Roll reaction table as well. Also dynamic encounter table.
Duchess Dahlia Deerider – very young, outcast from home wants wealth. Wheel – industrious
Abledon – Braided fur, many pet insects wants love. Moon – Mysterious
Orin Baiter – very, very old, traveled and knowledgeable, wants fun. Storm Generous
Queen Odette Cloudbrand – Wreath of daisies – Unreservedly honest – to protect
Mace Windblew – Squire to Whitacre Cloudbrand – Very high energy – Excitement
Some of the treasure should be:
Obvious, easy to take (like a silver mirror left on a table by a fleeing mouse)
Obvious, but dangerous to take (like several wheels of fine cheese protected by the settlement’s guard snake)
Hidden (like silver toothpick wedged behind a throne)
Annoying (like a large 4 slot statue made of gold at the bottom of a pond)
Rewards given by other mice (use the tables in the back of the book for a guide)
Practical (like a random spell or a useful item)
ENCUMBRANCE – more items than slots – No run and DADV on all saves.
USAGE – After fight roll D6 – 4-6 mark usage, Torch/ lanter 6 turns, gear If used in a harsh way GM call. Meal after eat.
GOLD – 250 in pockets then 250 per pouch (1 inv slot)
REST – short 1 turn – 1d6+1 HP, long 1 watch – all HP, if full HP – 1d6 to ABIL, Full rest week in safety everything and most conditions – 1 week is 20p.
TIME – round less than 1 min, turn 10 mins – a room and an action or two, length of a fight, watch 36 turns, 6 hours, 1 hex in a watch. 4 a day.
DISTANCE – 1 hex – normal = 1, difficult terrain = 2
FORAGING – spend a watch foraging and get D3 rations.
REST ON THE ROAD – 1 watch per 24 hours or exhausted condition
WEATHER – 2d6 – bad weather (bold) must STR sve or gain exhaustion condition.
ENCOUNTERS – AS – per 3 turns (30 mins), overland travel – Morning / evening – D6 – 1 encounter – 2 Omen (sign of encounter) roll a D12 to see which hour it occurs.
REACTIONS – Roll on reactions table.
MORALE – WIL save or flee on – outmatched, crit damage for 1st time or an ally dies or flee.
GRIT – let’s you place a condition outside inventory.
Max 2 hexes a day or STR save vs exhaustion
Lead the way (WIL), Scout (DEX), Forage (WIL), make camp (STR)
Forbidden Lands encounters
See a ferret going towards the giant hollow stump. Flute music fills the air. The party can try and sneak in to look or they can just approach. They will find a gatekeeper , Bindi, who sees the wards and knows that these guys aren’t here for the usual stuff. She tries to shoo them off.
She eventually takes them to the Seargent Sarin who knows Mace (she has seen him in Whitacre’s dreams). She walks with them and answers questions. They see many other fairies with the thralls. They find The prince and he is enjoying himself. Eating Blueberry scones with strawberry jam. The prince doesn’t want to leave, the faeries don’t want to let him leave. They want the party to kill the snakes in the cave to the east. Do that, and they will return Whitacre to them with all of his sanity intact.