Curse of Strahd Homebrew Items:
Wolf’s Bite Armor (+1 Armor of Vulnerability): +1 armor of DM’s choice that gives resistance to bludgeoning damage, gives advantage on fear saves on perception checks that involve sound and smell. However it makes one vulnerable to piercing damage. While cursed, you cannot voluntarily end your attunement to this item.
Deolchaire an Dúlra (Berserker Scythe): +1 scythe; This scythe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the scythe, feel a need within 15 feet of you at all times at all times. Whenever a hostile creature does 20 or more damage to you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the nearest enemy to you with the scythe. If there are no enemies that you can get to, you will feel compelled to attack the closest companion. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you knock out your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Barovian Bag of Beans: