G?rdsdansen (M’Uthrmohn)

Tabula Trivium

MUthr-mohn Ghenthak 

?desk?llan  – Del av br?dspelet G?rdsdansen

Ages: 8+, Players: 2, Playing time: 20-60 minutes, Ludo: Agon, Category: Abstract, Combinatorial 

Credits/Game design: Quadrante Isegrim


10 pawns, two colours (five per player)

18 stones, two colours (nine per player)

Round gameboard (7×3 crossing paths)


Each player claims one side of the board and one colour of pawns and stones. Place all nine of your stones along the outermost nodes on your side. Place your five pawns on the adjacent nodes as shown in the illustration.  

Gameplay summary

Players take turns moving pawns and stones of their own colour. The goal is to either capture all of your opponent's stones or pawns or to block your opponent's pawn movement. Each turn, first move one of your pawns and then move one of your stones. You may capture stones or pawns as part of your movement if you are able to jump over it.

If a player loses their last stone, loses their last pawn or is unable to move any pawns at all during their turn, that player loses the game.

Nodes, lines and the grid

Pawns and stones move along the lines of the gameboard, from node to node. The nodes are where the lines cross. In this board design, the cross-sections align with the centre of the flower pattern, and one step is equal to moving from the point of a petal to its opposite side. 

Pawn movement

Move your pawns from node to node. You may move your pawn one or two nodes.  

You may not end your movement on an occupied node . You may move next to another pawn or stone. 

Pawns may jump over an adjacent pawn or stone if the next node is unoccupied. When doing this, you capture that piece.

You may only move in a straight line, no turning along the path.


    Your pawn may move in any direction (along the lines).

Blocking pawn movement

A pawn’s path is blocked if both nodes are occupied in that direction. If all possible directions are blocked, you may not move it at all. Note that you may not move off the board.

Capture and removing a game piece

If any pawn or stone is adjacent to the pawn you are about to move, you may jump over this game piece, capture and remove it from play, as long as there is an empty node on the other side. 

Capturing to remove a game piece is considered as your pawn movement for the turn. 

The captured game piece is removed at once, before moving the stone the same turn. 

When capturing, you may not move only one step, and land at the same node as the removed game piece. 

You may capture pieces belonging to both yourself and your opponent, removing them from play.


Stone movement

Move your stones along one gridline. If the path is not blocked, you may move it as far as you wish. But you must, if possible, move at least one stone to a new position.

Stones may only move in a straight line, no turning along the path.

The stones may move in any direction (along the lines).

Gameplay example

The player in this first example will first move a pawn two nodes in a straight line upwards, right. Next, in the same turn, the player moves one stone in a straight upward. After this, it is time for the next player to move. Players continue taking turns to move one pawn and one stone each until there is a winner.

The player in this second example is about to capture a game piece. It is possible to either capture one of the player’s own pawns or one of the opponent’s. Two of the opponent's pawns are adjacent to the player’s pawn, but only one is possible to capture. As shown in the picture, the node on the other side of one of the pawn is occupied. Pieces on the edge of the gameboard are also unable to be captured, as you can not jump off the board. 

The captured game piece is immediately removed before moving any stone. When capturing, you may not move only one step and land at the same node as the removed game piece. Capturing will leave an empty space. If possible, you may move one of your stones to fill this gap. Instead, you may strategically lure the opponent into an unfavourable move, set a trap or just to leave it open if there is no apparent threat.

Game end

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Gameplay variants

The Ossera variant


The three game piece rule


Ossera Draw


The Klint variant


The two pawn rule


Klint Draw


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