Minotaurs, Menehune, and Midgard 3.0

Minotaurs, Menehune, and Midgard


Introduction

Ever wanted to be a god? In this game you'll play an all powerful god capable of wreaking whole cities with a swipe of a hand! Play out your fantasy of becoming the Odin, the All-Father, Ares, the God of War, or Pele, Goddess of Fire and Volcanoes. Make your people rejoice and your enemies quake as you descend from the heavens, wreaking havoc!

Just kidding. In this game you will play a minor deity. Someone like Aristaeüs, God of Beekeepers. Disappointed? I hope not! 

This game is a completely new rules-light system. It allows players to become minor deities and slowly grow their power by performing feats. This is the first round of play testing and there will probably be some kinks to work out. If you're okay with that, join me and let's dive right in! 

***Special note: Join our discord at https://discord.gg/zG4qwGX  ****

Setting

This game is set in an alternate reality version of earth. The Greeks, Egyptians, Aztecs, Navajo, Norse, Celtic, Shinto, and Han all co-exist together at the same time. Each culture trades (and occasionally fights) with the others. All of the Gods that each heritage worship are real. Each culture has a council of gods who rule over the rest. These councils decide the fate of those who have displeased them. The most powerful gods stay nestled deep within their strongholds of power (Mount Olympus, Valhalla), but minor deities and demigods wander the land, looking to grow their legend. However, times are dire and the deaths of even the most powerful gods are a real possibility…

About Me

Hello. Most people don’t read this part so props to you! I am the well-known creator of many unreleased games such as Kermit: RPG, Escape from the (Nic) Cage, and Olympic Curling Legend (not really). I have played a bunch of solo games over the years (gasp), and I am currently GMing a game or two. I created this game to get in touch with my native culture and inspire others to do the same (I'm 50% Polynesian, 25% German, and 25% Irish). I hope that you not only have fun, but you also learn a bit along the way.

Who I'm Looking For To Playtest

**LEAVE A COMMENT HERE IF YOU’RE INTERESTED IN PLAYTESTING WITH A GROUP***

FEEDBACK FORM https://docs.google.com/forms/d/e/1FAIpQLSe4xC5t7Lds76xNcz2-Q6rftcRqJXqiELIURHfR3vyX8z3-Ag/viewform?usp=sf_link

Best case scenario, I'm looking for someone who really knows a culture's gods or just a lot about a culture in general. Even if that culture isn't featured in the game, I can easily slide it in. However, if you don't give a flying fig about history that's fine too! Energetic or enthusiastic players are always welcome, and constructive criticism is pretty much required (this is a playtest!). That being said, this game revolves around different cultures so PLEASE DO NOT USE STEREOTYPES OR RACISM. The heritage bonus is the closest I will come to stereotyping, but even that was carefully researched. I read various stories and myths from each culture and tried to boil down common themes. If you feel any theme crosses the line I'll remove it from the game, no questions asked. Other than that, just have fun and let's rock and roll!


Aristaeüs- God of Beekeepers (not actually him but it’s a free photo, sue me)

Rules

This game only uses six-sided (d6) dice. Whenever you try an action that is challenging or requires an immense effort, roll the required amount of dice. A roll of 5 or 6 is a success. This game has three stats. On a God of____ roll, the player rolls 3d6. On a roll that uses a heritage or feat, they add a bonus d6. On an everything roll, the player rolls 1d6.

Creating Feats

When rolling with any stat, if any 2 of the dice rolled are a 6 then you gain a Feat. If only 1 of the dice is a 6 then an additional roll must be made (with the same number of dice as the previous roll). If that new roll results in a success,  a new feat is created based on the task. This additional roll does not count towards the task. Feats are worth +1 bonus die and can be added to any applicable scenario. 

Aristaeüs (God of Beekeepers)  is being confronted by a normal human. They don’t believe that he is actually a god (poor Aristaeüs). Aristaeüs wants his bees to fly in a circle and prove that he is a god. He rolls his God of Beekeepers (3d6) and gets 2, 3, 6. Since Aristaeüs rolled a 6 he immediately rolls 3d6. He gets the numbers 1, 4, 5. Since there was a success in the new roll (a 5), he gets to add the new feat “Beeliever” (+1 die when rolling to prove godhood). 

Using Stats

The most important rule of using stats- default to 1d6. The 1d6 stat allows your minor deity to do anything in the world. Winning a cooking contest? 1d6. Holding up the sky? 1d6. When in doubt, use 1d6. 

Heritages can be used when a scenario directly involves the major theme of a heritage. For example, the heritage theme of Greek gods is “pride”. Whenever your character acts out of pride, add 1d6 to the roll. 

If you have a feat that is applicable to the task, roll an extra die. This shows how your deity is using their experience to get ahead. You can’t have multiple feats for the same action but feats can stack when performing a task (for example, the feat “mice bridge” and “mice boat” can both be used while trying to cross a river).

It’s important to note that if a player rolls more than one 6 during an action, they don’t need to roll an extra die to see if they got a new feat. The feat is already granted due to the roll of two 6’s.

Players are encouraged to be creative when using the God of ____ stat. Creative uses of your power can lead to hilarious feats (shield of laughter, anyone?). Feel free to stretch the uses of your power. For example, a God of Tears is trying to survive falling off of a cliff. The player somehow convinces the GM to allow a “tear parachute” that lets them float gently to the ground. Not only does this allow the player to roll 3d6, it also gives them a story to tell!

Degrees of Success

Whenever a die is rolled, it’s important for the GM to know how successful the player was. One success (a single die at 5 or 6) is a minor success. The deity barely succeeds. Two successes (two die at 5 or 6) is a great success. The deity easily completed the success and looked good doing it. Three or more successes results in a divine success. The deity executed the task better than anyone else could. The GM adds a bonus effect to the action.

 Optional Rules

Power increase: whenever a deity rolls three 6’s while using their God of ____ power, they gain an added or improved God of ___. 

Aristaeüs (God of Beekeepers) is trying to sting Ares with his bees. He rolls his God of Beekeeper power and gets 6, 6, 6. It’s a divine success and he gets to grow his power! Aristaeüs’ player decides to give him the new power God of Beetles. Now Aristaeüs is the God of Beekeepers and Beetles.

Places of Power: Any checks that a god makes in a location of power dedicated to them and/or their domain passes on a roll of 4-6.

Creating a Character

Character creation in Triple M (Minotaurs, Menehune, and Midgard) is an easy and simple process. The following section will walk you through character generation. Below are the only stats you’ll need for the game.

3 – God of ______           1- Everything    +1 Bonus die (feats and heritages)

3- God of _____

This is the most powerful stat that your deity possesses. God of _____ relates to what your deity is known for (for example, Thor is the God of Thunder, Ares is the God of War, and Pele is the Goddess of Volcanoes). When you use this stat, you roll 3d6. To select your God of ____ trait, use the table below or make your own (GM’s approval).

God of ____ Table

  1. Shrimp                

4. Vines

7. Laughter

10. Calendars

  1. Carpenters

5. Coins

8. A specific tree species

11. Mice

  1. Laziness

6. Tides

9. Tears

12. Cleaning

2- Heritages and Feats

A heritage is the deity’s region of origin. Each heritage has a different bonus that comes with being part of that culture. These bonuses shape the way players use their characters. 

*A note on heritages*

Heritage bonuses were created after thorough research on each culture’s stories and mythologies. However, I am not an expert historian and will make mistakes. If there’s anything that seems off or too stereotypical, tell the GM and they’ll remove it from the game, no questions asked (if they don’t, reach out to me at stinmsf@gmail.com and we’ll play sometime).

PLAYTESTERS FEEL FREE TO TELL ME TO REMOVE HERITAGES

Heritage Table

  1. Greek

3. Hawaiian

5. Aztec

7. Han

9. Celtic

  1. Navajo

4. Norse

6. Egyptian

8. Maori

10. Shinto

Greek

Heritage Bonus: Pride

Whenever a deity acts out of pride, add 1d6.

Residing around present day Italy, the Greeks are known for their philosophers and differing city-states. Each city state has a “patron god(dess)”. Being chosen as the patron god is a huge honor.

Example gods: Zeus (thunder), Hera (women), Apollo (light, music), Hades (underworld), Ares (war), Aphrodite (love)

Sample names: Adrian, Ajax, Ambrose, Athos, Aurora, Antonia, Medea, Xylon, Zenos, Nerin, Nyssa, Obelia

Navajo

Heritage Bonus: Nature 

When a deity acts with the intentions of protecting nature, add 1d6.

The Navajo people are a tribe of Native Americans living in Southwest North America. They are known for their woven rugs and blankets. The Navajo people have many religious sites.

Example gods: Asdz???? Nádleehé (creation deity), Niltsi (wind god), Haashch?éé Oo?t?ohí (hunting)

Sample names: Ashkii, Aditsan, Ahiga, Ata'halne', Atsidi, Sani, Shiye, Shilah

Hawaiian

Heritage Bonus: Balance, harmony

When a deity acts with the intention of bringing balance or harmony, add 1d6

The Hawaiian people live in the Hawaiian Archipelago. They are known as a sea-faring people and are located on many different islands in the Pacific. They are ruled by a single king. 

Example gods: Ku (war), Kanaloa (underworld), Pele (fire, volcanoes), Kuula (fishermen), Maui (trickster)

Sample names: Halia, Haku, Aulii, Ipo, Kahua, Kelea, Kaholo, Aulani, Lokua

Norse

Heritage Bonus: Sacrifice

When the deity intentionally sacrifices themselves or one of their possessions, add 1d6.

The Norse people reside in Northern Europe. They are known for their longships and are feared for their courage and prowess in battle.

Example gods: Thor (thunder), Odin (poetry, battle), Balder (beauty), Loki (trickster, fire), Tyr (war), Njord (sea)

Sample names: Bjorn, Bo, Erik, Gorm, Ulf, Helga, Inga, Yrsa, Astrid, Gro, Arne, Njal

Aztec

Heritage Bonus: God superiority

Whenever a deity acts to maintain their superiority over normal humans, add 1d6.

The Aztec people are actually not one, but multiple different cultures. They are located throughout Central America. They are known for their capital city of Tenochtitlan. They sometimes sacrifice prisoners of war to their gods. 

Example gods: Huitzilopochtli (war), Tlaloc (rain, storms), Tonatiuh (sun)

Sample names: Atl, Ixtli, Coyotl, Patli, Nenetl, Quetzal, Zuma, Yaotl

Egyptian

Heritage Bonus: Order

When a deity acts to keep order or instate order, add 1d6.

The Egyptians live at the very top of the African continent and are known for their massive pyramids. They are ruled by a Pharaoh.

Example gods: Ra (sun), Geb (earth), Nut (sky), Shu (air), Horus (falcon), Set (evil)

Sample names: Net, Adom, Nour, Lapis, Nile, Amsu, Heqet, Chione

Han

Heritage Bonus: New beginnings

Whenever a deity acts to bring about change or create a new beginning, add 1d6.

The Han people live in China and are known for their technologically advanced inventions. They are ruled by an emperor.

Example gods: Yudi (purity), Nuwa (earth), Cangdi (spring), Heidi (water, winter)

Sample names: Buwei, Ao, Jizi, Ju, Kang, Long, Qi, Qian, Qing, She, Sheng, Si

Maori

Heritage Bonus: Transformation 

Whenever a deity works to cause a transformation, add 1d6.

The Maori people reside on multiple islands throughout the Pacific Ocean, most notable New Zealand. Despite having many deities, the two most powerful are Father Sky and Mother Earth.

Example gods: Ranginui (father sky), Tangaroa (rivers, seas), Rongo (peace), Whiro (darkness)

Sample names: Manaia, Nikau, Kauri, Rawiri, Kaia, Tui 

Celtic

Heritage Bonus: Cycle

Whenever a deity acts to preserve or instate a cycle, add 1d6.

The Celtic people live in Western Europe, in a land of rolling hills and rivers. They are made up of several tribes.

Example gods: Dagda (life, death), Brigid (life), Morrigan (war), Cernunnos (woodlands)

Sample names: Adair, Aife, Aine, Aina, Bevan, Blair, Brent, Bran, Boden, Boyd

Shinto

Heritage Bonus: Preservation 

Whenever a deity works to protect a special place, add 1d6.

The people who follow the Shinto religion live on the islands of Japan. They believe that special places have a spirit, or Kami.

Example gods: Fujin (wind), Amaterasu ōmikami (sun), Hachiman (war)

Cho, Ginjiro, Giichi, Guha, Kei, Sora, Souji, Suki

Character Examples

Bob wants to play a greek god. He writes down Greek Heritage (+1d6) on his character sheet. Bob looks at the options on the table and decides that he wants to make his own character. With the GM’s approval, Bob creates Aristaeüs, God of Beekeepers!

Cindy doesn’t have much time to make a character. She rolls on the Heritage Table and gets Aztec. She writes down Aztec Heritage (+1d6) on her sheet. She rolls on the God of ____ Table and gets mice. Cindy decides that she’ll play Nenetl, Goddess of Mice.

Example of Play

ADD EXAMPLE

Sample Plots

This section contains sample plots and encounters that the players may face throughout their journeys. Feel free to use them directly or mix and match.

Tricky Situation

The two tricksters, Loki and Maui have teamed up. They are drawing the ire of both the Nordic, Hawaiian, and Maori councils (Maui is present in both Hawaiian and Maori culture), but they have ignored all threats to date. Most gods think that the duo is up to something BIG. After hearing reports of Loki rallying his followers and Maui pulling more islands from the sea, a joint council meeting decides to send a team of minor deities to investigate.

War Bringer

A mysterious conflict causes Huitzilopochtli to declare war against the Morrigan. Many gods are picking sides and it’s only a matter of time before global war spreads across the planet! Can a team of minor deities keep the peace? Or will fire rain down from the heavens as the world tears apart?

The Old Gods

Somewhere within the depths of Europe, a new religion is born. Gods and mortals alike fear war as the new religion starts to spread. Will the gods stop this threat before they are extinguished? What happens when old gods start joining the new religion?

Credits

Thanks to everyone who helped make this game a reality! Thanks to Din for coming up with the Egyptian, Norse, and Maori theme. I owe you one! Also thanks to TheAlmightyLump who also created the Maori theme and inspired the Celtic addition. Way to go! Thanks to lanz2310 we have the Shinto religion!

Special thanks to OnyxSteel! He was awesome overhauling feats and adding places of power!

Playtesters: Din, The AlmightyLump, myownprod, OnyxSteel, lanz2310, Xdog2002

Thanks for reading! Drop your name here for credit (people don’t normally go down this far)

PLAYTEST NOTES

CHARACTER SHEETS


ADD HINDUISM maybe use balance as their theme because they have alot of things about balance. For instance karma comes from Hinduism AND SELECT A RELIGION 

Taoism(simplicity)

SLAVIC (DUALITY)

ADD SOMETHING WITH FATE

ACTUAL PLAY EXAMPLES THROUGHOUT TEXT

CATEGORICAL FEATS (OPTIONAL RULES)

TABLE OF EVENTS AND GODS

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