God by CR

What is this?

This is an attempt to kind of roughly explain how I deal with the Kua Toa God creation stuff.  It’s by no means a one size fits all guide, and I strongly encourage you to tweak it in your home games to fit your players difficulty levels.

The Kua toa are planning a massive egg sacrifice, and are clogging up the sewers with one big snatch of eggs which they plan to destroy all at once on the night of the new moon.  If they accomplish this goal unhindered, there’s a good chance the new god creature will be spawned at GR 40 or something (depending on how many hundreds of eggs they manage to collect all together)  At which point the new bizaare god will take the remaining Kua Toa and drift back into the sea.  What’s kind of funny is that if the players don’t interfere at all it usually ends in a few city dwellers deaths and a big crazy spectacle.  If the god is hostile towards the city that it spawned in I’d recommend handling that as a 4e style skill challenge.

If the players do try and interfere the ideal is for a few different protogods to be created and killed at low GR’s before the players have to deal with a big scary one.  Also the players should be low key a little confused by the gods initally thinking they are some kind of summon spell or little dumb creature that won’t do much harm.

If you run a less deadly game definitely consider tuning down the GR to ? of the recommendations below.

OK so the death mechanic…

Oh also as an experiment I’m going to make an editable copy of this for people to tweak
Here:
https://docs.google.com/document/d/1s5c0hSQ-0xqBRyzRuYqnY-SmHRaEE3Zt_iADqYypEsI/edit?usp=sharing

Right now it just looks 1 million times better than this document definitely worth a look!
(That said if it starts turning toxic I’ll just lock it/delete it)

Kua toa death god creation chance:
No proto gods exist:

When one Kua toa dies, have the player who killed them roll a percentile die. 
1 to 5: A god Larvae is created. It has a GR of 1. It resembles what a Kua toa might think is interesting or cool about the player that killed them, or the last neat thing they saw.
6 to 50: A strange spongy material issues itself into creation and swirls around in a distorted image of the person that killed the Kua toa, but it doesn’t manage to coalesce into anything and falls to the floor.
51+ a little weird glow issues in front of the kua toa but doesn’t turn into anything.

When one Kua toa egg is destroyed, have the player who killed them roll a percentile die. 
1: A god Larvae is created. It has a GR of 1/8th. It resembles an extremely foggy twisted vague version of the limb, boot, spell or apparatus which crushed the eggs.
2 to 50: a little weird glow issues in front of the egg but doesn’t turn into anything.
51+ nothing happens.

When several Kua Toa die at once, at the end of the round have the player who killed the most them roll a percentile die. 

KD=The number of Kua toa that have died in the last 6 seconds.  It resembles what a Kua toa might think is interesting or cool about the player that killed them, or the last neat thing they saw.
1 to KD+5:  A god Larvae is created. It has a GR of KD.
KD+6 to 100:A strange spongy material issues itself into creation and swirls around in a distorted image of the person that killed the Kua toa, but it doesn’t manage to coalesce into anything and falls to the floor.

When several eggs are crushed at once at the end of the round have the player who killed the most them roll a percentile die.
KDE=The number of Kua toa Eggs that have died in the last 6 seconds. 
1 to KDE:  A god Larvae is created. It has a GR of KDE divided by 10. It resembles an extremely foggy twisted vague version of the limb, boot, spell or apparatus which crushed the eggs.
KDE+1 to 100:A strange spongy material issues itself into creation and swirls around in a distorted image of the person that killed the Kua toa, but it doesn’t manage to coalesce into anything and falls to the floor.


Determine the proto god’s attitude:
1d100
1-runs away to try and gain power through sacrificing many kua toa, if it escapes, comes back as a cr 10 the next day.
2-25 hostile to everything (including Kua Toa)
26-60Semi Hostile to players, but won’t chase too far.
61-90 Neutral
91-99 Somewhat friendly to players
100 Hostile to self, will do anything to end it’s own existence.

If a protogod is in line of sight when during the death of Kua toa(s) or egg(s).


Roll on the same charts as above but instead of it resulting in a brand new god, the current god gains the same amount of GR as they would have started with in the charts above.


The proto gods:
Frankly I’m sure the calculations are way off but here we go this is how I do it let’s call it
“GR” for god rating

GR
The sort of flow of this should be, low GR creatures are kind of quant, dumb things that actually actively amuse the players.  A dumb little cartoon boot hopping around kicking them for 1 damage.

HP
Their current HP starts out at 1 on creation, then they gain 10HP per round until they have reached their “max hp” at which point it stops gaining HP until the next Kua Toa Dies.  When thinking about how powerful the creature is factor in a 10hp regen since in most cases they won’t reach their max unless they are left alone.

Attributes
The displayed value is a starting point.  Every attribute starts at this number, but you can subtract from one attribute to put them in other attributes.  So a GR 1 could have 7’s in everything but strength, which has a score of 13.  Try not to kill your players, it’s your job to balance this so it’s scary but not impossible.  In fact, don’t try and create these things tactically, make them increadibly good at stupid stuff.  Also try not to breach 20 until the GR is at least 4.

AC: DBA means determined by Attribute: usually this is gonna be Dex

To attack/ Damage: A stands for attribute, you choose what Attribute the Protogod uses to attack.

Special: These are new special features, as they grow in GR they retain all of their old features

Slots: Like warlocks they only have slots for their highest level spell slots.

Saves:  You determine their spellcasting Attribute and replace A with it’s bonus.

Spells: This is the bonus to their spell attacks.

GR

Max HP

Attributes

AC

To attack/
Damage

Special

Slots
Saves
Spells

Movement

Size

?

Or

less 

1

4

Dex+8

A/
1+A

One cantrip
One vulnerability.

1
A+8
A

10

Tiny
(1ft)

15

6

Dex+8

A+2/
1d4+A

One 1st level spell

2
A+10
A

20

Tiny
(1ft)

GR

Max HP

Attributes

AC

To attack/
Damage

Special

Slots
Saves
Spells

Movement

Size

30

7

Dex+8

A+2/
1d4

One 1st level spell

Gains+2 on one kind of save.

3
A+11
A

25

Tiny
(2 ft)

1

80

8

Dex+10

A+2
Determined
By weapon

Give them a PHB Weapon or a 1d8 natural weapon.
One Second level spell

4
A+12
A+2

30

Tiny

(2.5ft)

2

80

10

Dex+10

A+2
Determined
By weapon

Add a 2d6 AOE beam(40ft) or breath weapon
(15ft cone)
that recharges on 5-6

One Second level spell.

4
A+12
A+2

35

Small

(4ft)

3

100

12

Dex+10

A+2
2d6+A

Give it 2 resistances.

5
A+13
A+2

35

Medium

4

100

14

Dex+10

A+3
2d6+A

Can counter attack as a reaction.

5
A+13
A+2

40

Medium

5

100

15

Dex+10

A+3
2d6+A

Give it 3rd level or lower class feature.

Give it a fly or swim speed of 50

Give it advantage on 2 skills.

5
A+14
A+3

40

large

GR

Max HP

Attributes

AC

To attack/
Damage

Special

Slots
Saves
Spells

Movement

size

6

150

16

Dex+10

A+3
2d6+A

Two Third level spells

6
A+14
A+3

50

large

7

150

16

Dex+10

A+3
2d6+A

Can grant 1 feat to all it’s followers.

6
A+14
A+3

50

large

8

150

17

Dex+10

A+3
3d6+A

Breath weapon increases to 3d8 and cone or line doubles in size.
Gain 1 resistance.

6
A+14
A+3

50

Large

9

180

17

Dex+10

A+4
3d6+A

Damage Resistances turn into immunities.
Three Fifth  level spells.

6
A+15
A+4

50

Huge

10

180

17

Dex+10

A+4
3d6+A

Gain resistance to all magic below 3rd level.

6
A+15
A+4

50

Huge

11

200

17

Dex+10

A+4
3d6+A

Once per day can grant 1 creature a warlock level.

Gain access to either Warlock or Cleric entire spell list (all prepped.) up to sixth level spells.

6
A+15
A+4

50

Huge

12

240

18

Dex+10

A+4
3d6+A

Gets 1 extra action.

6
A+15
A+4

50

Gargantuan

Beyond this point you are on your own, Take a look at what monsters it most resembles and start stealing features.  Frankly the whole thing is pretty “freestyle” since these proto gods are created in the minds of the Kua Toa, you should thematically tailor them to what happened in the session.  Don’t be scared to call breaks, to figure out what to choose. Frankly that will make them look more scary, if you look exasperated, “oh god, uh ok, well… I’m gonna need five minutes to figure this out, coffee break!”

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