Half Dragons

-Causes-Born?Dragon blessing?/Magic mishap?Curse?Spiritual communion?Relic?

Draconic Hoarder. Your dragon traits bloom your greediness and materialism, but in many different ways, it can be gold, buttons, little bones, small trinkets and baubles… many different kinds of hoards are possible. Choose yours or roll a D8 and see in the table.
                                                                    -Table-

1d8

1

Coins

2

Trinkets and baubles

3

Bones or teeth

4

Gems

5

Stuffed animals

6

Clothes

7

Art

8

Marbles


Chromatic Half Dragon Traits: with chromatic ancestry claim the raw elemental power of the chromatic dragons. The vibrant colors of the chromatics—black, blue, green, red, and white—gleam in their scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, of raging lightning storms; theirs also is the subtle whisper of swamp and forest, corrosive and toxic.
You have the following Lineage traits.
*Chromatic Hunger. As a half dragon you consume the double amount of food that a normal humanoid would, because of the inherent evil of the chromatic kind humanoid flesh satiates that hunger more easily if you eat a small creature you can consume food as normal for a week.
Chromatic Ancestry. You trace your ancestry to a chromatic dragon, granting you a special magical affinity. Choose one type of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits as shown in the table. Chromatic Ancestry Dragon Damage Type 

Black-Acid

Blue-Lightning 

Green-Poison 

Red-Fire

White-Cold 

Breath Weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 30-foot line that is 5 feet wide. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage of the type associated with your Chromatic Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 

Chromatic Warding.At 1ft level, as a bonus action, you can channel your draconic energies to protect yourself. For 10 minutes, you become resistant to the damage type associated with your Chromatic Ancestry. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Chromatic Coating. Starting at 3rd level, as a bonus action, you can touch a simple or martial weapon and infuse it with your ancestry damage type. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this ability, you can’t do so again until you finish a long rest.

Sub-Lineage
When you choose Half-Dragon Lineage you can choose one of the following Sub-Lineages.
Scales.

You gain Natural armor equals to 13+ your Dex or Con Modifier, and you alsou gain resistance to your ancestry damage type, your Chromatic Warding now gives you immunity to the respective damage type but only for 1 minute, and can also be used to give you instead of immunity, resistance to Bludgeoning, Slashing and piercing damage for 10 minutes.
Limbs.
You gain natural weapons that you are proficient in, your claws and tail, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4+ your Str Mod, instead of the bludgeoning damage normal for an unarmed strike, and your tail. If you hit with them, you can deal bludgeoning damage equal to 1d10+ your Str Mod, if you use your action to hit a creature if your claws you may use your bonus action to hit a different creature if your tail, you can use Chromatic Coating in your claws. You also gain wings that give you 30ft of fly if you are not using heavy armor.
Chromatic Ancestry.
Your Breath Weapon now deals 1d8 instead of 1d6 damage. Your Chromatic Coating deals 2d4 instead of 1d4, and now has a number of times equal to your proficiency bonus.

Metallic Half-Dragon. Half-Dragon with metallic ancestry lay claim to the unflinching tenacity of the metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that cleanses and purifies. Metallic Dragonborn Traits You have the following Lineage traits.
*Metallic Thirst. Your desire and thirst for knowledge, historys, or adventures is amplified, you like and enjoy the company of the others or maybe you need the time by yourself to read tomes and parchments, whatever your desire activity is, if you spend more than a week without doing it you start to get bored and unwilling to do other things you gain disadvantage on every skill check that doesn’t help you to achieve your desired activity.   

Metallic Ancestry. You trace your ancestry to a metallic dragon, granting you a special magical affinity. Choose one type of dragon from the Metallic Ancestry table. This determines the damage type for your other traits as shown in the table.
Metallic Ancestry Dragon Damage Type:
Brass-Fire
Bronze-Lightning
Copper-Acid
Gold-Fire
Silver-Cold

Breath Weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency. A creature takes 2d6 damage of the type associated with your Metallic Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Metallic Warding. At 1ft level, as a bonus action, you can channel your draconic energies to protect yourself. For 10 minutes, you become resistant to the damage type associated with your Chromatic Ancestry. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Metallic Breath Weapon. At 3rd level you gain a second breath weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical gas in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. When you use this ability, choose one:
? Each creature in the area must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
? Each creature in the area must succeed on a Constitution saving throw or become incapacitated until the start of your next turn. Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.

Sub-Lineage
When you choose Half-Dragon Lineage you can choose one of the following Sub-Lineages.
-Scales.

You gain Natural armor equals to 13+ your Dex or Con Modifier, and you alsou gain resistance to your ancestry damage type, your Chromatic Warding now gives you immunity to the respective damage type but only for 1 minute, and can also be used to give you instead of immunity, resistance to Bludgeoning, Slashing and piercing damage for 10 minutes.
-Limbs.
You gain natural weapons that you are proficient in, your claws and tail, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4+ your Str Mod, instead of the bludgeoning damage normal for an unarmed strike, and your tail. If you hit with them, you can deal bludgeoning damage equal to 1d10+ your Str Mod. You also gain wings that give you 30 ft of fly if you aren’t wearing heavy armor, you can use your wings to shield you or others from attacks. You can use a Bonus action to enter in a defensive stance when you do this you can choose to protect you or someone within 5 feet of you, the creature gains half cover and a d4 and that grant a bonus to the target’s AC equal to the number rolled, the stance is broken after the first attack or forced Dex Save made against the protected creature or if the creature being protected moves.
Metallic Ancestry.
You gain proficiency in intimidation and persuasion skills.
As an action, you can change your appearance. You can make yourself appear as you would be without your dragon half, though none of your game statistics change, Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
At level 5 As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.


Gem Half-Dragon
Half-Dragons with gem ancestry partake of the heritage of all gem dragons, who claim to be heirs of the ruby dragon, Sardior—the firstborn of all creation, made by Bahamut and Tiamat in the first days of the First World. The colors and mysterious powers of the gem dragons— amethyst, crystal, emerald, sapphire, and topaz—gleam in their scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, the resounding echo of discovery, and the desiccation of despair.
Gem Half-Dragon Traits: 

You have the following racial traits. 

*Gem Slumber. Your sleeping habits are a bit weird for other people, unlike them beds, tents or sleeping bags aren’t your first choice to have your desired sleep, you prefer sleeping buried or maybe on top of some rocks with embers, in a soaked place or at the night breeze,whatever you may choose, if you can’t sleep in the proper place you must make a Con Saving Throw Dc 10 or gain one level of exhaustion.

Gem Ancestry. You trace your ancestry to a gem dragon, granting you a special magical affinity.
Choose one type of dragon from the Gem Ancestry table. This determines the damage type for your other traits as shown in the table.
Gem Ancestry Dragon Damage Type: 

Amethyst-Force

Crystal-Radiant 

Emerald-Psychic 

Sapphire-Thunder 

Topaz-Necrotic 

Breath Weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage of the type associated with your Gem Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). You can use this

trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 

Gem Warding. At 1ft level, as a bonus action, you can channel your draconic energies to protect yourself. For 10 minutes, you become resistant to the damage type associated with your Chromatic Ancestry and also resistant to Bludgeoning, Slashing and Piercing damage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


Psionic Mind. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language. Your communication doesn’t give the creature the ability to respond to you telepathically.

Psionic Spellcasting. Once you reach 3rd level, you can cast catapult spell as a 2nd-level spell; Once you cast this spell in this way, you can’t do so again until you finish a long rest. You can also cast this spell using spell slots you have. Once you reach 5th level, you can also cast the spell levitate Once you cast this spell in this way, you can’t do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell’s spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you pick the lineage).

Sub-Lineage
When you choose Half-Dragon Lineage you can choose one of the following Sub-Lineages.

-Scales.
You gain Natural armor equal to 15+ your Dex or Con Modifier, and starting at 3rd level when you take damage you can use your reaction to cause your crystal scales to charge with energy and lash out onto the creature that damaged you, the creature must make the respective Save throw. A creature takes 2d8 damage of the type associated with your Gem Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your Con Mod, and you regain all expended uses when you finish a long rest.
-Limbs.
You gain natural weapons that you are proficient in, your claws and tail, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing or piercing damage equal to 1d6+ your Str or Con Mod, instead of the bludgeoning damage normal for an unarmed strike, and your tail. If you hit with them, you can deal slashing damage equal to 1d10+ your Str or Con Mod, you also can make a ranged attack with your tail sending small gems from it, has 25/50 ft range and deals piercing damage equal to 3d4+ your Str or Dex or Con Mod.
-Psionic Ancestry
You now hover a few inches from the ground, you can cast spells levitate but self only a number of times equal to your proficiency bonus, Psionic Mind has a range of 60 ft and people can respond you with a limit of 20 words. 




*These traits are optional.

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