Jungle-Book, an in-depth guide about macro plays for beginners

The Jungle-book
An in-depth guide about macro plays for beginners
New/edited content 
Missing/unfinished content
Existing/older c
me not from this country
Table of Content
-1. Updates

  1. Introduction

------ 0.1. Blurb
------ 0.2. Acknowledgment
------ 0.3. Introducing myself

  1. Mindset and setup – a guide for global behaviour in League
  2. Preparations – kept general, not season based

------ 2.0. League knowledge
------ 2.1. Champion pool
------ 2.2. Masteries
------ 2.3. Get a recording program

  1. Right into the game:

------ 3.0. The Job of the Jungler
------------- 3.0.0. Playstyle info
------------- 3.0.1. Reactive playstyle
------------- 3.0.2. Proactive playstyle
------------- 3.0.3. „Utility“ (supportive) playstyle
------------- 3.0.4. Difference between tank and damage dealer
------ 3.1. The start
------ 3.2.  The future: planning the game
------ 3.3. The Minimap
------------- 3.3.1. Keeping track
------------- 3.3.2. Warding
------------- 3.3.3. Locations and meanings
------ 3.4. Clearing camps
------------- 3.4.1. Efficient paths
------------- 3.4.2. Damage control/using abilities
------------- 3.4.3. Kiting
------------- 3.4.4. Smiting
------ 3.5. Ganking
------------- 3.5.1. When to gank and when not to gank
--------------------- Even a successful looking gank can be fatal
--------------------- Indicators
--------------------- I ganked, so now what?
------------- 3.5.2. Comparing strengths
--------------------- Feeding lanes
------------- 3.5.3. Counter ganking
--------------------- Getting counter ganked
--------------------- Predicting ganks and how to handle them
------ 3.6. Counterjungling/Invading
------ 3.7. Objectives
------ 3.8. Controlling the Jungle
------------- 3.8.1. Let's talk about pressure...

  1. Recapping games

------ 4.1. Dealing with a loss
------ 4.2. Dealing with a win
------ 4.3. Watch replays!

  1. Avoiding autopilot
  2. Final words
  3. Readers feedback


  1. Introduction

0.1. Blurb
0.2. Acknowledgement
0.3. Introducing myself
Hello dear reader, thank you for reading!

My name is Moritz Rauer. I was born on the 11th of June in 1995 in Dortmund, Germany. Since I was a kid I have always been fascinated about gaming. When I was 5 years old, I already played Pokemon on my Gameboy and Tobac on the PlayStation 1. This pretty much developed over the years and I got more and more into gaming. When I was 8-9 years old, i always went to the next „Internet-Cafe“ (a place where you can rent computers/hour with internet access to play games or surf the internet) to play Warcraft 3, which i sucked at but had fun. When i ran out of pocket money i played on a Playstation 2 and Gamecube i had at home, mostly „Super Smash Bros“ on GameCube and Tony Hawk/Spongebob games on the Playstation 2. My favourite games were “Kingdom Hearts” for the PS2 and “The Legend of Zelda - The Windwaker” for the Gamecube. At the age of 10 i started playing PC games on my dad's computer, which was mostly Warcraft 3 and browsergames. I played so much, that he decided to give me my own computer at the age of 12, this is where it all started.
I always have been that guy who really focuses on one game and wanted to know every secrets, tricks, bugs, methods, glitches and more. When I was playing a game, i was focusing my whole attention on it and pretty much forgot my surroundings for it.   
Beginning with the game „Combat Arms“ - i played regularly until 2011 and now-or-then until today – i achieved playing on a high level, played for the best national and international clans („Duke Gaming“, „Team ArxN“, „GermanDeltaSquad“, ...) and was selected for the Nations Cup in 2016 for „Team Germany“ which was canceled due to management issues by the organising admin team.
Around the beginning of Season 2 I started League of Legends because of an old friend of me. I pretty much spammed bot games every time I did not play with my friends, because all the time I played DOTA in Warcraft 3 I was pretty bad and was the guy feeding/getting flamed, so I was pretty unconscious when it came to Moba. I think I had like 10 normal-game wins when I reached level 30.
Anyway, because I was pretty slow, I started playing ranked games because I didn't really  think it's something different at the end of Season 2 and didn't even play enough games to get an icon, but after 8 games I went 1-7 and it already showed the bronze icon on my player profile. In Season 3 then I started at the beginning of the Season and got placed Bronze 5, but never acted like it was someone else’s fault but mine. So i got myself up, learned the jungle and heavily mained Fiddlesticks and Lee Sin and managed to play me to Gold 1 but didn't even put much time that season into ranked.
Season 4 then, when I took league more serious, I managed to peak at Diamond 3 in Promos and finished at Diamond 4.
Season 5 and 6 then were pretty much learning seasons. I did not really focus on achieving a higher elo but rather on expanding my knowledge about champions, picks, itemization, other lanes (top lane costed me so much elo, it was a horrible time learning it) and general knowledge, which put me into Diamond 5 in Season 5 and Platinum 1 in Season 6. Up to the end of Season 6 i had about 7500+ in game hours summed up on all of my accounts, with my main account having around 4000 hours played.
Now, in  Season 7, I decided to write about what I learned about the jungle because i felt that there weren't any good guides to sum up what's good to know and what’s unnecessary.
Currently I am working as an editor for “Team Expert”. I do twitter coverage for them and write articles. I also produce music, mostly Hip Hop-Instrumentals/Beats and some uncategorized electronic music. For guys who are interested to check out my music: i put down social media links in the end of this book. You most likely will not find my main ID’s of League of Legends, since i name changed it and named my smurf “qLipZ”.
This guide is especially for beginners, which means there are much more  topics to write about when going into a more professional surrounding. So use this book as the Jungle-ABC.
I need to mention that everything written in this book is used at the same time. Nothing of this should be left out or let down in any game.

  1. Mindset and setup

The first thing to do, before even thinking about starting league, is to get a free mind.
When you are doing something in your life you should always remember: everything you do can only be as good as you manage it to be which means, your product can be directly related to you. Same thing with league: when playing league of legends you always need to think that everything that happened can be directly related to the plays you made.
Human beings tend to project their faults onto other people so they don't have to deal with it. You have to overcome that kind of mindset- not just in league but in everyday life. The right mindset is 90% of your ability to win or lose the game. Just imagine following scenario:
You are in school preparing for an exam next tuesday.
Mindset 1: You know you are going to fail the exam because your teacher didn't pass around the worksheets for the exam but only named the topic it's -going to be about. Therefore it's your teacher’s fault. You only learn what he passed around and if he is asking for the material he forgot to pass around, you will accuse him for not doing it.
Mindset 2: Your teacher forgot to pass around worksheets fitting the exam, but you understand your teacher is just a human being and is doing faults now or then, too. You will look in the internet/books or any material you have to fill the missing knowledge and try as hard as you can to pass the exam. And if you fail the exam, you still learned something.
The mindset of most people, even if they don't recognize it, is relatable to the mindset 1. But this won't lead you anywhere. If you really want to achieve something, you need to get down for it and learn! You can't just spam Intro Bot games and then believe that because you „REKT DEM ENEMIES GG“ you are a god and win vs anyone.
People also tend to relate their skill to the environment in which they play. For example if you are playing in Gold 4 and all your friends are Bronze and Silver, you most likely think you are the best because you haven't lost a 1v1 yet, can carry every game playing with them and are generally mechanically better thaen the enemies. But if you are a Gold 4 and all of your friends are Diamond and Master, you look like garbage next to them. So start thinking outside the box! There are more players out there than your four real life friends. There is always something to learn, even if you are the „best“ in your clique.
Be nice to people! People will treat you the way you treated them. The anonymity of the internet sometimes lets us forget that there is another human being on the other sidte of the computer. Every game you flamed a person or accused her for losing a game is a lost game, not because you are potentially losing but because you are searching faults in other players even when you still weren't able to fix all of yours.
Do not take the elo system too serious. Forget about the divisions and points, it just doesn't exist. Forget about promos or dropping down a division. All that matters in the end is the W/L ratio. Because when you are in a promo and you think something like „I definitely need to win this game because it's my promos“ you will play different and won't try risky plays which could be rewarded normally. Also, there is no difference between Silver 2 and Gold 4, Gold 3 and Platinum 5, Platinum 1 and Diamond 4. The only barriers existing between those Elos is your mind. Yes, the players get better and better when you climb the ladder, but the point where you can't climb anymore is the point where you arrived in the elo you belong to with the mindset, playstyle and knowledge you have at the moment. This can be changed by learning and getting better! Behave like every league of legends game is an exam. It deals with the knowledge about the matchup, how much damage you c)an deal and take, where the enemy jungler is and how to play out the given matchup. Because it is! You need to apply your knowledge you build up the previous games in the new game every time.
Be an optimist! Not every game can be won but every game has learning opportunities. When you are 15 minutes into the game and its 0-20 for your enemies you still should keep trying and playing because it's still not over and they may be finishing around the 30th minute mark. This means you just wasted a minimum of 15 minutes in playtime which is 50% of the game! In this 15 minute you could've learned new mechanics, learned something about damage control or useful rotations when behind. All of this can be more useful than just standing around in your base and waiting for your enemies to „End it please this midlaner is giving me cancer shit next time i see a Yasuo player i will instantly dodge they took enough elo from me“ it is just unfair for anyone in this game, unless your team decided to open.
Do not play when you are tired or after you have just eaten. Being tired means you will be unable to focus on what is happening in the game. You should not play when you are not able to play to your fullest potential. And playing when you have just eaten is bad because you are more likely to be in a kind of relaxed state of mind. It's hard to describe. Just take APDO’s statement where he said that he never plays directly after eating as a pro aspect.
Last but not least: DO NOT PLAY TO WIN GAMES! To learn jungle and other roles, you need to push yourself. You need to feel your limits by making mistakes. If you don't do this, you will never be able to know what you are capable of.
To play league you also need a good setup. It doesn't need to be super expensive ,but you need to be able to trust your hardware. Use a decent internet connection (5-40ms) and play with enough FPS to be able to play lag free (100FPS when nothing is happening should be good).
You will need a mouse and a keyboard which work properly and do their job. Those could be a low priced no-name bundled setup or a 500€ super expensive high quality setup. It doesn't matter as long as you are able to play with it nicely. Just avoid wireless mice and keyboards because they have a higher input lag and could run out of battery.
You might also need some sort of speakers or headphones/ a headset to listen to pings, teleports, flashes, animations of spells and so on.
Relating to people who work: your office is your place where you work. Your gaming area is the place where you play! Do not eat there to save time or do anything else there unless your gaming area is combined with your office. Keep your place clean and ensure everything is working before heading up to open league.

  1. Preparations

You have your mindset and setup ready. The next thing you need to know is what is needed for champ select, loading screen and the game!
2.0. League knowledge (repeating)
Because knowledge about League of Legends is pretty hard to achieve by just reading facts, the best way is to just play. Learning by making mistakes and reproducing without making the same mistakes is the only way to get better on your own, unless you have a reliable coach who guides you through the game (I am offering coaching sessions).
Here is a list of things I can help you with, but this is only a small list of the things you are needed know. Since talking about everything you need to know in a single video, I’ll make a new video series called “#KnowLeague” summing up 5 facts per video to improve your knowledge and gameplay. They will be released every wednesday, so the first episode will be released tomorrow! These videos will contain:
- Techniques pros and high elo players use
- Useful mechanics
- Weak spots of champions
- Damage takeable and doable
- When to burn summoners and when not
- When to take kills and when not
- When to push in the lane with your laners and when not to
- When to take objectives and when not to
I am no longer making those videos. The old videos are still online, but the channel is now used for music production.
If you are interested in seeing those videos, here is my youtube channel:
Talking about them as general as possible.
- Timing summoners to know when the enemy is in disadvantage. No flash on enemies without many escapes like Twisted Fate can be insanely good, since a 2v1 situation nearly always results into a kill then.
- Count CS of laners to know what they might recall on before they disappear in the fog of war
- Clearing the Raptors on level one and passing 2 of the small raptors to one of your laners results on you still being level one but close to level two. On level one you get more XP from your camps because you are a level behind the camps and clearing the gromp afterwards results in a big XP advantage (works in Season 8)
- Most junglers tend to gank the lane next to the buff they started: at 7:20, because the camp usually is cleared around the 1:55 minute mark it respawns at 6:55, they will start to kill it around 7 minutes and directly go to the lane next to it.
Though telling you these facts all along, actively deciding what to do next in a game is the biggest problem you are going to face and the easiest to learn when you have the right mindset about the game. League of Legends is 3D Chess. If you know the rules and openings, reaching a high level is nearer than you think. But decisionmaking will be discussed later.
2.1. Champion pool
The pool of God and S Tier champions is different each patch, but you don’t have to worry about this for now.. When you first start to jungle, as you should do it on every lane, you should select a fixed champion pool with easy to play champions. Good junglers for this depend on the current season and how the camps behave, because as you can see in the season 6 to 7 change, jungle camps have grown in size so aoe (area effects) clear junglers are better here, but junglers with good basic sustain are always good. You should always try to play the champions from your champion pool and don't overestimate yourself because you won some games, change to champions they have never played before but think they win.
When playing jungle, you need to learn champions step by step! In LoL there are 2 types of skill mechanics: the macro skill and the micro skill. The macro skill shows how good you are at decision-making and the micro skill shows your understanding of the champion you play in terms of using abilities, resetting auto attacks, canceling animations and everything around this. So, when learning how to play jungle, you should take champions who are easy to pilot so that you can focus on the actual jungling more than on your champion. Before you are writing a summary of a book or a text you should first of all be able to write in general, right?
So, if you start playing jungle, focus on following champions:
Amumu, Udyr and Warwick.
All of them do not cost much (Blue Essence) when afforded, have easily accessible rune pages and  do not have difficult to manage spells. Stick to those champions for about 100 games. Then, step by step, add a champion to this pool. But avoid champions like Ivern, Lee Sin or Elise since the information needed to play those is too high.  
The difference between good and bad junglers are huge and when it comes to high elo play only the slightest bad decisions can be fatal for the game. So before getting better at specific champions you should be getting better at decision making. Since i stopped playing before the new season started, I’m not introduced to the new masteries
2.2. Masteries (outdated)
Since i stopped playing before the new season started I’m not introduced to the new masteries. Learning how to create masteries is simple though: you just ask yourself “what am i wanting to do with my champion and what abilities does he have?”. You then select the most fitting masteries for your champion.
For anyone looking for perfect masteries should check LS’s video of the new masteries for every champ. LS has insanely good knowledge throughout the whole game and knows what he is talking about. He calculated these runes together with other pro players and therefore this video is a solid base if you just want to copy paste.
2.3. Settings/Recording program/things to know
Normally use Quickcast, because of 2 reasons:

  1. People who play since a long time don’t need the extra confirmation, they’ll use the spell when they are asked to do it.
  2. It gives a lower global cooldown. When using quickcast, the cooldown of the spell you are using is “the Spell cd+server latency+input lag”. So basically when your spell you are using has 7 seconds ability cooldown, it has 7 seconds + 0.05 server latency + 0.05 input lag (numbers are just an example and are different from computer to computer) so the cooldown of your spell is 7.1 seconds. When playing with normal cast, you have those 7.1 seconds from the cooldowns mentioned before and you also got the time between pressing the spell key and left click. Means: 7.1 seconds + 0.05 seconds. So the cooldown is higher when using normal cast, by the time you are clicking. These small cooldowns seem to be irrelevant, but once they sum up and reach the cooldown of the spell which is 7/0.15 = approx 46,6 for normal cast and for quickcast 7/0.1 = 70, means you casting ~47 spells means you lost one spell with normal cast and you casting 70 spells with quickcast losing one spell. This means you reach the lost spell 1.48 times faster with normal cast!

Using Shift+Ability-key for Self-Cast is very important in my opinion. Binding selfcast to a key gives you the ability to move your mouse more freely, because you don’t need to put your mouse over your champion for some spells and can focus more on hovering over enemy champions, dodging and minions.
Ctrl+Ability-key is used in the standard settings for leveling up spells. This shouldn’t be switched.
Alt for normal cast to hit spells like Veigar-E and so on.
Same settings are used for the Item keys.
F Keys for camera control and space to focus.
S for standing, A for auto-attack command,
No shadows,
hide eye candy,
144 fps capped and performance setup
The best ways to recap games is to watch a replay of the plays you made. This can be done in 2 ways:
- Watching a neutral replay like op.gg replay files to have a view over the whole map
- Egocentric replays so you see what you have focussed on at which moment and to understand the faults of your movements.
To get the “neutral replay” you can just go onto op.gg and click “live-game” when you are in a game you want to record. You should record as many games as possible on this page since it doesn’t need to be downloaded and last for a pretty long time on this page. Other pages can definitely
 be used aswell, but I’m just used to the organization of op.gg that’s why I show it as an example here. To watch the replay you need a device with lol installed though since this kind of replay directly starts the spectator-mode of league of legends via a .bat file.
To get the “egocentric replay” you need to record your game via screen recording directly when you play. In my opinion this kind of replay is the better one to learn and get better, because it directly shows your kind of playstyle with camera movement, mouse movement and reactions to hectic, urgent situations.
You can get those replays by just downloading fraps, obs or any other screen recording program, select the main screen you are playing league of legends on to record and just start a game! Also a pro tip about this is, that you can watch your replays on your tablet mobile phone e.g. and don’t need to have lol installed on the device you are looking your replays on since it is a .mov, .flv or .mp4 file and not a .bat file like the op.gg or other pages replays.

  1. Into the game! + Champion Select

All preparations done?
3.0. The job of the jungler
To know what the job of a jungler is, you first need to understand what the goal of league of legends is and how you are getting there and from there on roll backwards until you find yourself in the jungler role:
Finish enemy nexus
(You need towers for that)
Kill base towers
(You need to be ahead to get into killing the nexus turrets)
Get kills/items or force enemies into a bad spot
(achieved by having a bigger gold income than the enemy)
Look for good ganks to push turrets/get objectives
(by out-rotating and knowing where to gank at which time)
Clear first camps
(to get the first levels)
Set up your jungle path
(So you know what you are going to do)
Know your enemies
This is really rough and quite superficial but it explains the thoughts in a simple way. Setting up your jungle paths, looking for ganks, getting objectives or clearing camps definitely are going to happen more often than killing the enemy nexus. This short summing up is basically focusing on winning the game without any negative factors like inting lanes. I'll now talk about each of these subjects on their own even though they belong all together:

  1. Know your enemies

When going into the game you are playing, needlessly to say, with 4 other players in your team and 5 other players in the enemy team. By knowing what they usually play, what runes they are running or if they are off role (not playing their main role), you can tell which lanes are good to gank and which are not.
Let's make an example (our base is in the southwest):
Your team Enemy team
Darius (Top) Pantheon(Top)
Kha'Zix (Jungle - You) Rek'Sai(Jungle)
Orianna (Mid) Zed (Mid)
Caitlyn (ADC) Kog'Maw(ADC)
Nami (Support) Soraka(Support)
looking up the op.gg of your live-game you get following stats (champion specific):
Darius: 8 wins 11 loss, normally plays mid lane
Orianna: 160 wins 89 loss on 309 total ranked games
Caitlyn: 15 wins 14 loss, average KDA of 3.15, ADC main
Nami: 27 wins 21 loss, support main
Pantheon: 260 wins 181 loss, on 493 ranked games total.
Rek'Sai: 15 wins 11 loss, usually plays Kha'Zix
Zed: 2 wins 5 loss, usually plays ADC, 9 deaths average on Zed
Kog'Maw: 10 wins 10 loss, average kda 2.18
Soraka: 29 wins 17 loss, is running HP and regen runes
Judging this you can already exclude toplane from ganking in any kind of way, only if Pantheon is super low HP what will never happen on this lane. Because Pantheon is only playing Pantheon and has a very good winrate, Darius playing Darius and doesn't really know what he is doing. You can see that this lane is going to feed no matter what you do. The enemy jungler most likely tries to get Pantheon fed here.
Checking midlane: the opposite is the case here. Zed has a very bad KDA on low games played and basically doesn’t know what he is doing either. By seeing he has 9 deaths average on this champion you know that this person is tending to feed, playing for fun or is autofilled. Orianna is only playing Orianna and can put a lead for her into a very bad spot for the enemies. So: you should focus on camping this lane
Botlane: Judging the matchup synergy with Caitlyn and Nami being pretty good, but Kog'Maw and Soraka having fine sustain, this lane should be pretty balanced until one of the junglers makes a play there. Rek'Sai has a hard time here because Kog'Maw and Soraka are pretty bad to have an aggressive fight with, but you should be fine because Nami and Caitlyn can fight very good.
Last but not least: Rek'Sai. He might not be god on his champion, but he definitely knows how to fight against Kha'Zix because he is playing this champion very often. You should look to avoid 1v1's and get vision up his jungle because 2v2's can get pretty bad, too. If you do this you should be fine.
So: Just by looking up the op.gg, comparing the stats of the laners, comparing their advantages and disadvantages you can create a mental path in your head what you are willing to do:
Gank early bot so you can get get it ahead. After that look to make plays around mid and bot and if it enables a drake, do it. But focus on the turrets first (as long as it is no insanely good drake). When bot and mid is fed, they are able to resist the fed Pantheon.

  1. Setting up your jungle

The biggest problem about good junglers, but not only junglers because this needs to do every role, is to acknowledge that the game starts before 00:00 and not at 1:30. So you already know from step 1 what you are going to do in this game. Because most junglers start for a Buff-Camp- Buff-Gank rotation you can already tell Darius in the chat that Rek'Sai will be probably come top around the 3rd minute and you won't be there, but should also tell botlane that they should try not to push because you want to come there very early.
To know where the enemy jungler starts is always very good.

  1. Clearing your first camps

Because you want to go bot on lvl 3 you should start at the topside and let Darius leash your buff. From there you go to the wolves and from there to the second buff. If you see a good gank on bot lane (Indicators in another Chapter) you directly go there and focus Soraka since she could heal Kog'Maw if u focus him and Soraka went for Health runes which makes her pretty squishy in terms of armor. In the best case you are getting a double kill here with all of their summoners burned. After that you help botlane push out so they can go base to shop for new items but don't take any farm and avoid taking XP. Just hit the minions so that your lane is able to push the wave into the enemy tower so the enemy loses these XP and gold from this wave. In the meantime Rek'Sai should’ve been top. By pressing TAB and counting his CS you can calculate which camps he has done.
Here is how many creeps every camp gives (Season 7, outdated by now):
Golems: 10
Redbuff: 1
Raptors: 6
Wolves: 3
Bluebuff: 1
Gromp: 1
Scuttle Crab: 1
You see Rek'Sai getting a kill on top and he only has his red buff while his creep score is telling 19. By seeing this you can tell that he started Red (+1), went to Raptors (+6) and then to Golems (+10). The other 2 CS should’ve been executed while he was ganking top lane since he took the same time to gank as you did and Rek'Sai’s clearspeed is comparable to Kha'Zix. What can you do with this? You already pushed out bottom lane and you are looking for a new camp to execute to finally get mid. Because Rek'Sai is still top and has no blue you can directly go into their jungle and take his blue and maybe even the gromp (depends if your bottom lane decides to stay or not).
If Rek'Sai has (most likely) 5+ CS and a doublebuff, he most likely did Blue->Wolves->Red->Top so you could invade his jungle and take gromp only. But this is just an example to show you how a jungler should think.  

  1. Look for good ganks to push turrets/get objectives

Indicators for ganking opportunities can be seen in another chapter. But basically you need to know, that killing enemies or harassing them until they need to go base doesn't only give your laner the chance to get more gold than the enemy. Forcing a laner to base means: a current instability on the map in terms of pressure (unless it's a player who runs teleport and the spell is available), leaking XP cause minions can be killed by turret, new paths enabled and much more. Just think about getting a turret as a new hidden passive ability for your champion. For example when playing Lee Sin, you basically have "invading bottom side jungle is easier" and "botlane is able to push mid turret or get a dragon". The passives you are getting depend on the matchup and on your knowledge about champion's ability to do things. So sometimes (for example in a matchup where a 5-0 Kennen plays vs Nasus, you go top to kill Kennen and even have enough time to break down Kennen's turret, but he is able to freeze on his half and basically make Nasus useless because he just gets killed and there is no tower to fall back on since it's too far away) can be fatal because your laner doesn't really get anything from it but gold. Always remember:
Playing jungle is mostly not about getting you ahead but getting your laners ahead.

  1. Get kills/items or force enemies into a bad spot

Getting kills/items/objectives/turrets is a rational occurrence when you play out the Step 4. Though, you need to know when to recall to buy, when to push which turret and when not to since you can loose more then you win by pushing an objective at a wrong time. But this will be discussed in the Chapter 3 (3.2 and 3.3.3 especially).

  1. Kill base towers/7. Finish the enemy nexus

Nothing to be added.
3.0.0 Playstyle info
With different junglers, matchups and skills there are different types of playstyles. All playstyles are blending into each other and multiple play styles can be used in a single game as well. Don’t take this as gospel, this is only for new players.
3.0.1. Reactive playstyle
On the one hand side we have the passive or the reactive playstyle. This playstyle is usually done in a matchup, where you are not able to build a relevant amount of pressure and force the enemy jungler to react to what you do. You basically just passively clear camps and track the enemy jungler, making him less scary to your laners. Most likely in the reactive playstyle the jungler isn’t trying to set up ganks on their own, but react to the ganks of the enemy jungler with a counter gank.
Reactive playstyle is not really about bringing your laners ahead, but pushing them through early game and don’t let them fall behind so you can stomp the midgame with them.  
3.0.2. Proactive playstyle
On the other hand there is the proactive playstyle. People often misunderstand the proactive playstyle as an aggressive playstyle. Well, the proactive playstyle is definitely more aggressive than reactive, but aggressiveness means tending to take more risks for rewards.
Playing proactive just means, that you plan to gank lanes on your own, because you do not mind 2v2 situations. You keep track of the enemy jungler aswell, but you really try to bring your laners ahead by actively ganking and looking for plays.
3.0.3. Utility playstyle
Adding we also have the utility playstyle. New players should stay away from this kind of playstyle as a main playstyle, but I wanted to include it in here so you know what you could be up against. The utility playstyle is very rarely seen, because it really depends on the played champion. Not every champion is able to use the utility playstyle efficiently, but champions like Nunu and Shaco can use it.
The utility playstyle basically kind of ignores your laners and focuses on bringing the enemy jungler behind. You focus on stealing gold and XP from the enemy jungler while also being a huge threat to certain objectives. This basically works by tracking the enemy jungler and when you see him, for example ganking top while his bottom jungle is full, you clear the whole bottom jungle and deny him the rewards for it.
Utility playstyle is very early-game reliant. Most early game junglers tend to invade after the first camp.
Ivern really reinvented this kind of playstyle, but he is too hard to describe for new jungle players and will  therefore be discussed in another video on my youtube channel.
3.0.4. Difference: Tank/Damage-dealer
3.1. The start
You just queued up, found a game and are placed into champ select. You got the role you want to play (jungle) and have your champion pool set up. How do you act in champion select now?
First of all: follow the rules of the mindset. There are other players in your team and you are not the boss. Your toplaner who wants to pick Veigar will not change his pick if u tell him that he is a “stupid garbage ass toplaner not again can someone dodge please”.
If you need to ban a champion: stick to the patches most op Champions. Every patch has broken champions. If you are not afraid of any of those, ban picks like Garen, Amumu or Pantheon since they are Skill-counter picks (means you can be as good as you want, Garen just silences you, Amumu just stuns you and Pantheon just needs to use his W Q which are onclick). Especially in low MMR this can be pretty successful.
You don’t need to worry about “strong champions”. Most insanely strong champions have such a high skillcap that no one in your elo can play those champions.
Even if you find a game and not get the role you wanted: be friendly! Always have a backup plan. Your teammates have nothing to do with you not getting the role you wanted and all you can do is ask them if they want to swap. If they don’t, you need to deal with that. Always have 2-3 Champions you can play on other lanes as well and stick to them.
3.2. The future: planning the game
When spectating pro players or watching high elo VODs, you can’t always see what the player is going to do throughout the game when you don’t know what to do on your own since the planning of the game is internal to the player of the champion.
To plan the game you need to know what the champions in the game are going to do on each lane and how the enemy jungler behaves according to these lanes.
3.3. Minimap
This little thing on your screen, usually placed on the bottom right side if you haven't switched it to the other side is the most powerful tool in league of legends. Use it wisely.
3.3.1. Keeping track
3.3.2. Warding
Though this topic will change over seasons because of wards available in shops and map changes being made, some ward-spots are viable since 1959 and will be viable for ages. I will not give you specific spots, in which you can safely ward and always get information about the enemy, but I can describe you the perfect spots so you can definitely tell yourself, where the wards should be set:
Your wards should…
...give you information about where your enemy is, especially the enemy jungler to have a clue which camps or ganks he is going to do next
...be able to track the enemy jungler early enough to avoid ganks (directly warding the sidebush of midlane is often too late, if we are out of early game stages)
...be used to checking dangerous bushes before stepping into them if you are behind.
...not directly be set on top of a pink ward, as long as you are not using it to contest this pink ward. This gives the enemy the knowledge about your set ward and therefore he can avoid it or even mindgame you by walking over the ward in a specific direction, but really aiming for another direction.
...be used to get vision over buffs/dragon/baron.
...to do much more things. To really learn the best wards you just need to play the game and keep track where the enemy jungler walks along since different players take different routes and not every “good spot” ward is a good ward vs every player.
3.3.3. Locations and meanings
The position you are having on the map is telling much about your pressure – but this can be also applied to the enemy jungler or laners!
The key-idea you need to know:
When you are in your top-side jungle, you are dominant on top lane, mid lane and Herald/Baron. But for this pressure you are giving up the bottom lane dominance and the dragon.
When you are in you bottom side jungle you are having pressure onto mid lane, bot lane and dragon, though you are losing the pressure on top lane and baron.
When ganking a lane you basically lose pressure in all other lanes and parts of your jungle, except the camps and buffs around it. That means that the nearest camp next to you + the objective is still under your power. Usually these are red buff/blue buff and Golems/Gromp when you are ganking top or bottom lane, and raptors/wolves when you are ganking mid lane.
These rules do not apply to a few champions:
- Rek‘Sai when he has his ultimate ready, since he can gank top and then just ult to one of his tunnels in his bottom side jungle (global map presence)
- Pantheon with ultimate, same as Rek‘Sai but with a limited range. He isn‘t forced to port to anything and can just jump which makes him a great objective-stealer (high dmg on ultimate lvl 11+)
- Tahm Kench, he even has the opportunity to bring the laner he ganked with him to make this a funny orgy
- Shen, when he is viable in the jungle (ultimate)
- Shyvana, because of her fast movement speed and ability to just clear the opposite objective
- Twisted Fate, if he will be viable one day his ultimate gives him good pressure
- Nocturne in some cases because of his Ult
- Aurelion Sol because of his E
3.4. Clearing camps
Killing camps literally means gold income. When you are planning your routes and making decision where to go next, you always need to remember: ”If I am ganking X-lane now, are we guaranteed to get a kill? Do we get summoners and is my laner able to use this as a snowball opportunity? Does the enemy jungler steal camps on the opposite side then? If so, am I able to take his on the other side?“
When for example you need to decide between killing Golems and ganking top side jungle, you need to compare the gold value out of it. If you kill golems, you get 170 gold. But if you gank top, you have a x-% chance to get x-Gold. Is this chance worth it? Is your toplaner able to apply this gold into a advantage? Also remember: when you zone out the enemy on a lane due to a gank he loses XP. Losing XP means getting behind in level and getting behind in level means an instability on the lane which results into a benefit for your laner. You can’t always count gold when it comes to ganks.
When clearing camps the use of HP, Mana and XP always needs to be remembered.
But more to this in following chapters.
3.4.1. Efficient paths
Clearing camps and being efficient on the map on the same time is great. But how do you do that?
First of all you need to ask yourself (like in Chapter 3 Task 2) how you are going to set up your jungle path. What are you needed to do? Do you have a snowballsnowbally toplane matchup depending on early pressure like Fiora vs Riven? Or do you have a tanky matchup like Maokai vs Nautilus? Or even a highly predetermined toplane like Jayce vs Poppy? What dragons are spawning and how good are they synergising with your or their team? What are the champion statistics the players have on their champions? How good am I able to 2v2 or 3v3 with my team?
When you see that the matchup is most likely going to be farm and getting tanky you can ignore it. When it is about snowball you should gank the lane as early as possible (lvl 3 after buff-camp-buff clear or even lvl 2 after first buff clear).
The key you need to know: use routes that give you or the team the most gold in the shortest duration. Example for early game: You are doing red buff, wolves and blue buff in this order because the camps line up like that perfectly. You most likely won‘t do red, blue into golems because the time spent on getting from a to b in between these camps just take too long. There are a few exceptions like when playing vs Ivern who is most likely to invade your second buff, but that's too much information for the start.
The easiest way to keep track of the happenings in the game is to use your F-keys. Using your F2,F3,F4 and F5 keys directly take you to the champions of your team in an egocentric view. Use them as often as you can! Spam them fast while doing camps so you get to pick up informations really quickly. This is an ESSENTIAL TOOL of a good jungler.
3.4.2. Damage control/using abilities
3.4.3. Kiting
Like kiting is necessary for good marksmen, kiting is also a very big factor for clearing camps efficiently. Kiting allows you to take less damage in the same amount of time clearing the camp. You do that, by using your auto attacks and backing up of the camp between each auto attack. You pull the camp throughout its “home-radius”, the area in which the camp is fighting against you but not resetting completely to minimize the damage by walking out of the auto-attack radius of the camps monsters. This results into less damage received in the same time spent. 
The best way to learn this is going into a custom game and go to the camp of your desire on level one. You don’t use any of your spells for now and just use auto attack=>move command=>auto attack=>move command to replace your character away from the camp each time after you hit your attack. 
When you are comfortable doing this, you can add abilities in between.
Now add stuns/snares/fears/knockups like Gragas E, Pantheon W or Fiddlesticks Q  in between to cancel the camps auto attacks and minimize the incoming damage even further. 
Each champion has special kiting techniques you can learn. For example Pantheon can minimize his damage received by setting up his passive and managing it while clearing the camp, 
3.4.4. Smiting
3.5. Ganking
Since getting your laners ahead is the job of the jungler, ganking is the tool to do so. Ganking describes the process in which the jungler comes to a lane and tries to get an advantage for it. 
Ganking is the key to controlling the results of your teammates. As already shown in the “League knowledge” chapter, the way you gank and the lanes you gank depend on the matchup. The process behind choosing which lanes to focus will be described in the following chapters.
3.5.1. When to gank and when not to gank
- Even a successful looking gank can be fatal
- Indicators
Ganking Indicators are often misunderstood by players who just started jungling. The most common ganking indicator is, that the enemy lane is pushing into your teams turret and has significantly low hp and mana, but still want to stay. In this scenario, most players will just run to this lane to have a fight going on. I ganked, so now what?
Deciding what to do next efficiently is the hardest part when jungling. Most people tend to think they just won the game by doing one successful thing, AFK farming afterwards and then blaming their team for feeding.
Following are incomplete things you are asked to do after you ganked divided into 3 categories
You always have these opportunities after ganking and not killing the enemy:
3.5.2. Comparing strengths
This chapter leads back to the topic I talked about earlier when I talked about the ingame knowledge. To compare the strengths of multiple champions, you need to know the weak points and the strengths of specific champions and be able to calculate in the summoner's or minion damage coming in when a fight is happening. Also, you need to know how good the players are on their champion to know how many abilities they are going to miss or dodge. This information is hard to get but watching a lane every now or then can give you pretty solid info. Feeding Lanes
Every now and then it can happen, that a lane is feeding pretty hard and the enemy laner is able to force the matchup into a snowball.
- Even if you gank doesn’t make this big difference even if you kill him, your laners is only giving more gold
- Force on another lane to make this laner a giant and just let Godzilla vs king kong fight.
3.5.3. Counter Ganking
This topic is really interesting when it comes to pathing
- Getting counter ganked
- Predicting ganks and how to handle them
3.6. Counterjungling/Invading
When you come to the point where you know you can not only increase your gold income taking your own creeps, but also denying gold from the enemy
3.7. Objectives
This is a very big topic which includes many factors like matchups, lane behaviour, individual player skill and
3.8. Controlling the Jungle
When you did the most things right, you can say that you are “controlling” the jungle. But what does this mean?
3.8.1. Let’s talk about pressure
With controlling the jungle you build up pressure. Pressure just describes the tension you create by playing on different parts of the map.

  1. Recapping games

Recapping games can be good but also bad in some terms. Watching your replays without proper understanding of the game can lead to massive misinterpreting of situations in the game and you most likely will tell yourself that the play you did was a fault and you should've done something else, but for real you needed to do something completely different. Consult a friend or a coach. Watch VODs of pro players and compare them to your recaps. Maybe cut out some 60 second videos and upload them to youtube/reddit to get feedback. Not everything that the people watching your video or coaching you might be helpful in every aspect, but for sure you will be able to learn something from it.
When playing League of Legends ranked games just always keep in mind: there is no ladder system. You just win or lose one game. There are thousands more games to play.
Even if there would be a ranked system: no one would care what rank you are. No one cares what rank player „FizZedkiller281“ is and no one will look after him and tell him „BUT YOU WERE GOLD LAST SEASON WHY ARE U ONLY SILVER 2 M9!“. The system just gives back the current state of knowledge and availability of the player to the game. There are persons like Nightblu3 who reach challenger because they play 5000 games a season with 2500 wins and 2500 loss which gives them challenger even if they are unable to play the game (I‘m not saying Nightblu3 is bad, I‘m just saying there are many more persons who are better than him who don‘t reach diamond because they don‘t play this often) and there are player who play now or then and are happy if they gain season rewards.
Don‘t take league to serious. 
4.1. Dealing with a loss
Losing games isn’t as bad as it sounds.
4.2. Dealing with a win
A win does not mean you should just totally leave it like it is. Winning doesn’t mean that you have done everything right. Winning means doing less faults than the enemy, unless you are playing in a perfect environment (you never will play in a perfect environment since it requires 10 players doing 0,0% faults in a 20 minute long game which is close impossible). After you won a game you should check for:
- Damage dealt in end screen
- Think about a better itemization path to improve this
- Rethink what decisions brought you to this win
- Rethink what decisions might have been bad
Write your down your wins and loses into a excel file (or .txt if you don’t have acess to excel, but handling your informations might be harder). By doing this you can easily compare your games. Your notes should look something like this: 
(Rough example of notes, more informations should be added. The more info you write down, the better)
You mark everything green if you won, red if you lost. Make side notes for each lane and it would be perfect if you make a few notes about what really stood out in the game (drake-x helped you out? early gank made you snowball a lane?) so you can re-apply those things to the next games and maybe already now the come out of specific lanes.
Writing down those informations don’t take longer than a minute and give you an insanely big advantage for your future games.
4.3. Watching replays and streams
As already discussed in Chapter 2.4 where you get to know how to create replays, those replays can be really useful.

  1. Avoiding autopilot

- Try new things out every time
- Strength comes from making faults
- Never play on tilt – on tilt you go autopilot

  1. Final words

Thank you for taking your time and reading this book.
I hope you enjoyed it and wish you all the best luck for the future.
For me my “professional gaming”-career has ended here and i wanted to close it up by publishing this book.
If you still want to stay in contact, i’ll stream making music or having fun playing some games on twitch: twitch.tv/moeffect
Don’t keep yourself down and try to be the most perfect self.
Social Media Links:
Twitch: https://www.twitch.tv/moeffect/
SoundCloud (i produce music now): https://soundcloud.com/moerriswall
Instagram: https://www.instagram.com/qwallified/
Twitter: https://twitter.com/expertqlipz
YouTube: https://www.youtube.com/channel/UCTEMbB9J1W-DXIlFAAe6MbA/videos

  1. Readers feedback

You can leave your own feedback here! Just write down your thoughts and I’ll accept your comment so it shows up here. You can do it as “Anonymous” aswell if you don’t want that your name shows up here. 🙂
“Thanks for the guide homie, appreciate the work” 

  • Anonymous @ 2017-11-21, 02:37 AM (UTC+1)

“I have to say, even tho I'm not a jungler, this book helps someone focus on other aspects of the game. Like, The intro. The different Mindsets helped me realise that even if I'm better than my friends 100'000 thousands of peole are above me, Actually motivated me.”

  • bushyduckling06 (reddit) @ 2017-11-21, 06:30 PM (UTC+1)

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