Identity V for Beginners

Identity V Beginner’s Guide by 快樂橘子

Hello everyone!  My name is 快樂橘子, and I’ve written this guide hoping to make Identity V more easily understandable for beginners.  However, instead of being gameplay/skill oriented, I’ll be focusing on the game’s basic concepts, terminology, and features that can be confusing, but are essential for beginners to learn.

CONTENTS

Persona Web

Secondary Traits

Quick Messages

Rank System

Character Knowledge/Badges

In-Game Currency

Logic Path/Essences

Alternate Game Modes

Friends and Teaming

Friendly Hunters/Suicide Matches

Guilds and Teams

Other Common Terminology

PERSONA WEB

Talent Points are unlocked through playing matches.  Doing certain things during your matches (kiting, decoding, etc.)  will help you earn different points.  The maximum you can receive is 120 for each faction.  You will use these Talent Points to unlock traits on the Persona WebThe Persona Web contains perks that will provide you with benefits when unlocked.  There are four final traits for each faction.  You may unlock a maximum of two of these total traits for each build you create.

For Survivors, these final traits are Borrowed Time, Tide Turner, Spectator, and Broken Windows.  Borrowed Time is a must-have (further explained later in “Cipher Machine Primed”).  You will choose your second final trait depending on the character you choose to play.  Rescuers, such as Mercenary, are expected to bring Tide Turner as their second trait. On the other hand, Kiters, such as Acrobat, could opt to bring Broken Windows.  Spectator is rarely used (though it can be helpful depending on who you choose to play).

For Hunters, these final traits are Detention, Insolence, Trump Card, and Confined Space.  You’ll see the vast majority of hunters bringing Detention.  Like with survivors, the second is heavily dependent on who you choose to play, as well as what your own strengths and weaknesses as a player are.  There are many videos online (such as this one) that will provide personas that are tailored to each of the characters.

As you may have picked up from the previous sentence, you should adjust your persona web to fit each character’s abilities.  You should not be using the same build for all survivors or all hunters.

SECONDARY TRAITS (HUNTER-ONLY)

As with the Persona Web, you should choose your Secondary Trait based on the hunter you are playing.  Trump Card on the Persona Web will allow you to switch your Secondary Trait once per match.  Hunters who have potentially long-ranged attacks such as Ripper may opt to use Peepers, while hunters who are weak chasers will choose Blink.

QUICK MESSAGES

When you play as Survivor, team communication is vital to your success.  Quick Messages help you communicate with your teammates with short, pre-written phrases such as “Focus on decoding!” or “The Exit Gate is open!”.  When your teammates send Quick Messages, you’ll be able to see what direction they are in using the small radar at the top left corner of your screen.

(You can see here that when Cowboy messages us saying “Follow me!”, we can tell what direction he is in because of the small indication on the radar.)

Quick Messages are customizable when you go through your Settings.  When you go to your Settings, find the Game tab, then scroll down until you see Quick Message Content.  Here, you should be able to edit which message options you will have during your matches.

RANK SYSTEM

Rank Matches are available three times a day, with two hours during each available period.  When you play Rank Matches, you will be competing for Tier Points and Character Knowledge Points.

Currently, there are 8 Tiers for each faction.  When you start out, you’ll automatically be assigned to the lowest tier, Worker Bee (Survivor) or Tarantula (Hunter).  When you play Rank Matches, you’ll earn or lose tier points depending on the outcome of the match.  These points will help you earn Stars.  Once you have a certain amount of stars, you’ll be able to move up to the next subtier.  Each tier has a certain amount of subtiers within it.  For example, a Worker Bee would need to move through three subtiers (from I-III to I-I) to get promoted to the next tier (Hound).

If a Rank Match has a Tier V player or higher, it will be called a “Legendary Match”.  This means that the survivors may choose to ban one hunter from being played and the hunter may ban one survivor from being played.  Players may not play the same character as each other.

At the beginning of each new season, all players will be demoted based on their current Tier.  Character Knowledge points will also be reduced.

CHARACTER KNOWLEDGE POINTS + BADGES

When you use a character in a Rank Match, you will earn/lose Character Knowledge Points based on the outcome of the match.  Based on these points, you will be ranked against other players who own the character.  Unlike your Tier Points, your Character Knowledge will not affect who you are matched with when playing.

Until you reach the Top 1000, you will have a percentage as opposed to an exact ranking.  The Top 100 will be displayed publicly.  Based on these rankings, Badges are awarded at the beginning of each week.  The Top 500 will receive a C Badge, the Top 300 will receive a B Badge, the Top 100 will receive an A Badge, and the Top 10 will receive an S Badge.

IN-GAME CURRENCY

Within Identity V, there are 5 different types of in-game currency.  Purple shards are called Fragments.  Fragments can be earned through login rewards, events, level up rewards, and pulling duplicate items from Essences and Memory Spheres.  These Fragments can be used in the Shop to purchase skins, accessories, and pets.

The golden puzzle pieces are called Clues.  Clues can be earned through login rewards, events, compensation, and the Logic Path.  Clues can be used to open Memory Spheres, purchase furniture and (some) rooms, and to purchase characters.

The lightbulbs are called Inspirations.  They can be earned through login rewards, events, level up rewards, and the Logic Path.  Inspirations can be used to purchase Essences and Memory Spheres, or to change your username.

The red stamps are called Echoes.  Echoes must be purchased with real money and cannot be obtained by F2P players.  Echoes can be used to purchase shop items, as well as open Essences and Memory Spheres.  Players can gift shop items to their friends using Echoes.

Spyglasses can be obtained through login rewards, daily missions, and events.  They can be used in the Event Store.

LOGIC PATH AND ESSENCES

When you play matches, you will earn points.  1000 points will earn you 1 Dice, which you can use to move forward on the Logic Path.  On the Logic Path, you will find Essences, Clues, Memory Spheres, Inspirations, Graffitis, and Skins.  You may also purchase Dice using Echoes.

Essences and Memory Spheres are RNG-based.  They contain Skins, Grafittis, Portraits, Standby Motions, and Emotes.  Each Essence will typically feature a limited S-tier skin and two A-tier skins.  When the season ends, the A-tier skins will be moved to the Memory Sphere.  This does not apply to crossover skins (Persona 5, Danganronpa, etc).  Essences can be opened with Inspirations or Echoes.  Memory Spheres can be opened with Clues or Echoes.  Rank Essences are obtained through playing Rank Matches.  Rank Essences contain one S-Tier accessory and two A-tier accessories.  They also contain portrait frames.

Essences and Memory Spheres use a pity counter.  You have the chance to get S-Tier, A-Tier, and B-Tier items before needing the pity counter.  A guaranteed S-Tier item requires 250 pulls, a guaranteed A-Tier item requires 60 pulls, and a guaranteed B-Tier item requires 10 pulls.  Upon receiving an item of that tier, even without the pity counter, the counter will be reset.

Memory Spheres have a newly implemented system that allows players to select Guaranteed First-Draw Items.  You may select one S-Tier, one A-Tier, and one B-Tier.  This means that the first item you receive of that tier will be the one you selected.  These selections can be changed, but once obtained, you may not select a new one.  This system is set to reset once a year.

ALTERNATE GAMEMODES (VIOLENT STRUGGLE)

Blackjack is played between 5 players.  Each will select one hunter and one survivor before the match begins.  Cards will be distributed, and the player with the highest number each round will be the hunter.  Hunters may force a downed survivor to draw a card from their hand.  When players reach 21, they will enter a Blackjack round.  The hunter must eliminate Blackjack before the timer runs out, or the Blackjack will win.  If there is no Blackjack in the final round, the player closest to 21 will win.  You will be eliminated if your hand exceeds 21 at the end of a round.

Tarot, also referred to as Minor Arcana, puts 8 players on the same map, with 4 on each team.  Each team will have one Knight (Hunter), one King, and two Squires.  Knights must eliminate enemy Kings, and Squires must protect their Kings.

Duo Hunters, also known as 2v8, is available at certain times each day.  2 players will play as hunters against 8 survivors.  This game mode allows you to purchase items through a phone booth, such as flare guns and perfume (Survivors) and Enhancement Pills (Hunters).

5v5, also known as Five Player Rank, is available on weekends.  You will have a team of five.  One player will be nominated to play hunter.  While they hunt the other team’s survivors, the remaining members will play against the other team’s hunter.  You must escape with more survivors than the opposing team to win.  5v5 Tiers are individual from regular Rank Tiers.

FRIENDS AND TEAMING

Friends can be added through searching for their in-game ID, adding them after matches, or through their profile.  You will be able to see when your friends are online, or when they last logged on.  You will be able to invite your available friends to Team.

You may Team with other players.  You do not have to be friended to be in the same team.  When playing Quick Matches, you have a team with a maximum of four players (including yourself).  You will be able to create teams of four in Rank Matches until you reach higher tiers.  Then, you will be limited to one teammate.  Your team may include more players when playing Custom Mode or 5v5.

FRIENDLY HUNTERS/SUICIDE TEAMS

Sometimes, hunters will choose to go “friendly”.  Friendly Hunters will give survivors wins by not eliminating any.  They will allow the ciphers to decode all five ciphers and open the gate.  Some will allow survivors to stun them.  If a hunter is friendly, they will usually signify this by finding a survivor, then spinning around rapidly and repeatedly without attacking the survivor.  Be aware that some hunters will pretend to be friendly, then eliminate the team while the survivors’s guards are down.  These hunters are called Fake Friendly Hunters.

Some survivors choose to play on Suicide Teams.  These teams will immediately find the basement, then allow the hunter to chair all of them, giving the hunter a free win.  This will typically be communicated before the match begins.

GUILDS AND TEAMS

Guilds can be created for 50 Echoes.  You may also apply to join existing Guilds.  The maximum amount of players allowed in a Guild depends on the level of the Guild.  If you are part of a Guild, you will receive a 10% Logic Point bonus when playing matches. You can also earn Personal Activity Points for your Guild.  At the end of each season, Guild members will receive Tokens, which they can use in the Guild Shop.  Teams may only have a maximum of 7 members.  During Call of the Abyss Tournaments, players will work with their teams to earn points through playing matches.

OTHER COMMON TERMINOLOGY

  • Bodyblock — Running in-between somebody else and the hunter to take a hit for them.

  • Camping — When a hunter guards a chaired survivor instead of leaving the chair and chasing somebody else.

  • Cipher Machine Primed — When the final cipher is 99% completed.  The survivor persona talent “Borrowed Time” allows players to heal 0.5 damage and gain a small speed boost when the final cipher is finished.  The strategy is to stop decoding upon reaching 99% and only finish the cipher when somebody gets hit or if the hunter gets stunned.

  • Cipher Rush — The most popular survivor strategy.  One person contains the hunter while everybody else focuses heavily on decoding.

  • Dead On Chair — When a survivor will be immediately eliminated the next time they are put on the chair.

  • Downing — When a survivor is knocked down.

  • Face-Camping — When the hunter stands right in front of the chair and doesn’t move.

  • Harasser — When survivors who are not kiting assist the kiter or rescuer.  For example, Cowboys lasso-ing teammates when the hunter picks them up.

  • IGN — In-game name.

  • Kiting — The game calls it “containing the hunter”.  When you are the target that the hunter is chasing, you are kiting.  You will use pallets, windows, and character abilities  to assist your kite.

  • Ping — The small numbers in the corner of your screen when you play that will typically read as something similar to “155ms” or “73ms”.  The higher your ping, the more your game will lag.  Anything below 100ms is considered to be good.

  • RNG — Random number generator.  Refers to game mechanics that function based on luck and randomness.

  • Rotating — When survivors constantly communicate with each other and move around to avoid the hunter entirely, making it difficult for the hunter to find a survivor to chase.

  • Slugging — When a hunter leaves a survivor to bleed out instead of chairing them.

  • Stunner — A survivor that can stun the hunter (Prospector, Enchantress, Forward, etc.)

  • Throwing — When a hunter or survivor purposely causes their side a loss (or tie) instead of a win.  For example, a survivor who purposely stands still and allows the hunter to down them instead of kiting.

  • Tight Kiting — Looping the hunter for as long as possible in a small area, and only transitioning kiting zones when forced.  Effective against hunters with abilities geared for more open areas (EX: Undead).

  • Toxic — Harassing other players in-game or promoting negative behavior.  Within the Identity V Community, this generally includes unnecessary slugging, spamming “Thank you” sarcastically, emoting at the hunter, taunting at the gate, and insulting players before and after matches.

  • Transitional Kiting — Constantly moving through different kiting zones and never staying in one area for too long.  The goal is to maintain as much distance as possible from the hunter.  Effective against hunters with abilities geared for trapping survivors (EX: Feaster).

  • Tunneling — When a hunter focuses on only one survivor and does not change targets until they have been eliminated.

  • 36/39 — Will sometimes be seen before matches.  It refers to the survivor persona web, if pictured like a clock.  3 represents Borrowed Time.  6 represents Tide Turner.  9 represents Broken Windows.  12 represents Spectator.

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