Kingdom DBG Rules

???? The Kingdom ????

A deck-building card game by /u/rraahk

Kingdom Builder is a deck building game designed for 2-4 players using two standard 54 card decks of standard playing (poker) cards.

Goal of the game:

To be the player with the most Victory Points (VP) at the end of the game by purchasing Diamond suited cards.

Setup:

Separate all numbered cards (2-10) by suit.  Place them into four decks with the lowest value cards (2) on top and highest  vvalue cards (10) at the bottom.  Place these four decks face-up in a row in the center of the table within reach of all four players.

In a two player game, deal each player 6 cards from the top of the Spades deck.  In a three player game, deal the third player the 2, 3, 4, 5, 6, & 7 of Clubs.  In a four player game, deal the fourth player the top 6 cards from the Clubs deck.  Deal each player 2 cards from the top of the Hearts deck.  Deal each player 2 cards from the top of the Diamonds deck.

Each player then shuffles these 10 cards together and places it in front of them to form their draw pile.

Shuffle all Jack (J) cards together into a deck and place it face-down in a second row below the row numbered cards.  Reveal the top card of this deck to be visible to all players.

Shuffle all Queen (Q) cards together into a deck and place it face-down next to the Jack deck.  Reveal the top card of this deck to be visible to all players.

Shuffle all King (K) cards together into a deck and place it face-down next to the Queen deck.  Reveal the top card of this deck to be visible to all players.

Shuffle all Ace (A) cards and the four Jokers into a deck and place it deck face-down next to the King deck.  DO NOT reveal the top card of this deck.

These eight decks in the center of the table will be referred to as the Market.

Each player draws the 5 top cards from their draw pile.  Play begins with the first player (determined randomly).

Player Turn:

A player’s turn is played in four phases in the order described below.  The phases are PLAY, BUY, DISCARD, and DRAW.

  1. PLAY:Play cards from their hand as identified below.  Cards are played to an area in front of the player visible to all players.  As cards are played, a player will resolve any Royalty effect followed by the suit effect.

  2. BUY: Using the Coin a player has acquired from playing ??? cards, a player may purchase one card from the market on their turn.

  3. DISCARD:Discard all cards in front of the player.  Discard any unused cards (a player does not have to play a card if they do not wish to) directly from the player’s hand.  

  4. DRAW:Draw a new hand of 5 cards.  If there are ever fewer cards in a players draw pile than they are to draw, they will shuffle their discard pile to create a new draw pile and continue to draw the appropriate number of cards.

Play proceeds to the player on their left.

Suit Effects:

??? – Black Spades, Black Clubs, & Red Hearts

These cards are used to purchase cards from the Market.  Numbered cards from 2-7 are worth 1 Coin.  Numbered cards from 8-10 are worth 2 Coin.   Non-Ace Royalty cards (Jack, Queen, King) are worth 2 Coin.  Aces grant 3 Coin.

? – Red Diamonds

These cards are the key to victory.  Numbered cards (2-10) are worth one (1) VP.  

All Royalty Cards in the Diamond suit are worth three (3) VP (except Aces); Aces are worth six (6) VP.  

The Market:

Numbered cards are the cost of one half of their printed value rounded down (see table below).  Jacks, Kings and Queens cost 6 Coin to purchase.  Aces cost 8 Coin to purchase.

Card desired

Coin needed

Coin gained when ??? version played

2

1

1

3

1

1

4

2

1

5

2

1

6

3

1

7

3

1

8

4

2

9

4

2

10

5

2

Jack (J)

6

2

Queen (Q)

6

2

King (K)

6

2

Ace (A)

8

3

Members of the Kingdom:

Numbered Cards (2-10) 

These cards represent the tax gained from citizens and goods of your kingdom.  The diamonds represent your kingdom’s overall wealth and power, the clubs represent tradesmen, the spades represent farmers, and the hearts represent kingdom’s cultural influences (educators, philosophers and entertainers).  

There are no gameplay effects in addition to the effect granted from the card’s suit.

Royalty Cards (J, Q, K, A)

Royalty Cards are considered to be Jacks, Queens, Kings and Aces.  Each Royalty card has an effect in addition to their suit effect when played.

The Jack (J)

The Jack (or Knave) are the kingdom’s military leaders tasked with weakening their opponents strength through war.

When a Jack is played, the player may choose an opponent to Discard one (1) random card from their hand.  When the Jack of Spades is played, the player chooses an oopponent who must Discard one random card from their hand.  The opposing player does not draw new cards on, pool kill omlm mm mm   

 o  to replace cards discarded by the Jack until the Draw phase of their next turn.

The Queen (Q)

The Queen holds the favor of the kingdom and is loved by all.

When a Queen is played, the player may Draw one (1) additional card during their turn from their Draw pile.  When the Queen of Hearts is played, the player may Draw three (3) additional cards during their turn from their Draw pile.

The King (K)

The King is the ruler of the kingdom and must make the difficult choices that will embolden the strength of his kingdom.

When a King is played, the player may choose one card from his hand or discard pile to put in their Vault. The Vault is a third pile of cards that is never drawn from or shuffled back into the Draw pile. When a King of Clubs is played, the player may choose one card from his hand or discard pile to put in their Vault and then may immediately purchase one non-Ace card for free (this does not count toward the players Buy limit).

                                                                                                                                                               

The Ace (A) 

The Ace represents the King's advising wizard.  The Ace draws his power from the four elemental seasons and his effect will change throughout the game.

Winter (no Joker in play)

During the Winter, the Ace will call upon the power of wind.  When an Ace is played during the Winter, the player may purchase one non-Ace card from the Market at no cost. 

Spring (one Joker in play)

During the Spring, the Ace will call upon the power of water.  When an Ace is played during the Spring, the player may shuffle their discard pile into their Draw pile.

Summer (two Jokers in play)

During the Summer, the Ace will call upon the power of fire.  When an Ace is played during the Summer, the player may choose one card in the Market and place it at the bottom of its Market deck.

Fall (three Jokers in play)

During the Fall, the Ace will call upon the power of earth.  When an Ace is played during the Fall, the player draws one (1) numbered (2-10) Diamond ? card from each opponent’s Discard pile into their own.

End of the Year (four Jokers in play)

At the end of the year, the Aces’ magic has been expended and they must rest.  Aces have no additional effects other than their suit effect when played at the end of the year.

The Joker (J)

The Joker performs a celebration at the end of each season to mark the change of the next season.

When a player reveals a Joker card in the Market, they immediately play the Joker to the side of the Market in the view of all players and reveals a new card from the Aces deck.

When the fourth Joker has been played the year has ended.  Each player takes one final turn (including the player that revealed the fourth Joker).  

End of the Year:

The game ends after the fourth Joker has been revealed and all players have taken one final turn.

Each player counts up their total VP from the cards in their hand, draw, discard and vault piles.  The player with the highest score wins the game.

New ideas

Wealth, power, trade, culture

Heart is VP

One stack for 2-7 

One for 8-10

One for VP

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