Guide to Gitting Gud

Zindinok’s Guide to Gitting Gud at RuneScape

Especially for New and Returning Players (2018)

First Steps

I’m not gonna promise that this guide will automatically make you a top tier player, but I can promise that it will provide you with the tools and information you need to get out of the noob-house and get on your way to becoming awesome!! First off, let’s talk about the basics.

  1. The Path is basically a continuation of the tutorial. If your account is brand new and you haven’t completed it, this will help you a lot with your first few hours of the game. Plus, you get some decent starting armor out of it!

  2. For new players, this is hands down the best and most useful Reddit comment I’ve ever seen for new players. It includes some of the basics that should be in the tutorial, but isn’t!

  3. The RS Wiki will be your best friend throughout your RS career! We’re fortunate to have a community which is amazing at updating the wiki with all the information on every aspect of the game! If you need information, it will be there.

  4. Unfortunately, some unsavory people still try to scam other players, so you should watch out for Phishing scams and Other scams. If it sounds too good to be true, it probably is!

  5. What equipment should I use? Helps show what gear you can wield at the corresponding levels!

  6. Unlock all the Lodestone Network locations you can. This gives you free/unlimited teleports to any of the lodestone locations, which tremendously cuts down travel time. Some of them are locked behind quests, but you should get the rest as soon as you can. 

  7. Head to the Combat Academy to learn about how combat and the combat triangle works in RS3. The Evolution of Combat (EOC) is significantly different than RS2. Once you’ve done that, you should use this page to set up your ability bars.


Quest Cape- the achievement cape for completing every quest. Image courtesy of RS Wiki.

The most common thing I see new and returning players say is “RS3 is so different and overwhelming, I’m not sure what to do!” My top recommendation: quest, quest, quest! It will help you ease (back) into the game with clear cut goals and help you navigate around the game world. Plus, you unlock a lot of great stuff through quests!

  1. These “essential” quests are ones you should strive to get done! Depending on your levels, some of these are probably more long-term goals, but that’s okay! 

  2. This list is some quests which have been voted to be the most fun to do on

  3. This is the list of quest series, which can be helpful when you’re trying to figure out which quests will have continual storylines. 

  4. If you don’t care tooooo much about the lore, you can follow this strategy guide, which has the most optimal method for doing quests in an order which minimizes the amount of skilling you need to do.

  5. While this guide is extremely outdated with some of its information, it’s got a good list of quests to do if you’re new to P2P and need to unlock some of the basic items and locations which are unlocked as quest rewards. This guide is a somewhat more recent, and some of the quests overlap, but it’s also got some other good info for new members!

Places of Importance

While pretty much all of the cities and locations in the game serve a purpose, some places you’ll hear referenced a lot, or just really need to know about. Here’s some of the top places you should become familiar with.

Varrock and the Grand Exchange (GE)

This is basically the main hub of the game, especially because of the GE. The GE is a location in northwest Varrock (next to the palace) where you can buy and sell any tradeable item in the game. The GE is game-wide. So if you put in to buy a offer, you'll be matched with all offers for that item, even if the other player is offline or their offer was submitted on another world. 

Menaphos (Mena) and Reputation

This is a city unlocked through The Jack of Spades quest and is basically a mid-level skilling city. After selecting a part of the city to align yourself with (you can change this at any time) you will gain reputation with that group as you skill or do some other activities within the city walls. Reputation unlocks things such as extra bank deposit boxes, bank chests, cosmetics, and quests. 

Prifddinas (Priff)

Like Menaphos, Prif is locked behind a quest (Plagues End), but is targeted at high level players and has some of the best skilling methods in the game. 

The Wilderness (Wild, Wildy) 

This is a dangerous location where PVP is enabled. There are benefits to going into the Wild, but they always carry the risk of death and item loss. If you attack another player in the Wilderness, you will become Skulled. This lets others know you've attacked another player and it means if you die in the Wilderness, you will lose all your carried items. The Skull (and its effects) will go away after 20 minutes.

Other Tips

  1. Is membership worth it? In short, yes. The free parts of the game are really more of a demo. While I think it's better to be a free player the first few weeks, everything about members is better and very worth it. Especially since RuneScape has fairly cheap membership. 

    1. If you’re already a paying member, or looking for a good deal on membership, you can’t go wrong with Premier Membership

    2. The downside is that it can only be purchased during a two month period each year; from the beginning of December, to the end of January. However, it’s cheaper than regular membership and comes with added benefits, such as a large boost in Loyalty Points and a Premier Club Token which can be used to purchase the Bloodpouncer Legendary Pet.

  2. Bonds are items which you can buy with real money, or with in-game gold. The three main purposes of buying bonds are:

    1. You can buy a Bond with real money and exchange it for RuneCoins or in-game gold. 

    2. You can buy a Bond with in-game gold and exchange it for 14 days of membership. This effectively means you could be a member and never pay real money for it. This can be difficult to maintain if you don't know fast ways of making money though. 

    3. You can also buy bonds for real world money and exchange them for membership in-game, but that's generally ill-advised because it can often be more expensive than just paying for membership outright. 

  3. Your character level is rated in two ways, total level and combat level

    1. Your total level is the culmination of all your skill levels and can be found in the bottom left corner of your skill tab. 

    2. Your combat level is dependant on an equation made up of your Attack, Strength Defence, Magic, Range, Prayer, Constitution, and Summoning levels. Your combat level can be found to the right of your total level on the skills tab and is a general comparison of how strong you are (if you're combat level is 10, you probably don't wanna fight anything that's level 50).

  4. The Slang dictionary can explain just about any acronym or abbreviation you'll run into in the game. 

  5. Game servers are referred to as Worlds, which are numbered and often serve a variety of purposes. Your character is not locked to any one world, but you should look to notice the differences between some of them. 

    1. Some are F2P worlds, while others are P2P. Some require you to have a certain total skill level to access, while other worlds will set your interface and combat to legacy. Some are designated for certain activities, such as W77 being for finding Dungeoneering groups. 

    2. You can choose which world to play on every time you log in, and “hop” to a different world while in-game by pressing Escape and selecting a new world there, or exiting to the lobby and navigating to world selection. 

    3. If you want to quickly hop to the same world as a friend or clan member, you can simply right click on their username on your friends list or Clan/Friends chat list, and choose “join” to hop directly to their world (though not their location).

  6. If you haven’t been to the Combat Academy yet, it’s very important that you understand the Combat Triangle

    1. It's also worth noting that, with the exception of hybrid armor, you must use armor which matches the style of weapon you're using or you'll suffer from severe accuracy penalties. So don't wear melee armor if you're using ranged or magic weapons.

  7. Use the Combat Settings to select which skills you get exp for while training combat. 

    1. My suggestion is to train them individually up to the next tier. For example, get Defence to 10, then Attack to 10, then Strength to 10. Then repeat until level 20, 30, etc. 

    2. Make sure you upgrade to the best gear you can use as you go, as it will make training significantly faster.

  8. The Toolbelt is a place where a lot of basic tools are kept. Many tools are automatically put on your Toolbelt from the start, but a few are not. You cannot take items off the Toolbelt once they're on it, but they're used straight from the Toolbelt anyway. 

    1. One trick many aren't aware of, is that the pickaxe and hatchet on your Toolbelt can be a higher level than you can currently use. 

    2. For example, if you're account is brand new and you have level 1 mining and woodcutting, you could put a rune hatchet and pickaxe on your Toolbelt (level 41 to use) and they will act as a bronze, iron, steel, mithril, Adamant, or rune tools, depending on whichever tool is the best you can use.

  9. The Money Pouch is something the returning players will love. This is where all your money can be kept safely. So if you die (even if you're Skulled in the Wilderness), all the money in your money pouch will be safe. It's worth noting that any gold picked up in the Wilderness cannot be added to your money pouch.

  10. Here’s a money making guide!

  11. Treasure Hunter (TH) is similar to lootboxes in other games. You basically get keys which let you open a treasure chest for a prize. The most common prize is Bonus Exp, but also includes cosmetics, large sums of cash, and other helpful items. 

    1. While keys can be bought for real-money or Bonds, everyone gets a certain amount of keys when they login (these daily keys vanish if not used). 

    2. You can also occasionally get keys while skilling/killing and you always get 2 keys for every quest you complete. 

  12. The Seedicide consumes seeds you recieve from killed monsters and converts them to Farming exp, similar to what the Herbicide does with herbs. This can be great Farming exp if you camp something like Turoths

  13. Urns are a helpful way to gain some extra exp while you train Cooking, Divination, Farming, Fishing, Hunter, Mining, Prayer (sorta), Runecrafting, Smithing, and Woodcutting!

  14. Minigames and Distractions & Diversions (D&Ds) are fun stuff to do to get away from the exp grind for a while. 

    1. Minigames have no limit to how much you can do them, but they're mostly empty these days. 

    2. D&Ds can usually only be done 1-2 times a day/week/month, but are highly rewarding and very popular. 

  15. Portable skilling stations are items won from Treasure Hunter and they are some of the best items to use when performing certain skills. 

    1. They provide a 10% experience buff and can potentially save you some resources when you use them for skilling. 

    2. Here's a Google Doc which tells you where certain portables are located (I have no affiliation with them). 

  16. Amazing tips from Sowoni

  17. More great resources.


Skills are listed here as they appear in the image above, from top to bottom, then left to right.

Skills with a red asterisk (*) are member-only skills.

Attack (Atk, Att)

  • Increases your combat level.

  • You train this skill by killing stuff with melee weapons, though I strongly suggest training this by doing Slayer Tasks if you’re a member (see slayer section below).

  • Use the Combat Settings to select which skills you get exp for while training combat.

  • Increases accuracy with melee weapons, which makes you hit more often.

  • Allows you to use stronger and more accurate melee weapons. 

  • Gives access to some melee combat abilities.

  • Free-to-play (F2P) melee training guide.

  • Pay-to-play (P2P) melee training guide (if not doing Slayer).

Strength (Str)

  • Increases your combat level.

  • You train this skill by killing stuff with melee weapons, though I strongly suggest training this by doing Slayer Tasks if you’re a member (see slayer section below).

  • Use the Combat Settings to select which skills you get exp for while training combat.

  • Increases your maximum damage with melee attacks, though this isn’t as influential as using the best weapon you have the Attack level to use.

  • Some members' weapons require Strength to equip. 

  • Used for some agility shortcuts and it gives access to some melee abilities

  • See melee training guides above.

Defence (Def)

  • Increases your combat level.

  • You can train this skill by killing stuff with any combat style, though I strongly suggest training this by doing Slayer Tasks if you’re a member (see slayer section below).

  • Use the Combat Settings to select which skills you get exp for while training combat.

  • Increases your chance to avoid hits and also reduces the damage you take when hit.

  • Allows you to wear better armor for all combat styles (melee, range, magic).

  • Gives access to defence abilities.

  • See training guides for melee, range, and magic.

Ranged (Range)

  • Increases your combat level.

  • You can train this skill by killing stuff with ranged weapons, though I strongly suggest training this by doing Slayer Tasks if you’re a member (see slayer section below).

  • Use the Combat Settings to select which skills you get exp for while training combat.

  • Increases your accuracy and damage with ranged weaponry.

  • Gives access to more powerful ranged weaponry as you level.

  • Gives access to ranged abilities.

  • The Circus is a weekly D&D which gives nice chunks of exp for range.

  • Free-to-play (F2P) range training guide.

  • Pay-to-play (P2P) range training guide (if not doing Slayer).

Prayer (Pray)

  • Increases your combat level.

  • Gives access to prayers and Curses which you can use in combat to increase your stats and provide damage reduction from certain combat styles.

  • Prayer effects last until turned off or you run out of prayer points, which can be recharged by praying at an altar in any church.

  • I strongly suggest getting this to level 43 ASAP to unlock all the protection prayers

    • Doing the Nexus will get you from 1-43.

    • Next great goal is to aim for level 71 and complete The Temple at Senntisten to unlock all the deflection curses. Curses are essential for endgame PVM content, but are helpful no matter what level you are. 

  • God Statues is a monthly D&D for P2P which can get you nice chunks of Prayer exp.

  • Free-to-play (F2P) prayer training guide.

  • Pay-to-play (P2P) prayer training guide.

  • Prayer calculator.

Magic (Mage)

  • Increases your combat level.

  • You can train this skill by killing stuff with magic, though I strongly suggest training this by doing Slayer Tasks if you’re a member (see slayer section below). 

    • Unlike the other combat skills, there’s non-combat methods to train this skill as well.

  • Increases your accuracy, damage, and defence in regards to magic and spells.

  • Gives access to more powerful magic equipment and weaponry as you level.

  • Gives access to magic abilities.

  • Includes other useful spells: teleporting, turning items into gold coins, and turning ores into bars. See skilling spells here.

  • The Circus is a weekly D&D which gives nice chunks of exp for magic.

  • Free-to-play (F2P) magic training guide.

  • Pay-to-play (P2P) magic training guide.

  • Magic calculator.

Runecrafting (RC)

Construction* (Con)

Dungeoneering (DG, Dung)

  • Dungeoneering is a unique skill which involves delving deep into the dungeons of Daemonheim. This skill is unique because it incorporates every other skill in the game (all F2P skills on F2P worlds). 

  • DG functions separately from the rest of the game in that you can’t take any items in, nor can you take any items out. There are a few exceptions to this though.

  • You gain DG Tokens at a rate of 1 per every 10 DG exp you get at the end of a dungeon.

    • You can use these tokens to gain special rewards.

  • DG can be complicated to learn at first, but there’s a few things you really need to understand which will make life easier. These things are discussed at length in the skill guide linked above, and the training guides linked below.

  • Generally speaking, if you’re focusing on leveling DG, you want to avoid doing anything you don’t have to, such as killing everything in sight (except for Guardian Doors), and skilling in general.

  • Sinkholes is a great way to train DG for members. You won’t get many tokens though.

  • Free-to-play (F2P) dungeoneering training guide.

  • Pay-to-play (P2P) dungeoneering training guide.

  • Efficiency Guide

  • There’s a number of rewards you can get from DG which are very worth obtaining.

    • Never, ever used your tokens to buy experience. It is an utter waste.

    • If you care more about convenience in combat, get the Bonecrusher, Prayer restore necklace, and Imp first. If you care more about saving millions of gold while skilling, get the scrolls first.

    • F2P Rewards (I’ve ordered this how I would buy them, but you should prioritize the ones you need the most):

    • P2P Rewards (I’ve ordered this how I would buy them, but you should prioritize the ones you need the most):

      • Scroll of Efficiency- see F2P rewards

      • Scroll of Cleansing– saves you resources/money when training Herblore.

      • Scroll of Proficiency– saves you resources/money when training Construction.

      • Scroll of Dexterity- see F2P rewards

      • Scroll of Life– chance of receiving seeds back while harvesting herbs, allotments, and dead trees.

      • Bonecrusher– this pocket item automatically buries bones from your kills

      • Twisted Bird Skull/Split Dragontooth/Demon Horn Necklaces- restores prayer points for bones buried (works with Bonecrusher). I wouldn’t waste tokens buying all 3, but you could get the Twisted Bird Skull Necklace when you’re a low level and then wait until you can get the Demon Horn. This can be a subpar option if you can afford a Fury Amulet or better, but it works really well with Soul Split once you have 92 Pray.

      • Herbicide– converts dropped herbs into Herblore exp.

      • Gem Bag- see F2P rewards

      • Gem Bag Upgrade– increases the size of the bag to hold 60 each of sapphires, emeralds, rubies, diamonds, and dragonstones. 

      • Charming Imp– Automatically picks up charms for you or converts them to Summoning exp.

      • Amulet of Zealots– if you use the Leech Curses, this provides a wonderful boost to the bonuses from those Curses.

      • Ring of Vigour– is great for ring-switching in end-game content to save you some adrenaline while using ultimates. 

      • Chaotic Remnant– used to make the strongest non-degradable necklaces in the game.

      • Coal Bag- see F2P rewards

      • Wild Card (if you play Sinkholes)- you start each Sinkhole with a card.

      • Scroll of Quick Teleportation- F2P reward

      • Advanced Gold Accumulator– while very expensive, this can save you the headache of ever having to pick up gold ever again. 

      • Gravite and Chaotic weaponry is not worth getting in P2P unless you’re an Ironman

Constitution (Con, Const, HP)

  • Increases your combat level.

  • Determines how much health you have (your total HP is 100 times your Con level)

  • Whenever you gain exp for killing something, you also get exp in Constitution.

  • Gives access to Constitution abilities

Agility* (Agil)

  • Unlocks various shortcuts around the world.

  • Increases how quickly your run energy recharges.

  • Several pieces of equipment require certain agility levels to wield.

  • The Circus is a weekly D&D which gives nice chunks of exp for agility.

  • Using a Demonic Skull at the Wilderness Agility Course is the best exp in the game, but carries the risk of being PKed for your Demonic Skull.  

  • Agility training guide.

  • Agility calculator.

Herblore* (Herb)

Thieving* (Thief)

Crafting (Craft)

Fletching (Fletch)

Slayer* (Slay)

  • Slayer is a skill which involves being assigned tasks from a Slayer Master to kill a number of one kind of creatures (usually between 60-200).

  • After every task, you get Slayer Points, which are used to unlock rewards.

  • The creatures assigned generally require methods not usually used in combat, or are located in a place you may not normally go. 

  • Slayer is great for training combat skills and as you level, you unlock some of the best non-boss monsters when it comes to exp and loot.

  • In the long run, it’s beneficial to always use the best Slayer Master you have access to.

  • However, if you’re in a rush to get Slayer Points, the fastest way to get them is do your first 9 tasks at Mazchna, then do your 10th task at the best Slayer Master you can. This is because you can finish Mazchna’s tasks quickly and then you get bonus slayer points every 10th task (10, 20, 30, 40, etc).

  • It’s important that you do the Smoking Kills quest ASAP if you intend to train Slayer. Prior to doing this quest, you’ll be receiving 50% less Slayer Points.

  • Tuska’s Wrath is an amazing ability as well, which I would strongly recommend unlocking if you’re gonna be doing Slayer. Here’s a video guide on it. 

  • Slayer training guide.

  • Slayer calculator.

  • Rewards (this is the order I suggest getting them, but your priorities may differ):

    • Ability to craft a Slayer Helmet (make it into a Full Slayer Helmet when able). The Slayer Helm is basically the best helmet in the game if you’re doing Slayer. 

    • Attach Charming Imp to toolbelt.

    • Attach Bonecrusher to toolbelt.

    • Attach Seedicide to toolbelt.

    • Attach Herbicide to toolbelt.

    • Full slayer helmet upgrade one, two, three, and four.

    • Ability to deliver killing blows quicker, unless you don't like Gargoyles (DO NOT unlock this if you have a Legendary Pet or plan on ever getting one, as they have the ability to deliver killing blows without downshift slayer points).

    • Ability to craft Rings of Slaying.

    • Learn how to fuse rings to Full Slayer Helmets

    • Ability to persuade Kuradal and Morvran to assign Glacors, and Tormented Demons if you've completed the relevant quests.

    • If you plan on training Fletching the fast, but expensive way, unlock the ability to make Broad Arrows whenever you need it.

  • Skipping, Preferring, and Blocking tasks helps you avoid tasks you dislike, or that aren’t good for exp/money. This video is great for deciding on which monsters to Block and Prefer, but focuses on spending a lot of points to skip tasks, which means you aren’t able to buy the other rewards. It’s up to you whether or not to prioritize blocking/skipping over the other rewards, but I personally don’t feel like it’s worth it until you hit level 70-80. 

Hunter* (Hunt)

Divination* (Div)

Mining (Mine)

Smithing (Smith)

Fishing (Fish)

Cooking (Cook)

Firemaking (FM)

Woodcutting (WC)

Farming* (Farm)

Summoning* (Summ)

Invention* (Invent)

  • This is the first (and currently the only) Elite skill, which means you must have high levels in other skills before you can begin training it. To unlock Invention, you must have level 80 Smithing, Crafting, and Divination.

  • Invention lets you disassemble in-game items and turn them into components which are then used to invent new, useful devices. 

  • It’s also used to augment level +70 combat gear with a variety of different perks.

  • Invention training guide.

  • Invention calculator.

  • Guide to perks – Perks are effects that are added to armour, weapons, or tools.  They have a wide variety of uses, and higher-tiered perks tend to aid in XP gain and/or dps.


Aside from all the great content provided in the links, there are people who helped me gather all these links into one place and create the guide as a whole. Also some people who posted somewhere on the internet and I pulled from what they said. Credits are in alphabetical order.

-Clearly Rude

-Death Help



-Ray G.



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