Getting X to Y – A Pathfinder guide to using your ability scores

rGetting X to Y

A Pathfinder Guide to Using your Ability Scores

Comment at http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36

A few words…

Now this isn’t an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. Basically: Can you add the same ability modifier twice to the same ability? No.  

I have added the links and subject at the bottom – hope they don’t ruin your day…

Strength

Base Class

Prestige Class

Feats

Trait

Items

Dexterity

Base Class

Prestige Class

Feats

Items

Constitution

Base Class

Prestige Class

Feats

Intelligence

Skills

Base Class

Prestige Class

Feats

Spells

Traits

Item

Wisdom

Skills

Base Class

Prestige Class

Feats

Spells

Cleric/Inquisitor Domians

Warpriest Blessings

Traits

Items

Charisma

Base Class

Prestige Class

Feats

Traits

Race

Spells

Item

Strength

  • Normally used for

    • Melee attacks rolls

    • Melee damage

    • Combat Maneuver Bonus (CMB)

    • Combat Maneuver Defense (CMD)

    • Skills

      • Climb

      • Swim

  • Base Class

    • Warpriest

      • Strength of Will (Warpriest 10, Strength blessing) Swift add str to saves against effects that would make you entangled, staggered or paralysed.

  • Prestige Class

    • Mammoth Rider

      • Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate)

      • Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis

      • Combined Might (Prestige Mammoth Rider 8) 1 round add ? steeds strength to dam in addition to own

  • Feats

    • Intimidating Prowess – add Strength to Intimidate checks in addition to Cha

  • Trait

    • The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks

    • Wrecking Wrath (Religion trait) 1/day add str to dam a second time

  • Items

    • Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex

    • Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex

    • Composite Longbow/Shortbow – Add Strength to Damage

Dexterity

  • Normally used for

  • Base Class

    • Cavalier

      • Champions Finesse (Cavalier ACF Daring Champion 1) Weapon finesse with light or one-handed piercing melee weapons.

    • Fighter

      • Deadshot (Fighter ACF Crossbowman 3) Dexterity to ranged dam (crossbow)  ? dexterity to ranged attacks, 

      • Greater Deadshot  (Fighter ACF Crossbowman 11) Dexterity to ranged dam (crossbow) when readied action

      • Trench Warfare (Fighter ACF Trench Fighter 3) Dex to dam for selected Firearm

    • Gunslinger

      • Bleeding Wound (gunsling 11, deed) use 1 grit do bleed dam = dexterity modifier

      • Gun Training (Gunslinger 5) add dexterity to dam with chosen firearm

      • Pistol Training (Gunslinger ACF Pistolero 5) add dexterity to dam with one-handed firearms

      • Musket Training (Gunslinger ACF Musket Master 5) Add dexterity to dam with 2-handed firearm

      • Crossbow Training (Gunslinger ACF Bolt Ace 5) Dex to dam with Crossbow

    • Investigator

      • Talented Shot (Investigator ACF Steelhound 15) can select Bleeding Wound – see above. Dex to dam.

    • Rogue

      • Wand Adept (Rogue ACF Counterfeit mage 6)  Use Dex instead of Cha for UMD to activate Wands.

    • Rogue (Unchained)

    • Swashbuckler

      • Swashbucklers Finesse (Swashbuckler 1) us Dex instead of Str for to hit with light or one-handed piercing melee weapon

      • Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars.

      • Dervish Dance (Swashbuckler ACF Whirling Dervish 4) Add dex to dam when using Swashbucklers Finesse. 

      • Inspired Finesse (Swashbuckler ACF Inspired blade 1) As Swashbucklers Finesse with rapier only.

      • Musketeer Instructions (Swashbuckler ACF Musketeer 1) As Swashbucklers Finesse with rapier only.

      • Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. 

      • Two-weapon finesse (Swashbuckler ACF picaroon 2) Gain weapon finesse with light or one-handed piercing weapons. 

      • Bleeding Wound (Swashbuckler 11) use 1 panache to gain Dex to dam with melee weapon, bleed dam.

      • Bleeding wound (Swashbuckler ACF Flying Blade 11) se 1 panache to gain Dex to dam, bleed dam, using melee weapons, or thrown daggers and starknives.

  • Prestige Class

    • Aldori Swordlord

      • Deft Strike (Aldori Swordlord 2) Use dexterity to dam instead of strength w/ Aldori dueling swords, but not 1? when 2HF, and not if using offhand

  • Feats

    • Agile Maneuvers (feat) Use Dexterity instead of Strength to CMB

    • Dervish Dance (combat feat) Use dexterity for to hit and damage with scimitar

    • Fencing Grace (not publiced yet) dex to dam?

    • Fury’s Fall (combat feat) use dexterity to trip attacks in addition to str

    • Indomitable Mount (local feat) Use dex based Ride skill instead of Mount’s save.

    • Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon

    • Weapon Finesse (feat) Use dexterity instead of strength to attack rolls

  • Items

    • Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon

Constitution

  • Normally used for

    • Hit Points

    • Fortitude saves

  • Base Class

  • Kineticist

    • Uses Constitution for many things(Future updates)

  • Witch

    • Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes Errated back to Intelligence

  • Prestige Class

    • Rage Prophet

      • Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks

      • Ragecaster (rage prophet 7) constitution to DC on spells while raging

  • Feats

    • Raging brutality (feat) use rage rounds to add constitution to dam

    • Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam

Intelligence 

  • Normally used for

    • Bonus languages

    • Skill points

    • Skills

Appraise

Craft

Knowledge

Linguistics

Spellcraft 

  • Magic (Spells/day, Saving throw DC, Concentration checks)

Wizard

Witch

Alchemist

Magus

Arcanist

Investigator

  • Base Class

    • Alchemist

      • Bomb class feature (Alchemist 1) Add intelligence to dam with alchemist bombs and other splash weapons.

      • Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember 

      • Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis)

      • Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons

    • Cleric

      • Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action

    • Investigator

      • Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. 

      • Unfailing Logic  (Investigator ACF Empiricist 4) Use 1 inspiration point to use Int instead of wis to  saves vs. illusions that allow a save to disbelieve. 

    • Magus

      • Arcane Accuracy (Magus Arcane, Magus class feature) Intelligence to hit as insight bonus 1 round uses arcane point

      • Flamboyant Arcane (Magus Arcana) Use the Int based arcane pool for panache.

      • Canny Defence (Magus, ACF Kensai 1) Intelligence to Ac while unarmored addition to dex, max 1 pr class level

      • Canny Defence (Magus, ACF Kapenia Dancer 1) as Duelist ability 

      • Wand Mastery (Magus 3: Magus Arcana) Use intelligence for Wands DC instead of minimum to cast spell

      • Rod Wielder (Magus 3: Magus Arcana) Use intelligence to Caster level checks to overcome SR with rods

      • Rod Mastery (Magus 3:Magus Arcana) Use intelligence to Rod DC instead of minimum to cast spell

      • Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. For 1 min.

      • Spell Shield (Magus 3; Magus Arcana) Spend 1 arcane point to gain Int as a Shield bonus to AC until end of next turn, doesn’t stack with shield

      • Iaijutsu (Magus, ACF Kensai 7) Add intelligence to initiativ in addition to dex

      • Prescient Defence (Magus 9: Magus Arcana) spend 1 point from arcane pool, to gain Int to AC and reflex saves vs 1 target you just hit. 

      • Critical perfection (Magus, ACF Kensai 9) add intelligence to critical confirmation rolls

      • Superior reflexes (Magus, ACF Kensai 11) add intelligence to the no. of AoO pr round stacks with combat reflexes

      • Iaijutsu focus (Magus, ACF Kensai 13) Add Intelligence to dam in surprise round against flat footed foes

    • Rogue

      • Kitsune Guile (Kitsune rogue1) add intelligence to bluff, diplomacy, disguise and sense motive

      • Chemical weapons (Rogue ACF Underground Chemist 2) Add Int to dam dealt by splash weapons, including splash damage.

    • Sorcerer

      • Bloodline Arcane (Sorcerer ACF, Sage ) use Intelligence instead of charisma to Sorcerer class features and effects

    • Swashbuckler

      • Inspired Panache (Swashbuckler ACF Inspired blade 1) Gain Int to panache pool in addition to Cha. 

      • Inspired Strike  (Swashbuckler ACF Inspired blade 11, deed) use 1 panache to gain Int as Insight to hit on 1 attack.

    • Witch

      • White Hair (Witch ACF White Haired 1, 4) Use intelligence to dam with hair attack and Intelligence for CMB with Hair 

      • Prehensile Hair (Witch Hex) hair limb that have a strength equal witches intelligence 

      • Stone Spirit (Witch ACF Mountain Witch 1) Select Hex’s from Shamans Stone Spirits and use Int for their DC

    • Wizard

      • Hand of the apprentice (Wizard Universalist 1) use intelligence instead of dexterity for to hit with thrown weapons 3+int/day

      • Splintered Spear (Wizard wood specialist) make spear use intelligence instead of dexterity for to hit and intelligence to dam instead of strength 3+int/day 

      • Power over Undead (Wizard necromancer 1) 3+intelligence turn attempt for command or turn undead only (DC 10+? Wizard lvl +cha)

      • Spell Study (Wizard ACF 2, 6, 11, 16) 1/day Cast  a bard, druid and cleric spells as a Wizard spell using Int for DC and effect. 

      • Spirit Hex (wizard ACf Spirit Whisperer 5, 10,  15) Use Int for chosen Spirit Hex

        • Heavens: (Guided star) add Int to all cha based skills

        • Lore: (Benefit of wisdom) Int to all Int based skills. 

        • Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves

      • Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for it’s  abilities

        • Heavens 20: Manifestation gain Int to all saves. 

        • Life 1: Spirit Channel energy 1+Int/day

      • Improved Scroll casting (Wizards ACF Scroll master 10) use Intelligence and own Cl for scrolls

  • Prestige Class

    • Cyphermage

      • Focused Scroll (Cyphermage, Cypher lore) 2x Intelligence to caster level checks with scrolls 

      • Insightful Scroll (Cyphermage, cypher lore) use intelligence to DC from scrolls

    • Duelist

      • Canny Defence (Duelist 1) Intelligence to AC while unarmored addition to dex, max 1 pr class level

    • Razmiran Priest

      • Domain of Razmir (Razmiran Priest 1, 5) Use Intelligence to chosen domain powers (Charm, Evil, Law and Trickery only)

    • Shieldmarshal/Grandmarshal

      • Eye for detail (prestige: Shield/Grand Marshal 1) add intelligence to perception and sense motive in addition to wis

    • Sleepless Detective

      • Canny Sleuth (Prestige Sleepless detective 1) add intelligence to sense motive, perception and diplomacy to gather information in addition to normal stats

    • Student of War

      • Mind over metal (Student of war 2) intelligence to AC instead of dex

  • Feats

    • Focused shot (combat feat) Add intelligence to ranged dam (standard action only)

    • Kirin Strike (style feat) identify creatures with Kirin Style feat and use a swift action to add 2x Int to dam after having hit the creature with melee or ranged attack

    • Staff-like Wand (Wizard 11 discovery/feat) Use intelligence to DC of wands (and own CL)

    • Toppling Spell (metamagic) use Intelligence and CL for trip with force spells

    • Versatile Jinxer (feat) Use wisdom or intelligence instead of charisma to halfling jinx

  • Spells

    • Pilfering hand (magus 2, Wizard 2): use INT + CL for disarm or steal maneuvers instead of DEX/STR

    • Chain of Perdition (wizard 3): Use Cl+INT for dirty trick, drag, reposition and trip maneuvers, instead of bab+STR/DEX

    • Battering ram (Wizard 3) INT+Cl to Bull rush instead of STR+bab

    • Strangeling Hair (Wizard 3, Witch 3) grapple with INT+Cl instead of STR+bab

    • Bladed dash/bladed Dash greater (magus ?, bard ? ) move 30 feet and make a single melee attack/attack all you pass and add int as circumstance to hit

    • Targeted Bomb Admixture (Alchemist 1) Bombs deal 2x Int dam instead of 1x Int Dam

  • Traits

    • Bruising Intellect replace Cha with Int for Intimidate 

    • Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true)  

    • Pragmatic Activator (magic) use replace Cha with Int for UMD.

    • Clever Wordplay (Social) use Int for one Cha based skill. 

  • Item

    •  Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost

Wisdom

  • Normally used for

  • Base Class

    • Cleric

    • Gunslinger

      • Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone

    • Investigator

      • Whispering Spirits (Investigator ACF Spiritualist 4) Use a commune with  spirits attempt to gain Wis as insight bonus to AC and Saves for 1 min. 

    • Inquisitor

      • Monster Lore (Inquisitor 1) Add Wisdom in addition to Intelligence when making knowledge checks to identify monsters abilities/weaknesses 

      • Spell Sage (inquisitor ACF Witch Hunter 1) add wisdom to spellcraft in addition to int, when identify spell being cast and identify magic items

      • Guileful Lore (Inquisitor ACF Infiltrator 1) add wisdom to bluff and diplomacy in addition to normal modifier

      • Cunning Initiative (inquisitor 2) Add Wisdom to initiative, along with dex

      • Lore of Escape (Inquisitor ACF Heretic 1) add wisdom to bluff and stealth in addition to normal modifier

    • Monk

      • AC bonus (monk 1) add wisdom to AC and CMD when unarmored and unencumbered 

      • Insightful Strike (monk ACF: Sensei 2) use wisdom instead of dex/strength with attack rolls and CMB with unarmed strike and monk weapons

      • Zen archer 3 (wisdom instead of dexterity to ranged to hit)

      • Meditative Maneuver (Monk ACF: Maneuver Master 5) Wisdom to CMB in addition to STR 

      • Steal Ki (Monk ACF:Hungry Ghost 11) – wisdom to saves vs disease, when stealing Ki

      • Learned Master (Monk ACF: Monk of the lotus 17) use wisdom instead if intelligence to all knowledge and linguistics checks

    • Oracle

      • Inspiration (Oracle ACF Psychic Searcher 2) Gain wis to inspiration pool 

    • Rogue 

      • Rogue Talent->Ki Pool (ninja trick) add ?wisdom to Ki pool

    • Shaman

      • Witch Hex (Shaman 2) Use Wis instead of Int for a Witch Hex. 

      • Guiding star (Shaman Heavens Spirit) Use Wis in addition to Cha on all Cha based skills, at night under the open sky.

      • Manifestation (Shaman, Heavens Spirit 20) Wis to all saves.  

      • Benefit of Wisdom (Shaman 2, Lore Spirit) Wis instead of Int to all Int based skills

      • Friends to animals (Shaman 2, Naturen Spirit) All animals within 30 feet gain Shamans Cha to saves. 

      • Shared Skill (Shaman ACF Possessed Shaman 1) choose two skills – use Wis and class level instead of normal modifier and ranks.

      • Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill – use Wis and class level instead of normal modifier and ranks.

      • Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex

      • Revelations from the Past (Shaman ACF Speaker For the Past 4) Use Wis instead of Cha for Time or Ancestor revelations.

        • Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus

    • Sorcerer

      • Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects

    • Warpriest

      • AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered

  • Prestige Class

    • Brother of the Seal

      • Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check

    • Umbral Court Agent

      • Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day

  • Feats

    • Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks 

    • Earth Child Style (Style feat) add wisdom to unarmed strikes against giants

    • Guided hand: Use wisdom as to hit instead of str/dexterity with deity’s favored weapon

    • Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of  str/dex for all melee or ranged attacks you make that round

    • Monkey moves  (style feat) Wisdom to climb checks

    • Monkey Style (style feat) wisdom to acrobatic checks

    • Toppling Spell (metamagic) use Wisdom and CL for trip with force spells

    • Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx

  • Spells

    • Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str

    • Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex

    • Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab

    • Smite Abomination (Cleric 5): Wisdom to hit single undead

  • Cleric/Inquisitor Domians

    • Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha.

    • Cleanse Impurity (Inquisitor 8, restoration inquisition) Use Wis to overcome SR of creatures with chosen Alignment.

    • Grant the Initiative  (inquisitor 8, Tactics Inquisition ) add wisdom to initiativ to self and allies within 30 feet

    • Guarded Hearth (Cleric home subdomain) wisdom to saves and to hit, in warded area

    • Hand of the Acolyte (cleric magic domain) 3+wis/day wisdom instead of dexterity to ranged attack w/ melee weapon

    • Inspired Rhetoric (Inquisitor 1, reformation Inquisition)Use Wisdom modifier in place of your Charisma modifier when making Diplomacy, Intimidate, and Perform (oratory) checks. 

    • Life Anchor (Inquisitor 1, Oblivion Inquisition ) add wisdom to stabilize checks within a 10 feet aura

    • Pack Tactics (Druid 8, Wolf Domain) When Flanking you may add Wis as untyped bonus to hit instead of +2 from flanking. 3+Wis/Day.

    • Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day

    • Rightful Infiltration (Inquisitor 1,Heresy inquisition) You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.

    • Surge (cleric Oceans subdomain) 3+wis/day make a Bullrush/drag with cleric lvl +wis

    • Tunnel Runner (cleric 8 cave subdomain) wisdom insight bonus to initiative, while undergound, 1 min/Cleric lvl(?)

    • Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab

  • Warpriest Blessings

    • Lorekeeper (Warpriest 1, Knowledge Blessing)  15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack

    • Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. 

  • Traits

    • Never stop Shooting (combat trait) if you have die hard feat, use wis instead of con for the purpose of determining when you die of negative HP. 

    • Wisdom in the Flesh (religious trait) select a str, dex or con skill use wisdom instead, and it becomes a class skill. 

  • Items

    • Guided weapon enchantment. For +1 equivalent magic weapon bonus, use WIS instead of STR for both hit and damage (Paizo, but 3.5).

    • Crown of sword (spiritual weapon)

Charisma

  • Normally used for

  • Base Class

    • Antipaladin

      • Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures 

      • Unholy Resilience (AntiPaladin 2) Charisma to saves

    • Arcanist

      • School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1  wizard arcane school power.

      • Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts

    • Bard

      • Wand mastery (Bard ACF Magician 10) charisma to Wand DC

      • Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target

      • Masterpiece (Pageant of the Peacock, Bard 4 ACF) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all),  Appraise, Craft, Linguistics, Spellcraft 

      • Versatile Performance (bard 2, 6, 10, 14, 18) Use Cha based Perform skill instead of normal skill for (Bluff, Disguise), or (Bluff, Intimidate), or (Acrobatics, Fly), or (Diplomacy, Intimidate), or (Diplomacy, Sense Motive), or (Handle Animal, Intimidate), or (Bluff, Sense Motive), or (Bluff, Diplomacy) or  (Diplomacy, Handle Animals)

    • Cavalier

      • Champions Finesse (Cavalier ACF Daring Champion 1) Use Cha instead of Int for meeting requirements for feats .

    • Gunslinger

      • Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis

      • Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis

      • Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to dam with firearms 1 until end of his turn. 

    • Inquisitor

      • Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible)

    • Magus

      • Eldritch Scion (Magus ACF) Use Cha for Magus casting – becomes spontanous. 

      • Eldritch Pool (Magus ACF Eldritch Scion 4) Use Eldritch Pool (cha based)  as Arcane pool, and replace ALL INT based Magus abilities with Cha. Not Skills.

    • Monk

      • Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche

    • Oracle

      • Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex

      • Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int

      • Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex

      • Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis

      • Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit

        • Heavens: (Guided star) add Cha to all cha based skills

        • Lore: (Benefit of wisdom) Cha to all Int based skills. 

        • Nature: (Friends to animals): Animals within 30 feet gain Oracles Cha to their saves

      • Natural divination (Oracle 1, Juju Revelation) 1/day add cha as insight to a single save, +1 use every 4 levels

      • Prophetic Armor (Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves. 

      • Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves

      • Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible

      • Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day

      • Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves 

      • Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis

    • Paladin

      • Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target

      • Divine Grace (Paladin 2) Charisma to all saves

      • Holy Grit (paladin ACF Holy gun 11) gain Grit = Cha mod.

      • Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. 

      • First into battle (Oath bound Paladin ACF sword of valor 2) Add Cha to initiative, replaces divine grace 

      • Skilled rider (Oath bound paladin ACF Shining Knight 3) Mount gains paladins cha to saves

      • Bastion of Good (oathbound paladin ACF Sacred Shield 1) Cha to Ac against smite target, replaces smite evil

      • Loyal Oath (oathbound Paladin ACF Oath of Loyalty 1) Give target adjacent ally paladins cha to saves and AC  

      • Pure of mind (oathbound paladin ACF Oath of Chastity 2) cha to will saves, replaces divine grace

      • Hordebreaker (Oathbound Paladin ACF Oath against savagery 11) add Cha to no.  of AoO, stacks with combat reflexes of similar effects. 

      • Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain ? cha to hit target for 1 round, replaces smite evil

      • Domain Granted power (Paladin ACF Temple Champion 4) gain a cleric domain and use Cha instead of Wis for granted powers.

    • Skald

      • Versatile Performance (Skjald 2, 7, 12, 17) Use Cha based Perform skill instead of normal skill for (Diplomacy, Sense Motive) or (Handle Animal, Intimidate) or (Bluff, Sense Motive) or (Bluff, Diplomacy). 

    • Sorcerer

      • Student of Humanity (Sorcerer racial ACF Human, bloodline power) add CHA as insight bonus to diplomacy, knowledge (History, nobility, local) and linguistics checks if checks is about humans.

    • Swashbuckler

      • Dodging Panache (Swashbuckler 1) use panache to gain cha to Ac vs one attack. 

      • Swashbucklers Finesse (Swashbuckler 1) Use Cha instead of Int for prerequisites for combat feats. 

      • Charmed Life (Swashbuckler 2,6,10, 14, 18) Immediate add Cha to a save.  

      • Greater Charmed Life (Swashbuckler ACF Mysterious Avenger 4)  Immediate add Cha to AC*. (*no duration mentioned in description) 

    • Warpriest

      • Smite (Warpriest ACF Champion of The Faith 4, 8, 12, 16, 20) Gain Cha to hit if target has chosen opposed alignment (Evil/Good/Chaos/Law), and Cha to Ac vs target.

  • Prestige Class

    • Agent of the Grave

      • Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only

    • Champion of Irori

      • Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures

    • Chevalier

      • Smite Evil (chevalier 3, 1/day) as paladin

    • Cyphermage

      • Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls

    • Hellknight

      • Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures

      • Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam 

    • Justicar

      • Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day

  • Feats

    • Divine Protection (feat) Gain Cha to all saves, doesn’t stack with Divine Grace (+1 to all saves instead) 

    • Masterpiece (Pageant of the Peacock, Bard 1) Pathfinder Player Companion: Dragonslayer's Handbook use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all),  Appraise, Craft, Linguistics, Spellcraft 

    • Noble Scion of War/Tanessen (feat) Charisma to initiative

    • Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence

    • Reward of Life (feat) add Charisma to lay on hands healing

    • Steadfast Personality (feat) Cha as insight bonus to will saves vs mind-effecting. 

    • Stoic (feat) Use charisma instead of constitution to fort saves (Erratad Away in ISWG)

    • Toppling Spell (metamagic) use Charisma and CL for trip with force spells

  • Traits

    • Alchemical Intuition (Magical Trait) 1/day use Cha in addition to Int on a craft (alchemy)

    • Irrepressible (Faith Trait) use Cha instead of Wis on will saves versus charm and compulsion

    • Planer Servant (Faith Trait) use Cha instead Int for Knowledge (planes) 

  • Race

    • Aasimar

      • Variant ability () Use cha instead of con to hold breath

    • Undead 

      • use charisma for HP, fort saves, and constitution based special ability

  • Spells

    • Smite Abomination (Oracle 5*): Charisma to hit single undead, +more

    • Pilfering hand (bard 2, oracle 2, sorc 2): use charisma + cl for disarm or steal maneuvers instead of dex/str

    • Chain of Perdition (Oracle 3, Sorc 3): Use Cl+charisma for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex

    • Bestow Grace of the Champion (charisma to saves, smite evil once)

    • Battering ram (Sorc 3) CHA +cl to Bull rush instead of str+bab

    • Strangeling Hair (Sorc 3) grapple with cha + CHA instead of str+bab 

    • Bladed dash/bladed Dash greater (magus ?, bard ? ) move 30 feet and make a single melee attack/attack all you pass and add cha as circumstance to hit 

    • Discordant Blast (bard 4) Cha +Cl to Bull rush CMB 

  • Item

    • Brachers of the Avenging Knight 1/day smite: Charisma to hit. 

*Assuming you use casting stat not just wis. 

non-paizo

Self Delusion (feat) Use Charisma to will saves instead of wis

Creative Director James Jacobs: 

Can you add the same ability modifier twice to the same ability? No. 

http://paizo.com/threads/rzs2l7ns&page=385?Ask-James-Jacobs-ALL-your-Questions-Here#19247

And again at:

http://paizo.com/threads/rzs2l7ns&page=386?Ask-James-Jacobs-ALL-your-Questions-Here#19274

And finally:

http://paizo.com/threads/rzs2l7ns&page=444?Ask-James-Jacobs-ALL-your-Questions-Here#22160

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