miniso1d6

miniso1d6 (draft)

Create your hero.

Roll your attributes with 1d6

Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.

These attributes can differ wildly from setting to setting — when you write something for minimal d6, just create the ones you really want to and have to use. These numbers are ballpark. 1 = really bad, 6 = really good.

You start on Level 2.

(Why Level 2? It allows you to pick two entries from your class list, see below.)

How to play

Describe what your character is doing. Roll 2d6, take the best result.

A 5 or 6 = successful.

Do NOT ADD dice results. Simply look for Fives and Sixes.

+1d6 for advantage of any kind (item, high attribute, superior tactics etc).

-1d6 for disadvantage of any kind (low attribute, hinderance).

Never roll more than 3d6. Never roll less than 1d6.

Roll when you try to hit, to evade, to do stuff, to save your ass.

Optional

Roll 1d6 for each point of Constitution/Health. The sum are your hit points. Small melee weapons do 1d6 damage. Medium melee weapons and firearms do 2d6 damage. Huge melee weapons or firearms do 3d6 damage.

Optional
Introduce an additional die, the Dilemma Die. That’s a d6 with one side marked with a flash symbol. Roll the Dilemma Die with your other dice. If you roll a flash, something negative happens in addition to what’s going on, and it doesn’t matter if the other dice show a success or not.

Creating new games

A list of attributes fitting the genre. A list of character classes, best suited for random rolls.

Creating classes

The format is

name (2) <— that's the number of entries on the class list you ares allowed to pick for your hero), followed by four or five entries (skills, abilities, background, dark secrets, etc)

For instance:

Techies (2): small workshop or garage, mysterious device you don‘t understand, graduated summa cum laude (tech and mechanics), small zapper, knows how to jury-rig

Do not describe abilities or skills or powers. The exact function will come up during play.

Determine goals & the first scene.

Figure out why your character is there and where they are in their story. This is a short description of where our hero is and what’s happening. Imagine a starting point for your adventure. Are you stealing space station plans? Are you plundering a tomb?

Begin asking questions.

To begin play, ask a question that has a Yes or No answer, it is important to keep it simple. Are guards present? Do I encounter a trap?

For each question, roll a 2d6. Pick the best result and consult the table below.

+1d6 for advantage of any kind (item, high attribute, superior tactics etc).

-1d6 for disadvantage of any kind (low attribute, hinderance)


1- No, And
2- No

3- No, But
4- Yes, But
5- Yes
6- Yes, And

And & But Results.
And amplifies, while But mitigates. No, And means things went really bad. No, But softens the blow a bit. Yes, But is successful but with a drawback. Yes, And is all kinds of awesome.

1- Nothing significant happens
2- An obstacle or something that aids the hero
3- A unique feature or situation
4- A unique feature or situation
5- NPC (1-3 friendly, 4-5 neutral, 6 not friendly)
6- Monster (1 friendly, 2-3 neutral, 4-6 not friendly)

Tests, Contests & Combat.

All rolls change the situation. Skills are likely except when impossible.

Success in combat = reduce health by 1 point or narrate what happens (high health = hero can take a good amount of damage, low health = weak).

Major successes are possible (you decide when it happens and what happens). If it’s likely, don’t roll, it happens. If it’s unlikely, roll for it. If it’s impossible, don’t roll, tell them.

Determine Difficulty.

To randomly determine difficulty of a task, roll a d6:

1- Automatic (task succeeds without a roll)
2- Advantageous (roll the test with an additional d6 (3d6 in total))

3- Advantageous

4- Average (roll 2d6)
5- Disadvantageous (roll 1d6)
6- Disadvantageous (roll 1d6)

Experience.

When it‘s dramatically appropriate, a character reaches a new experience level. They may then pick another item from their own list (or, if you like, from another – it’s your game anyway).

Licence.

A hack of

written by Sophia Brandt https://dieheart.net

Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

https://creativecommons.org/licenses/by-sa/4.0/

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