Growth Rate chart v2

What’s in the doc: I’m testing a class creation system for my game. With it, you create a class by combining 3 proficiencies that determine your weapons and movement type (infantry, cavalry, armored, flying). There’s an example towards the  bottom of the doc.

Creating a character: You have 6 stats: HP, Strength (Str), Magic (Mag), Speed (Spd), Defense (Def) and Resistance (Res). All stats start at 3, except HP which starts at 15. Add 3 to a single stat. Roll 1d10 three times. Each roll creates a pair of numbers; the roll result and the remainder necessary to equal 10. Allocate the six numbers to the six stats. After allocation, no stat may be higher than 13, or 25 for HP. If a stat is higher than 13, reallocate stats from any overage until all stats are 13 (25 for HP) or lower.

After allocating starting stats, your proficiencies combine to form a Growth Rate modifier.The Growth Rate modifier (GR) is a separate number that determines how quickly stats increase from levels. Each level, add your Growth Rate modifier to a running total for each stat. When a stat’s running total reaches 20 or higher, subtract 20 from the running total and increase the respective stat by 1.

Choosing Proficiencies: Pick a proficiency from each of the three charts below to create your class. Each chart can be chosen from once. Add up all of the growth mods from the three charts to create your final GR. You may take the same proficiency multiple times (i.e. Axe-axe-axe) to denote specialization. If you pick three weapon proficiencies, you default to Infantry. Weapon and Transform Stone specializations are mutually exclusive. 

As you increase in levels, the tier of class you can create changes proficiency requirements and global GR bonuses. 

Information for testing: Just pick any combination of 3 proficiencies (remember you can choose the same proficiency multiple times), then add +5 GR at the end to replicate the level bonus. I’d like to know your starting stats, your chosen proficiencies, and your level 40 stats. To determine level 40 stats for testing, multiply the final GR by 2 and add those numbers to your starting stats. 

Level Range

Primary

Secondary

Tertiary

Global GR Bonus

1-10

D

E+

E+

+1 GR

11-20

C

D+

D

+2 GR

21-30

C+

+3 GR

31-40

A

B+

C+

+4 GR

Primary Proficiency Growth Rate mods 

Type\Stat

HP

Str

Mag

Spd

Def

Res

Total

Weapons (prevents Transform Stone)

Sword

6

5

2

2

4

1

20

Lance

6

5

2

2

4

1

20

Axe

6

5

2

2

4

1

20

Bow

4

3

2

2

2

3

16

Magic

4

2

4

2

1

3

16

Transform Stones (prevents Weapon)

Dragon

8

2

5

1

4

4

24

Beast

8

5

2

4

4

1

24

Secondary Proficiency Growth Rate mods 

Type\Stat

HP

Str

Mag

Spd

Def

Res

Total

Weapons (prevents Transform Stone)

Sword

3

3

1

1

2

0

10

Lance

3

3

1

1

2

0

10

Axe

3

3

1

1

2

0

10

Bow

2

2

1

1

0

2

8

Magic

2

1

2

1

0

2

8

Transform Stones (prevents Weapon)

Dragon

4

1

3

0

2

2

12

Beast

4

3

1

2

2

0

12

Secondary Movement Proficiency Growth Rate mods

Infantry, Generalist

1

2

2

1

1

1

8

Infantry, Vanguard

3

1

1

3

0

0

8

Armored, Bulwark

2

2

2

0

3

3

12

Armored, Trooper

4

1

1

2

4

0

12

Riding, Warhorse

2

0

0

0

2

2

6

Riding, Scout

0

2

2

2

0

0

6

Flying, Falcon

0

1

1

4

0

2

8

Flying, Dragoon

3

1

1

0

3

0

8

Tertiary Proficiency Growth Rate mods 

Type\Stat

HP

Str

Mag

Spd

Def

Res

Total

Weapons (prevents Transform Stone)

Sword

2

2

0

0

1

0

5

Lance

2

2

0

0

1

0

5

Axe

2

2

0

0

1

0

5

Bow

2

1

0

0

0

1

4

Magic

2

0

1

0

0

1

4

Transform Stones (prevents Weapon)

Dragon

2

0

2

0

1

1

6

Beast

2

2

0

1

1

0

6

Tertiary Movement Proficiency Growth Rate mods

Infantry, Generalist

1

1

1

1

0

0

4

Infantry, Vanguard

2

0

0

2

0

0

4

Armored, Bulwark

0

1

1

0

2

2

6

Armored, Trooper

3

0

0

1

2

0

6

Riding, Warhorse

1

0

0

0

1

1

3

Riding, Scout

0

1

1

1

0

0

3

Flying, Falcon

1

0

0

2

0

1

4

Flying, Dragoon

2

1

1

0

0

0

4

Example Character: 

My starting spread is HP:15, Str:3, Mag:3, Spd: 3, Def: 3, Res: 3. I choose to add an additional 3 points into Str for 15/6/3/3/3/3. I roll 3d10 and get 3, 5, and 4. This leaves me with 7, 5, and 6. I decide to allocate 5 into HP, 7 into Str, 3 into Mag, 4 into Spd, 6 into Def, and 5 into Mag. My result for level 1 stats is 20/13/6/7/9/8. 

Now I choose my proficiencies. I choose Axe (6-5-2-2-4-1), Bulwark (2-2-2-0-3-3), and Warhorse (1-0-0-0-1-1). I add up each Growth Rate modifier from the Primary, Secondary, and Tertiary charts and get a result of (9-7-4-2-8-5). I add 5 to each stat’s GR (for the testing shortcut. 14-12-9-7-13-10)

Finally, I multiply the final GR by 2 (32/28/22/18/30/24). I add that number to my starting stats for a total of: 

Starting Stats: 20/13/6/7/9/8

Proficiencies: Axe, Bulwark, Warhorse (14-12-9-7-13-10)

Final Stats: 48/37/24/21/35/28

Scratch pad:

Max GR (Master +4)

17-20 (Full Beast)

13-16 (Full Melee)

13-16 (Full Dragon)

13-16 (Beast, Flying Falcon)

13-16 (Melee Armored)

12-15 (Dragon, Armored Bulwark)

Level 40
HP:37
Str-Def:29
Res:27

Min GR

6 (Ranged Cav)

4 (Magic Warhorse)

4 (Physical Warhorse)

3 (Dragon)

3 (Magic)

3 (Physical)

Level 40
HP:12
Atk:8
Spd/Def:6

Min GR with higher floor

11 (Ranged Cav)

9 (Magic Warhorse)

9 (Physical Warhorse)

8 (Dragon)

8 (Magic)

8 (Physical)

Level 40
HP:22
Atk:18
Spd/Def:16

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