Each week you join other players online and complete a DnD quest. Quests range from low-fantasy to sci-fi. In each case we will use DnD 5E rules.
Games usually last between 3-5 hours with small breaks as necessary.
We will use Roll20 for character sheets and maps, and Discord for voice chat
You can totally drink at home while you're doing this. There's no rule against that.
What You Need to Do
Decide which session you would like to join from the list below and message me letting me know you’ll be there. You can join one or all of them, but please keep appointments.
Create or select a character and set it up on Roll20. This is the hardest bit. Use the guides and ask me for help at any time!
Play the game with your mates!
Click the link for a short description of each quest. When you message me I’ll add your information to the roster for the week.
Session 1: The Merchants Crypt (29/3/2020: Sunday at 5pm)
Session 2: The Rod of Tribellius (9/4/2020: Thursday at 5pm)
Session 3: The Mercenary Shrine (16/4/2020: Thursday at 5pm)
Session 4: Heart of the Dwarves (24/4/2020: Friday at 6pm)
Session 1: The Merchants Crypt
A wealthy merchant has died, his remains interred in a cemetary crypt in the middle of a medieval town. Much wealth was found missing after his demise, and rumours began to circulate; had the merchant taken his gold to the grave with him? Grave robbers set out but returned as undead hungry for human flesh, killing several townspeople. Plant life above the crypt has begun to wither and animals steer clear of it. You are tasked with venturing to the crypt and locating the source of the necromantic energies.
Session 2: The Rod of Tribellius
Daves Requisition Department has found evidence of a powerful magical artifact, the Rod of Tribellius, on a jungle world overrun by fearsome reptilian predators. The squad must venture to an underground temple built by an unknown race millennia ago and fight through its formidable magical defenses to obtain the rod.
Session 3: The Mercenary Shrine
During the Great War the border town known as Spear Malice was hit hard. Caught within the blast radius of a nuke, most buildings came toppling down. A century later Malice is a truly ramshackle place where the Divine Spear Tribe holds sway, led by Warlock King, John One-Eye. Here the Mercenary Shrine stands; a circular silo on four pillars, unharmed by the blast that destroyed the rest of the town. Its halls have not yet been breached, and a wealth of technological treasure awaits, ripe for plunder by the benevolent forces of Dave! But there are others who crave this treasure; others that will do anything to claim it.
Session 4: Heart of the Dwarves
Deep within Mt. Burundushar lie the Ancient Mithril Mines of Gabilgathol. Abandoned by the Dwarves in an age long past, it is rumored that the fabled Heart of the Dwarves, still remains hidden there. Dismissed by the locals as legend, strange occurrences have caused some of the old-timers to insist that the Heart is indeed the culprit.
The Character Vault lets you save characters you’ve played and transfer them to a different game (for instance if you play with a different DM)