How To Effectively DM In Valorant

Valorant Deathmatch Routine

Why Deathmatch over kovaaks?

So odds are you have found this routine in the voltaic valorant channel and you are wondering why you would play deathmatch over kovaaks. So, kovaaks trains your “raw aim” rather than the actual mechanics you use for aiming in games like valorant and csgo. Moreover, in tacFPS games movement and crosshair placement are MUCH more important than your raw aim. The best part about deathmatch is that it trains all the mechanics that you actually use in game. To name a few, gun mechanics, movement, crosshair placement, first bullet accuracy, awareness of enemy positions, angle isolation and proper peeking techniques. On the other hand, kovaaks trains first bullet accuracy… and that's pretty much it. One final thing to add is, if you are playing lots of deathmatch and then lets say a month later open kovaaks to play some scenarios for fun I guarantee you will beat all of your static scores easily since while dm’ing you are also training your raw aim.

Rate of Improvement

One final thing I want to cover before we get into the deathmatch routine is that this is a tacFPS game. You will not see major improvements in your mechanics in an unrealistic amount of time, especially if you are comparing yourself to professional players. I have had lots of people message me and say “I’ve been dm’ing for 2 weeks now and I’m not any better yet.” This is so beyond unreasonable. You are not going to go from diamond 1 to immortal in 3 or 4 weeks because you finally started deathmatching. That’s just not how tacFPS games work, they require a lot of grinding. The average pro player got picked up to a team in and around 8000-12000 hours. Why would your 14 hours of deathmatch lead to any form of huge improvement. Furthermore, odds are you will improve at certain things without even noticing and generally speaking you will become more mechanically consistent before you start getting better mechanically. Finally, you need to keep in mind that mechanics probably take up around 30% of a tacFPS game. Just because you have played lots of deathmatch and got better mechanically doesn’t mean that you deserve to be a higher rank. Don’t just ignore the other 70% of the game. Watching pro vods, taking notes and comparing them to your own vods is a great way to improve at positioning and knowing what duels to take. 

Basics of DeathMatch and Mechanics

First of all, this video by steel covers most of the concepts I will be talking about in this document. I highly recommend you watch this video to get a rough idea of what we are trying to improve at when we deathmatch.

Moreover, many people tend to run around in DM aimlessly not thinking about anything and expecting to improve. If you aren't actively thinking about and practicing something then what do you expect to happen when you deathmatch? You don't just magically get better because you run around and click on peoples heads. In fact dm’ing like this will probably lead to the development of bad habits and hinder you in the long run when you have to try and break them.

I have deliberately written this guide to explain as much as possible so that newer players can read it and understand what they need to do to work on isolated parts of their mechanics so for players in the higher ranks some of the explanations will be too simple for you and you can ignore them. However, I do recommend everyone to watch the steel video on aim that is hyper linked at the top of this document as he makes a lot of good points.

3 Deathmatches – Focus only on crosshair placement. 

When playing these 3 deathmatches only shoot 2 to 4 bullet bursts and then reset and take another burst. Do not allow yourself to spray in any situation while doing these 3 matches. This will help you see whether your crosshair was too low, too wide or too close to the corner whenever you take a fight. You shouldn’t be focused on getting kills, you shouldn’t be focused on winning the deathmatch. You are looking for mistakes in your crosshair placement and correcting them. One of the most common mistakes is holding your crosshair too close to a corner. If someone peeks you and you have to move your crosshair then you were holding too wide or too close to the corner.


The basic level of crosshair placement is having it at head level, however, this is only crosshair placement in its simplest form. When dming to improve crosshair placement yes it is important to focus on keeping it head level, however, there are more things you need to work on.

So you are going to want to focus on these key aspects:

  • Crosshair at head level AT ALL TIMES

  • Crosshair width from corners

(Now this may seem confusing at first but basically what this means is that you want to have your crosshair positioned based on how you think your opponent will swing you. So if you believe the opponent will wideswing then hold your crosshair further away from the corner. If you believe they will peak close to the corner (this rarely happens in val) then hold your crosshair tight to the corner.)

Here is a great video explaining the basic concepts of crosshair placement (PLEASE WATCH THIS IT IS VERY SHORT) https://www.youtube.com/watch?v=OfLgNu11EZA

  • Another part of crosshair placement is actually related to your gamesense. It is simply having your crosshair in the correct place at all times. So for example lets say you are in a 1v1 on a short on bind and the opponent is in lamps. He peeks you from lamps beside where the teleporter is but neither of you kill eachother. If he has not repeeked you within the last 5 seconds it is safe to assume he is going to peek you from right side of truck on site or is holding an angle further back in lamps. The correct crosshair placement here would be to actually move your crosshair to holding truck instead of lamps. 

This can be applied in smaller situations as well. For example on C site of haven, if an opponent peeks you from logs (the right side of the boxes in the middle of site) and then hasn't repeeked within the last 3 seconds it is safe to assume he is going to peek you from the left side of the site. A common problem people have is switching which angle they are holding mid fight whenever the opponent could not possibly be at the other angle yet.

So there you go. For the first 3 deathmatches go work on these specific parts of crosshair placement.

1 Deathmatch – First Bullet Accuracy – Deagle

For this dm you are going to want to use a sheriff and only go for headshots. No body spamming, no spamming at the head. This is the closest to kovaaks aim training as you will get in deathmatch. See enemy, move crosshair to enemies head, click. If you miss let the sheriff fully reset so that it is accurate again and then shoot again. You can tell the sheriffs accuracy has reset after it *kicks* up and then resets into a stationary position. This will improve your pistol rounds, eco rounds using sheriff AND your ability to quickly snap to heads with a rifle.

2 Deathmatches – Movement and peeking

Here we will also be trying to work on spraying. While it isn't nearly as effective as it is in csgo it is still useful in valorant so for these dm’s spray whenever you believe it is necessary. Whenever you die while you were spraying at someone, think about whether you would have been able to get the kill if you just took your time and bursted.

In these deathmatches one of the main things we are going to be focusing on is peeking angles.

So you are going to want to work on a thing called angle isolation. This is where you deliberately peek each angle one by one. Again I will use a site bind as an example to explain.

So let's say you are clearing site coming from bathrooms. First you will peek right side truck, then left side triple stack, then right side triple stack and heaven and then the cubby on the far right below heaven.

You do not want to be clearing all of these angles at once by swinging across the door of bathrooms. Instead you should peak them one at a time, stopping at each one ready to kill someone.

Great Video Explaining Angle Isolation

Another thing you are going to want to work on is your style of peeks. Practice wide swinging, jiggle peeking, short swinging and wide crouch peeking. Try to use whatever peek you think is most appropriate for the situation you are in and if you lose the duel think about if jiggling for info or whether a different style of peek would have made you win the duel.

1 Deathmatch – First Bullet Accuracy – Deagle

For this dm you are going to want to use a sheriff and only go for headshots. No body spamming, no spamming at the head. This is the closest to kovaaks aim training as you will get in deathmatch. See enemy, move crosshair to enemies head, click. If you miss let the sheriff fully reset so that it is accurate again and then shoot again. You can tell the sheriffs accuracy has reset after it *kicks* up and then resets into a stationary position. This will improve your pistol rounds, eco rounds using sheriff AND your ability to quickly snap to heads with a rifle.

 

1 Deathmatch – AWP /  EXTRA PRACTICE

If you play jett then go and work on everything you have practiced but using the operator. Don’t sit and hold angles waiting for people. Always try to be the one peeking, even in close range situations so you can practice hitting the difficult shots. Everyone can hold an angle and click mouse button one so what separates good awpers from bad ones is positioning and their ability to hit difficult shots when someone is in an unexpected place. That is what you want to train in DM

If you are not a jett player and don’t really use the awp very much then I suggest taking whatever you think you are worst at out of our 3 things we are trying to practice in dm and playing an extra one here.

Conclusion

Obviously this is only a rough guideline and the amount of dm’s can be increased or decreased depending on how much time you have, however, in my opinion this is the bare minimum amount of dm you want to be playing per day if you are seriously trying to get better. The average amount of time a pro spends in dm is 2-3 hours per day so don't expect some insane amount of improvement doing something like 3 or 4 dm’s a day in valorant.

Finally remember that consistency is very important when it comes to improving at mechanics in any game. It would be better to play 8 dm’s a day which works out at 50-60 minutes than to play dm for 4 hours one day and then not go near it for another two.

TL:DR DM Routine

3 Deathmatches – Focus only on crosshair placement. 

1 Deathmatch – First Bullet Accuracy – Deagle

2 Deathmatches – Movement and peeking

1 Deathmatch – First Bullet Accuracy – Deagle

1 Deathmatch – AWP /  EXTRA PRACTICE

Any questions can be asked in hnA discord – https://discord.io/HyperNovaAim

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