one hour. To create a dish, a character must be able to move, access the necessary ingredients, and manipulate objects. he must be able to concentrate during this time. You also need to have the Magical cooking feat to create dishes with magical effects.

All dishes have a basic DC, indicated in their dish entry. The cook must beat this DC for the dish to work. Most dishes grow more powerful if you beat the DC by some number, usually 5 or 10. If you fail to beat the basic DC by 5 or fewer points, the dish simply has no effect, beyond its nutritional value and taste. If you fail the check my 5 or more, the eater must make a fortitude save (DC 12) or be sickened for one hour. If you fail by 10 or more, the eater must make a fortitude save (DC 15) or be nauseated for one minute, and sickened for one hour thereafter.

Preparing a monster's meat for cooking requires speed. The creature's essence rapidly leaves the meat once they're dead, and as it leaves, it becomes harder to get magical effects from the meat. For every two hour the ingredient creature is dead, a cook takes a -5 penalty to the check to prepare a dish from their meat. This timer can be paused with spells or effects that prevent decay, spoiling, or rot.

A dish's duration is variable, based on the result of your cooking check. With a result of 10, the dish lasts one hour. For every ten points your cooking check exceeds 10, the duration increases by one hour.

A dish sometimes gives spell like abilities or go off a caster lvl. Treat the caster level for the dish as your cooking skill rank at the creation of the dish.

Cuts:

All creatures have eight possible cuts. When you take a cut from a creature, you cannot take another one of that cut. for example, you could not take a head cut to make Powdered Fang and a head cut to make Brilliant Brain, even if the two dishes do not require the same head-related organs. these cuts also work as 'slots' for dishes. You cannot have more than one dish active of any given cut, and you cannot have a total number of active dishes greater than your constitution modifier. These cuts are as follows.

Head

Shoulders

Arms

Hands

Chest

Waist

Legs

Skin

Servings:

Some dishes make multiple servings. This number indicates the number of that dish that are produced with a single cooking check from a single cut of the ingredient creature. Eating a serving of a dish requires at least ten minutes.

Ingredients:

Dishes require specific ingredients, sometimes a specific creature, sometimes an ability or score the creature must possess in order to be used in a dish. A cook can determine any and all dishes a creature qualifies as ingredients for with one minute of studying the body.

Dishes

Bitter Venom malt

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ Poison tied to a bite attack

The eater gains a bite attack that deals 1d4 points of damage. If the eater hits with this bite attack, the target is subject to poison with a DC equal to (10+? cook‘s HD+eater‘s Con). This poison deals 1d4 points of strength or dexterity damage (cook’s choice) as initial and secondary damage. 

Augment:

For every 10 points you beat the DC by, the initial and secondary damage increases by one die size.

If you beat the DC by 10 or more, you can choose to make the poison deal 1d4 points of con damage as initial and secondary damage. This damage is not increased by the augment.

Brilliant Brain Curry

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ intelligence >20

The eater’s mind becomes quicker and more creative, gaining a +2 culinary bonus to intelligence.

Augment:

For every 10 points you beat the DC by, the bonus to intelligence increases by 2.

Grilled Claws

Minimum Rank

1

Cut

hands

Serving

2

Cook DC

15

Ingredients

Creature w/ a climb speed and a four-limbed body plan

The eater of this dish gains a climb speed of 20 feet. This confers a +8 racial bonus to climb checks, and the eater can take 10 on all climb checks, even if rushed or threatened

Augment:

For every 10 points you beat the DC by, the climb speed increases by 10 feet.

Breaded Constrictor Strips

Minimum Rank

1

Cut

arms

Serving

2

Cook DC

15

Ingredients

Creature w/ constrict ability

The eater’s arms grow more powerful and flexible. The eater gains a +2 bonus to grapple checks, and can constrict a grappled opponent to deal 1d4+(1.5x str bonus) damage to a grappled opponent with a successful grapple check.

Augment:

For every 5 points you beat the DC by, the grapple bonus increases by 1.

For every 10 points you beat the DC by, the damage dealt increases by one die size.

Fried Tentacles

Minimum Rank

1

Cut

shoulder

Serving

2

Cook DC

15

Ingredients

Creature w/ tentacle attack

The eater of this dish grows a pair of tentacles from their shoulders. They gain two tentacle attacks that deal 1d4 points of damage, with a reach of ten feet. You can make trip and disarm attempts with these tentacles. The tentacles grant a +2 bonus to grapple checks.

Augment:

For every 5 points you beat the DC by, the grapple bonus increases by +1.

For every 10 points you beat the DC by, the tentacle’s damage increases by one die size.

Spicy Haggis

Minimum Rank

1

Cut

chest

Serving

2

Cook DC

15

Ingredients

Creature w/ breath weapon 

The eater of this dish can breathe out a breath weapon as a standard action. This takes the form of a 15-foot cone or a 30-foot line (chosen by the eater with each breath) that deals 2d6 points of damage (whichever the ingredient creature dealt) to all creatures in the area, with a reflex save (DC 10+eater’s Con +? eater’s HD) for half damage. After using this ability, the eater must wait 1d4 rounds before he can use it again.

Augment:

For every 5 points you beat the DC by, the breath weapon’s damage increases by 2d6 points.

For every 10 points you beat the DC by, the size of the breath weapon increases, the cone becoming 15 feet longer, and the line becoming 30 feet longer.

Deep Fried Rinds

Minimum Rank

1

Cut

skin

Serving

2

Cook DC

15

Ingredients

Creature w/ energy resistance or immunity

The eater of this dish becomes highly resistant to a particular sort of energy, based on the resistance of the ingredient creature. The eater gains energy resistance 5 to the appropriate energy type.

Augment:

For every 5 points you beat the DC by, the energy resistance increases by 5 points.

If you beat the DC by 20 points or more, the energy resistance becomes energy immunity.

Eagle Eye Bites

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ racial bonus to perception check

The eater of this dish gains a +4 bonus to perception checks. 

Augment:

For every 5 points you beat the DC by, the bonus to perception checks increases by 2.

iFive Claw Soup

Minimum Rank

1

Cut

hands

Serving

15

Cook DC

yes

Ingredients

Creature w/ pounce and claw attacks

The eater of this dish grows a set of retractable claws on their fingers. These claws deal 1d4 points of damage. If the eater makes a charge attack, you may attack with both claw attacks at the end of it.

Augment:

For every 10 points you beat the DC by, the claw’s base damage increases by one die size.

If you beat the DC by 10 or more, the eater can attack with all their natural attacks at the end of a charge.

If you beat the DC by 20 or more, the eater can make a full attack at the end of a charge.

Flipper Fillet

Minimum Rank

1

Cut

legs

Serving

2

Cook DC

15

Ingredients

Creature w/ swim speed

The eater of this dish finds their feet extending into large flippers capable of propelling them easily through the water. The eater gains a swim speed of 30 feet.

Augment:

For every 10 points you beat the DC by, the swim speed increased by 10 feet.

Fried Hide

Minimum Rank

1

Cut

skin

Serving

2

Cook DC

15

Ingredients

Creature w/ natural armor bonus > +5

The eater of this dish gains a +1 culinary bonus to natural armor.

Augment:

For every 5 points you beat the DC by, the bonus to natural armor increases by 1.

Grasping Claw Casserole

Minimum Rank

1

Cut

hand

Serving

2

Cook DC

15

Ingredients

Creature w/ Improved Grapple tied to a claw attack

The eater of this dish finds their hands growing into hooked, gripping claws. The eater gains two claw attacks that deal 1d4 points of damage. The eater gains a +2 bonus to grapple checks.

Augment:

For every 5 points you beat the DC by, the grapple bonus increases by +1.

For every 10 points you beat the DC by, the claw damage increases by one die size. 

Grilled Gills

Minimum Rank

1

Cut

shoulder

Serving

2

Cook DC

15

Ingredients

Creature w/ aquatic subtype or water breathing ability

The eater of this dish grows a set of gills, either on the neck, or the sides of the chest. The eater gains the ability to breathe underwater.

Grilled Stinger

Minimum Rank

1

Cut

Waist

Serving

1

Cook DC

15

Ingredients

Creature w/ a poison sting attack

The eater grows a tail, much like the tail of the ingredient creature, tipped with a stinger of some sort. The eater can make a sting attack that deals 1d4 points of damage. The target of this attack must make a fortitude save (DC 10+? cook’s level+Eater’s Con mod) or be affected by the stinger’s poison. The poison deals 1d4 strength or dexterity damage (cooks’s choice) as initial and secondary damage. 

Augment:

For every 10 points you beat the DC by, the poison’s initial and secondary damage is increases by one die size.

If you beat the DC by 10 or more, you can choose to make the poison deal 1d4 points of con damage as initial and secondary damage. This damage is not increased by the augment.

Eye of the Honey-Holder

Minimum Rank

1

Cut

Head

Serving

2

Cook DC

15

Ingredients

Creature w/ Charisma >20

The eater’s features become more comely and their skin more beautiful, gaining a +2 culinary bonus to charisma.

Augment:

  • For every 10 points you beat the DC by, the bonus to charisma increases by 2.

Gutsy Steak

Minimum Rank

1

Cut

waist

Serving

2

Cook DC

15

Ingredients

Creature w/ constitution >20

The eater’s muscles become harder and tougher, gaining a +2 culinary bonus to constitution.

Augment:

For every 10 points you beat the DC by, the bonus to constitution increases by 2.

Sauteed Nose

Minimum Rank

1

Cut

head

Serving

1

Cook DC

15

Ingredients

Creature w/ the scent ability

The eater feels their senses sharpened. They gain the scent ability.

Mighty Bacon

Minimum Rank

1

Cut

leg

Serving

2

Cook DC

15

Ingredients

Creature w/ trample special attack

The eater of this dish fells their legs grow stronger and heavier. The eater can trample creatures of their size or smaller, dealing 1d8 damage plus 1.5x strength (reflex DC 10+? cook’s level+str mod).

Augment:

For every 10 points you beat the DC by, the base damage of your trample attack increases by one die size

Strong-Armed Steak

Minimum Rank

1

Cut

arm

Serving

2

Cook DC

15

Ingredients

Creature w/ strength >20

The eater of this dish bulks up with muscle, gaining a +2 culinary bonus to strength.

Augment:

For every 10 points you beat the DC by, the bonus to strength increases by 2.

Mind Fillet

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ telepathy ability.

The eater gains the ability to communicate telepathically with any creature within 30 feet that has a language. A creature the eater communicates with can respond telepathically. The communication takes no more effort than normally speaking.

Augment:

For every 5 points you beat the DC by, the range of this telepathy increases by 10 feet.

Gelatinous Pudding

Minimum Rank

1

Cut

chest

Serving

4

Cook DC

15

Ingredients

Creature w/ the Ooze type

The eater of this dish shows little to no outward sign of the effect, though their skin may glisten or become rubbery. Internally, their organs become less compact, melting into a single semi-liquid mass, making them extremely resistant to attack. The eater has a 25% chance to negate the extra damage from any critical hit or sneak attack scored against them.

Augment:

For every 10 points you beat the DC by, the chance to negate extra damage increases by 25%.

Mean and Green Custard

Minimum Rank

1

Cut

waist

Serving

2

Cook DC

15

Ingredients

Creature w/ the ooze type

The eater of this dish can secrete an acid from their skin. This acid can be delivered with a natural weapon or melee touch attack. The acid deals 1d4 points of damage. This acid only affects organic materials. This acid can also be applied to a weapon, like an oil, that lasts for one minute or until used.

Augment:

For every 10 points you beat the DC by, the acid damage increases by 1d4.

Plucked Wings

Minimum Rank

1

Cut

Arm

Serving

2

Cook DC

2

Ingredients

Creature w/ a fly speed and wings for forelimbs

The eater of the dish finds their arms transformed into a pair of wings. Their hands remain at the first joint of the wings, and can be used normally, but the eater must drop whatever they’re carrying to use their wings. The wings look much like the wings of the ingredient creature. These wings grant the eater a glide speed of 60 feet with average maneuverability, allowing 20 feet of forward movement for every 5 feet of descent.

Augment:

If you beat the DC by 10 points or more, the glide speed turns into a fly speed with poor maneuverability.

For every 10 points you beat the DC by, the fly speed increases by 10 feet and the maneuverability improves by one step.

Powdered Fangs

Minimum Rank

1

Cut

Head

Serving

2

Cook DC

15

Ingredients

Creature w/ bite attack

The eater of this dish finds their jaws growing larger and more square, their teeth sharpening to points. The eater gains a bite attack that deals 1d6 points of damage.

Augment:

For every 10 points you beat the DC by, the bite’s base damage increases by one die size.

Powdered Horn

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ gore attack

The eater of this dish gains horns or tusks, the exact description usually matching the horn the dish is prepared from. The eater gains a gore attack that deals 1d6 points of damage. If you make this gore attack at the end of a charge, it deals double damage if it hits.

Augment:

For every 10 points you beat the DC by, the gore attack’s damage increases by one die size.

Pulled Paw

Minimum Rank

1

Cut

hand

Serving

2

Cook DC

15

Ingredients

Creature w/ rend attack

The eater of this dish has their hands grow into ripping claws. The eater gains two claw attacks that deal 1d4 points of damage. If the eater hits the same opponent with both claw attacks, they can rend, dealing damage equal to twice the base damage of their claws plus twice their strength modifier.

Augment:

For every 10 points you beat the DC by, the claw’s base damage increases by one die size.

Quick Digits

Minimum Rank

1

Cut

hand

Serving

2

Cook DC

15

Ingredients

Creature w/ dexterity >20

The eater’s limbs become more lithe and flexible, gaining a +2 culinary bonus to dexterity.

Augment:

For every 10 points you beat the DC by, the bonus to dexterity increases by 2.

Rolled Spiced Hide

Minimum Rank

1

Cut

Skin

Serving

2

Cook DC

15

Ingredients

Creature w/ DR >5

The eater gains damage reduction 1. This damage reduction is overcome by the same material that overcame the ingredient creature’s damage reduction.

Augment:

For every 5 points you beat the DC by, the damage reduction increases by 1.

Seared Steak

Minimum Rank

1

Cut

Waist

Serving

2

Cook DC

15

Ingredients

Creature w/ fast healing

The eater of this dish finds their wounds closing almost instantly. The eater gains fast healing 1.

Augment:

For every 10 points you beat the DC by, the fast healing value increase by 1.

Seared Serpent Tail

Minimum Rank

1

Cut

Legs

Serving

2

Cook DC

15

Ingredients

Creature w/ a climb speed and a serpentine body

The eater’s legs merge together into a single, snakelike tail. Their base land speed decreases as though they were wearing medium or heavy armor, and they gain a climb and swim speed equal to their new land speed. This grants them a +8 racial bonus to climb checks or swim checks to perform a special action or avoid a hazard. The eater can take 10 on climb and swim checks, even if rushed or threatened.

Augment:

For every 10 points you beat the DC by, your land speed, climb speed, and swim speed increase by 10 feet.

Shifting Skin Wraps

Minimum Rank

1

Cut

Skin

Serving

1

Cook DC

15

Ingredients

Creature w/ racial bonus to hide

The eater of this dish gains the ability to shift the color of their skin slightly, gaining a +4 bonus to hide checks.

Augment:

For every 5 points you beat the DC by the bonus to hide checks increases by +2.

Shimmering Skin

Minimum Rank

1

Cut

Skin

Serving

2

Cook DC

15

Ingredients

Creature w/ spell resistance

The eater gains spell resistance equal to 10. Often, this manifests as the eater’s skin taking on a sheen, as though oiled.

Augment:i

For every 5 points you beat the DC by you gain +2 more Spell resistance.

Sizzling Wings

Minimum Rank

1

Cut

shoulder

Serving

2

Cook DC

15

Ingredients

Creature w/ a fly speed and wings on their back

The eater of this dish sprouts a pair of wings, matching the description of the ingredient creature’s, from their shoulders. These wings grant the eater a glide speed of 40 feet with average maneuverability, allowing 20 feet of forward movement per 5 feet of descent. 

Augment:

If you beat the DC by 10 points or more, the glide speed turns into a fly speed with poor maneuverability.

For every 10 points you beat the DC by, the fly speed increases by 10 feet and the maneuverability improves by one step.

Sonar Roast

Minimum Rank

1

Cut

head

Serving

2

Cook DC

15

Ingredients

Creature w/ blindsight or blindsense

The eater of this dish finds their perceptions expanded, the world coming alive with sound and vibration. The eater gains a +4 bonus to listen checks and gains blindsense out to 30 feet.

Augment:

For every 5 points you beat the DC by, the range of your blindsense increases by 10 feet.

If you beat the DC by 10 or more, you gain blindsight with a range equal to ? your blindsense range.

Swift Sirloin

Minimum Rank

1

Cut

leg

Serving

2

Cook DC

15

Ingredients

Creature w/ base land speed of 50 feet or more.

The eater of this dish feels their legs growing stronger and faster. The eater gains a 10-foot bonus to their base land speed. 

Augment:

For every 10 points you beat the DC by, the bonus to land speed increases by 10 feet.

Tail Fillet

Minimum Rank

1

Cut

Waist

Serving

4

Cook DC

15

Ingredients

Creature w/ tail slap attack

The eater of this dish grows a thick, muscular tail, matching the description of the ingredient creature’s. The eater gains a tail slap attack that deals 1d6 points of damage.

Augment:

For every 10 points you beat the DC by, the tail slap’s damage increases by one die size.

Titan Roast

Minimum Rank

1

Cut

chest

Serving

4

Cook DC

15

Ingredients

Creature w/ size huge or larger

The eater of this dish grows larger. They and all their equipment increase by one size category. They take bonuses and penalties as normal for their new size.

Augment:

For every 10 points you beat the DC by, you grow an additional size.

Tunneler’s Brisket

Minimum Rank

1

Cut

Hand

Serving

2

Cook DC

15

Ingredients

Creature w/ burrow speed

The eater’s hands become blunt, shovel-like mitts. They gain a burrow speed of 10 feet, and can move at this speed through any material softer than clay. They can move at half-speed to leave a usable tunnel of their size behind them.

Augment:

For every 10 points you beat the DC by, the burrow speed increases by 5 feet.

Broiled Heart

Minimum Rank

1

Cut

Chest

Serving

2

Cook DC

15

Ingredients

Creature w/ wisdom >20

The eater finds their courage and faith swelling in their chest, gaining a +2 culinary bonus to wisdom.

Augment:

For every 10 points you beat the DC by, the bonus to wisdom increases by 2.

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