Journey rules

Weather D12

Spring

12.Stormy

11.Heavy rains

10.Heavy rains

9.Rainy

8.Rainy

7.Soft rains

6.Soft rains

5.Windy

4.Sunny

3.Sunny

2.Sunny

1.Sunny

Summer

12.Stormy

11.Heavy rains

10.Soft rains

9.Windy

8.Sunny

7.Sunny

6.Sunny

5.Sunny

4.Hot

3.Hot

2.Extr.hot/Drought

1.Extr.hot/Drought

Autumn

12.Stormy

11.Heavy rains

10.Heavy rains

9.Rainy

8.Soft rains

7.Soft rains

6.Cloudiness

5.Cloudiness

4.Windy

3.Windy

2.Sunny

1.Sunny

Winter

12.Blizzard

11.Snowstorm

10.Snowy

9.Heavy rains

8.Rainy

7.Soft rains

6.Foggy

5.Cloudiness

4.Cloudiness

3.Windy

2.Windy

1.Sunny

Hunting preys D12

Spring

12.Grizzly bear

11.Deers

10.Deers

9.Wild boars

8.Weasels

7.Foxes

6.Rabbits

5.Rabbits

4.Birds

3.No preys

2.Pack of wolves

1.Pack of wolves

Summer

12.Grizzly bear

11.Deers

10.Deers

9.Wild boars

8.Wild boars

7.Weasels

6.Rabbits

5.Rabbits

4.Birds

3.Squirrels

2.Rats

1.Pack of wolves

Autumn

12.Grizzly bear

11.Deers

10.Deers

9.Wild boars

8.Wild boars

7.Foxes

6.Rabbits

5.Rabbits

4.Birds

3.No preys

2.Pack of wolves

1.Pack of wolves

Winter

12.Elks

11.Deers

10.Wild boars

9.Foxes

8.Weasels

7.Rabbits

6.Birds

5.Squirrels

4.No preys

3.No preys

2.Pack of wolves

1.Hungry wolves

Journey & resources

Vegetation

12.Poisonous plants

11.Fruit trees

10.Berries

9.Tall trees

8.Woods

7.Low Trees

6.Grasslands

5.Fields

4.Tundra

3.Steppes

2.Nothing

1.Brambles

Resources 12.Precious Stone +

11.Metal Rocks +

10.Metal Rocks +

9.Clean water +

8.Woods +

7.Hunting place +

6.Good pastures +

5.Fertile fields +

4.Fields +

3.Herbs +

2.Rocks

1.Nothing

Journey rules

A hex has a length of 20km.

You can cross 2 hexes (40km) by foot in 2/3 of a day and rest at least 1/3.

You can cross 3 hexes (60km) by horse in 2/3 of a day and rest at least 1/3.

Exploring one full hex takes 1/3 of a day.

Hard terrain like mountains and rivers take +1/3 of a day to explore or cross.

CC BY: Aitor Burillo aitorburillo@outlook.com

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