Random GM for Magical Fury
Complicate Life (GM)
The GM introduces something that makes life more difficult for one or more of the magical girls. It can be something mundane or something stemming from magical events.
To use the following table, draw a card from a standard deck. The value of the card indicates the key word and a few examples. The suit of the card influences the outcome. Hearts are romance and friendships. Spades are rivals and malice. Diamonds involve losing material things and overcoming obstacles. Clubs are events that are twisted or influenced by dark magic.
For example, you draw the Seven of Hearts. Perhaps you’re running late for school and turn the corner at the gate only to collide with the guy you have a crush on. You are all up in his personal space and so close you can smell his breakfast. What do you do?
Advance a Threat (GM)
Threats do not come out immediately, but rather make themselves known over time. Threats are usually themed and premeditated. If you have a specific pacing or set of events planned, feel free to use that for your story. If you need something random or a little inspiration, you can use this table.
When the GM advances a threat, draw a card. This version assumes a four step clock, but some draws will advance a threat two steps. The suit of the card influences the outcome. Hearts are personal. Spades impact friends and family. Diamonds are more physical or material threats. Clubs are dark magic at work.
For example, you draw the Ace of Diamonds. Buildings feel claustrophobic. You’re not sure if you hear the faint sounds of cracking ice like a glacier under pressure. This place is a death trap. What do you do?