Koe animations

Maya humanoid animations

Style is Persona 4/Anime:

https://youtu.be/LtQjJwiU8w8?t=19m28s

https://i.ytimg.com/vi/s91JmjcnH5g/maxresdefault.jpg

Style notes:

Most biceps are kept somewhat close to body, forearms are slightly more exaggerated than natural cycles. Playing persona 4 will give a very good idea of the style we’re going for.

Rig screens:

http://i.imgur.com/oAiyU4b.png

http://i.imgur.com/qPTIWLH.png

‘Talking cycle’ ref:

https://youtu.be/52wJFClbSeg?t=12m31s

All rigs are IK legs and FK hands, fingers have individual rigs. Please look at rig screens for shapes.

Rigs retarget to textured skinned meshes in-engine (Unity). 

Batch 1 takes:

Male character:

Idling (hand on hip)

Idling (cross arms)

Idling (hand covering lower face)

Generic Idling (NPC) x4

Talking cycle for idles (x6) (reuse idle poses)

Idling fidgeting cycle 1

Idling fidgeting cycle 2

Walk cycle 

Run cycle 1

Run cycle 2

Female character:

Idling (hands to side)

Idling (hands behind back)

Idling (one hand (L) holding the other (R))

Generic Idling (NPC) x4

Talking cycle for idles (x6) (reuse idle poses)

Idling fidgeting cycle 1

Idling fidgeting cycle 2

Walk cycle

Walk cycle (hands behind back)

Run cycle 1

Run cycle 2

Child character:

Idling (Hands behind back holding each and tiptoeing/falling)

Idling (arms close to body)

Generic Idling (x3)

Talking cycle for idles (x5) (reuse idle poses)

Walk cycle

Skipping cycle

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