Mundus [eng]


Father Molyneux

Father Molyneux is a solarite priest and Hero of Francoeur. He is a reformed alcoholic, but still a bon vivant, having traded the bottle for the good food. He is rather large, but able to defend himself against the enemies of light. He holds the Hammer of Saint-Gabriel with which he fights evil wherever he goes. Often accompanied by Linus von Neuschwanstein and Armand de Silègue, Father Molyneux never misses an opportunity to help people in need. He is the author, with Linus, of the Miracle of Wilthorm, participated in the destruction of the phylacteries of Izraon, the death of the Witch King and founded the Monastery of St. Gabriel and the Order of the Guardians of the Solar Temple. He died fighting the infernal hordes that besieged Paradisos.

Linus Von Neuschwanstein

Linus Von Neuschwanstein is one of the Heroes of Francoeur, a Templar from Aüsterreich having been forced to leave his homeland when the Witch King had the Knights of the Order of the Temple executed, whom he considered dangerous for his kingdom. Linus was with Emperor Kadvald during the Kaltons' charge against the orcs at Francoeur. He is the author, with Father Molyneux, of the Miracle of Wilthorm, participated in the destruction of the phylacteries of Izraon and the death of the Witch King. He holds a magic sword, Tyrfang, which he took from Captain Zharr, a former Knight of the Order corrupted by the Witch King.

Linus was projected into the Immaterium during the closing of the Temple of Chaos. Since the passage of time is extremely chaotic in the Temple and the Immaterium, it is impossible to determine how much time he spent there fighting demons. His mental health has suffered greatly and although he tries to accompany Moha in his quest, he is not always able to do so.

Moha the Chosen Child

A loyal ally of Francoeur's Heroes, Moha is a Nazalite child found by the Circle of the Druids of Ozarel. Although only 11 years old, Moha is a more powerful druid than the oldest archdruid in the Circle. A prophecy announced that a child prodigy would join heroes to save the world and that his power would counter the corruption that plagues Mundus. He died fighting the infernal hordes that besieged Paradisos.


Izraon was born in the third age, about 100 centuries ago, in the Empire of the Elders. He was the high priest of the Devaraya (High King of the Elders), which in our time would be the equivalent of a combined Archpriest and Archmage. For Izraon, there is no difference between magic and priesthood. He would be at least partially responsible for the Cataclysm that put an end to his civilization. Izraon is very clever and having anticipated the Cataclysm, he had hidden his soul in a sacred jar. It was only about 9000 years later (about 400 years ago) that the Witch King found this jar and obtained the services of the ghost that Izraon had become. 

As the Witch King became more and more powerful partly thanks to his advice, Izraon convinced him to offer him a new body. Once incarnated, Izraon prepared to claim his independence from this pathetic human being. 

It is when the heroes kill the Witch King that Izraon is freed from the enchantments that had been placed on his body, preventing him from rebelling. He then founded the Kingdom of the Dead and began a campaign to eradicate the living.

Armand, Viscount of Silègue

The Viscount of Silègue is a Lyonnese with multiple skills: sailor, infiltrator, investigator and formidable fighter. With Father Molyneux and Linus, he was commissioned by Louis-Fernand IV, King of Lyonnie, to restore the magic of the elementary stones. He is a cousin of Philippe de Fleuriant, the governor of the current Province of Lyonnie. He died fighting the infernal hordes that besieged Paradisos.

The fall  of A?var and the Cataclysm

Although their civilization had survived millennia of unrest, hundreds of internecine wars, thousands of political assassinations and countless revolutions, the Empire of the Elders could not survive eternity. The reasons for the Fall of A?var and the Empire of the Elders are nebulous, but the consequences are obvious; the disappearance of a people from the face of the earth and terrible upheavals in the environment have followed what historians have called the Cataclysm. What is known in the last days of the Elders comes from a few contemporary sources: servants of servile races who have managed to learn some bits of writing and from the main source, Izraon. 

The King of the Dead, Izraon was at that time the High Priest of A?var. On the day of the Cataclysm, Izraon reportedly stole the Arcanür, a magical jewel that adorned the crown of Devaraya, king of the elders. The City would have lost the magic that levitated it and would have fallen into the ocean. A titanic explosion destroyed all traces of the city and caused the Great Darkness and began the fourth age.

The Battle of Francoeur

December VI.1016, King Louis-Fernand IV was assassinated by a mysterious group of professional killers, leaving the throne without a successor. Lyonnie is plunged into a civil war that is tearing the nation apart. 

Taking advantage of the weakness of the Solarist Kingdom, the Witch King ordered the invasion of Lyonnie, beginning with Francoeur. Izraon crosses the ocean in aüsterling ships, accompanied by the generals and their armies. 

Francoeur's Heroes prepared the defence of the city by recruiting Emperor Kadvald II of Kaltonia. Spread over different strategic points, the heroes face the enemy at their doorstep. Father Molyneux confronts Azaroth, the Witch King's Apprentice and kills him on the northern wall of the city. Linus accompanied Emperor Kadvald and his horsemen in a charge against the flank of the enemy army, killing orcs. Unfortunately, the Emperor fell under the arms of Captain Zharr who was avenged by Cormac, a soldier of the Empire. Raya is accompanied by Athelas, at the head of an elven commandos in charge of eliminating important targets. The dead caused a large part of the enemy army to flee. Armand took part in the naval defence of the city, but the aüsterling ships being too powerful, he attempted a collision with the Kaiser, the ship that sheltered Izraon. The lich is too powerful for the viscount and his allies, who must retreat.

The Lyonnese fleet retreats while the Aüsterrois ships advance towards the Palace. The Heroes gathered in the Palace where Father Molyneux cured Armand of his paralysis. Wounded and exhausted, the heroes tried to get some well-deserved rest while the Palace was bombarded by the Aüsterrois guns. 

As they had barely begun to fall asleep, the guns stopped their bombardment. A Lyonnese soldier comes to warn the heroes that something strange is happening at the foot of the wall: the Aüsterrois are building a strange monolith. Captured Lyonnese and elves are whipped so that the work is quickly completed. 

Then, Izraon begins a ritual in front of an inferno located in the monolith. The flames constantly change color as Izraon pronounces the blasphemous formulas. The heroes lead the charge against the Austerlings around the monolith as a humanoid form materializes before Izraon. The heroes are slowed down by the austerlings and as they approach Izraon, they recognize Wilmarth Wyrmling, the Witch King himself, materializing before them. 

Linus killed Izraon with a slash of his sword, but the priest's body disappeared as the blade cut his chest. Wilmarth demonstrates his magical power, absorbing lightning flashes from Raya, immobilizing Armand (and throwing him into an extra-dimensional labyrinth when Raya dissipates the immobilization), transforming Father Molyneux into a toad (which is also dissipated by Raya) and petrifying Athelas. The Witch King also summons a terrifying evil entity and invokes meteors that fall directly on the Palace and the city, destroying the fortress and setting fire to the city. The heroes are forced to retreat while Francoeur is set on fire and bloody.

Izraon is crowned Archduke of the Desolation, the coastal region of what was once the Kingdom of Lyonnie, now a desert: the land devastated by supernatural corruption that seems to kill nature itself. Izraon had the living gathered and executed, in order to revive them into the new army of the Dead as skeletons, zombies, ghosts, wights, vampires, etc.

As a result of the battle, Cormac was crowned Emperor of Kaltonia, the unoccupied regions of Lyonnia were annexed by Kaltonia, the dwarves closed the mountain passages and Izraon set fire to the area that had once been Lyonnie's jewel.

The Battle of Francoeur is a major event that has profoundly influenced the Solarite Religion; the majority of its clergy have been decimated by Izraon, the Great Cathedral is destroyed and blasphemous rituals are held in the ruins of the temple. 

The Black Moon Festival

For centuries, Izraon directed the rituals of the Black Moon Festival. The festival attracted a horde of faithful and included many events, including a market, games, shows, etc. All this culminated in the Black Moon Ritual, where Izraon drove out the demons of Aüsterreich with the help of Prehektus' sceptre. Unfortunately, this ritual was interrupted in VI.1017 by Francoeur's heroes who fled with the sceptre. The failure of the ritual is the cause of the massive arrival of demons in the world and despite their good intentions, it was the actions of the heroes who caused this disaster whose repercussions will be felt for years to come.


First Age


At the beginning, before the beginning of time, there was only the primordial Chaos. In this Chaos, no form remained, destroying itself as soon as they emerged. 

Then, a form emerges from Chaos, differentiating itself as its own entity. The Creator had created himself. A unique form in the Primordial Chaos, a solitary figure, that no one has ever been able to contemplate. Master of forms, matter and energies, the Creator worked Chaos like a potter works clay. Thus was born the Universe, a space where forms exist (as opposed to Chaos, where there was no form).

The Creator gives birth to the deities whose dwellings in the firmament constitute the stars. The first deities created wonders in the heavens: nebulae, planets, etc. 

War in Heaven

Despite the vastness of the universe, the young deities jealous of the possessions of their elders. Since they had had eons to create wonders, they exceeded all that the young people had managed to do. 

Belkoth and Iktar conspired long before they had a plan to exercise their power over the wonders of the elders. They created the first weapons (Iskari), fuelled by their emotions. With these, Belkoth and Iktar had the power to destroy other deities, which had never happened before. The first murder was committed using these weapons by Mārgaz.  With this power in their hands, they assembled an alliance and eliminated many rivals. Worried by the power of the Asuras, the elder deities gathered and formed Paradise, the heavenly kingdom. Lanae laid her throne on the Sun before Anakiel, her partner, lit the sacred fire there, a source of great power and unequalled protection against the Asuras who feared its rays. 

A terrible war followed for millennia, killing almost all the deities, from one side to the other. The myriad bodies of the deceased gradually formed a mass that became Mundus, the world. The blood and sweat that flowed during these battles became the oceans and seas. 

Thanks to their experience and close ties, the Devas triumphed over the Asuras, divided in internal struggles that surrendered their weapons when Ilth?el succeeded in taking Iktar prisoner, thanks to Belkoth's treachery.

To punish them for their violence, the Devas banished the Asuras from heaven and threw Belkoth into the abyss. Seeing themselves exiled from heaven and without a home, the Asuras created Infernon, a kingdom that, in their image, opposes everything the Devas do.

Primordial Times

After the Celestial War, before the Divinities discovered Mundus, it was still only a gross mass made up of the bodies of fallen divinities. The entire universe was still polluted by the divine weapons used during the Great War. The raw emotions slowly condensed into distinct entities, the Primordials. These beings possessed terrifying forms and titanic power, but were devoid of morality. Being made up of raw emotions, the Primordials engaged in brutal battles that changed the landscape of the young world. From the blood spilled in battle were born the first hordes of monsters, the Primordials' ancestors.

While the Primordials were violating the world, Alwīane, tired of the incessant debates in the Heavenly Kingdom, took refuge in Mundus and created a garden there. She gave birth to the first tree, the source of all life in Mundus. 

Unfortunately, the Primordials, in their incessant fury, turned their attention to the garden of Alwīane, a place of harmony and source of life. Although very powerful, Alwīane could not hope to repel the Primordial's wild assault forever. She was therefore forced to ask for help from the other Devas, from whom she had hidden the garden until then.

While they could not afford to devote their full attention to this problem, the Devas wanted to help Alwīane In order to defend the garden permanently, without having to stay there forever, Aranelle created an army of animated statues, the Golems.

A handful of Devas, assisted by the Golems, fought the Primordials at the gates of the Alwīane garden. Many Devas were killed in the fighting, but they succeeded in destroying the majority of the monsters as well as many Primordials. The survivors were thrown into the Abyss, from where they have since sought to escape.

Noting the devastation left by the war against the Primordials, the Devas decided not to return to Mundus again in order not to risk creating new horrors like the Primordials. 

Finally, wishing to honour the sacrifice of the Devas who fell into the hands of the Primordials, Ilth?el offered the Golems the Gift; intellect, language and emotions. This is how the giants were born.

Second Age

Era of Giants

As the giants began to form primitive civilizations, an ice age set in on the world, causing massive extinctions. The population of the giants was decreasing, forcing them to produce more and more inbred offspring. They became deformed and stupid, but the ice giants, who were perfectly adapted to the icy climate and food scarcity, were entering a golden age.

The giants, thanks to their great strength and intellect, domesticate many species of monsters which, little by little, become the species that will be the ancestors of the animals of subsequent ages.

Dark Alliance

It is during this period that the Asuras, banished from the heavens at the end of the Celestial War, emerge from the shadows to take Mundus. Dērloth courted the ice giants, insinuating that the coldness of the world was a gift from him and that they were his chosen ones, destined to dominate the whole world. Under the influence of the Asuras, the ice giants appeased the other giant peoples and had gigantic temples erected to honour their deities.

The peoples of giants reduced to slavery called on the Devas, their creators, to help them out of this misery. However, as they had sworn never to return to Mundus, they first ignored these requests, believing that the giants had to learn to solve their problems themselves. It was only when Belkoth was liberated from the abyss by his Asura allies that the Devas realized that the power of their enemies increased as they obtained followers in Mundus.

Wishing to avoid a new direct war with the Asuras, the Devas sent emissaries to Mundus; the Stellar Walkers. The Walkers descended from the Heavenly Kingdom on the rays of light of the stars, armed with Kaltanae, golden scepters capable of projecting solar rays on their enemies. 

As the Marchers roamed the land, freeing enslaved giants to form an army, the Asuras prepared their fortress for an endless siege. Under the banner of the Black Alliance, the ice giants and their masters Asuras defended Krach-Ar'Rhein, a fortress whose outer wall was set on the high walls of a mountain and whose keep, a maze of galleries built to wage a terrible defensive battle, led to the depths of Mundus, to the precipice of the Abyss, from which the Asuras had pulled Belkoth out.

The Black Alliance War was coming to an end, as many Asura and Giants fell under the rays of Kaltanae. One of the Asuras, seeing the imminent defeat, rushed to the Abyss where he had previously found the sleepy body of a Primordial, Khorax the Pest. Believing he could dominate a Primordial isolated from the others, he woke him up. Khorax's fury was such that despite all their efforts, the Asuras could not contain it, many of them being devoured during their attempt. If this strategy proved disastrous for the Asuras, it did not spare the Marcheurs whose army was decimated by Khorax and as he tried to reach the surface, an event that the world had not witnessed since the third age occurred: a Deva descended from the heavens in Mundus. In order to prevent the Primordial from devastating the world, the Deva constantly fights against the world on the edge of the Abyss, unable to leave this position without liberating the Primordial. They are prisoners of this eternal conflict.

Third Age

The Great Sin

The Devas had given a clear mission to the Stellar Walkers: to push the Asuras back into the abyss and defeat their Alliance with the Ice Giants. However, the Walkers, unlike the Devas who are constantly occupied by celestial affairs, were direct witnesses to the decline of the Giants. While some returned to the Heavenly Kingdom to warn the Devas and try to convince them to come back in order to save the Giants, the others stayed and joined their lines to those of the less fallen Giants. 

From this union new races are born. Among these is the people that contemporary scholars call the Elders. They were very tall, muscular and possessed an intellect that surpassed anything contemporary races possess. They founded the first great civilization, creating their own language, alphabet, laws, organized religion, advanced agricultural techniques and many other technical wonders, but their greatest achievement was the mastery of magic at a level never surpassed. 

Elder Era

The history of the Elders is veiled with mystery, the great City of A?var, which served as their capital, had been torn from the ground by their magicians. She flew into the heavens, watching over their empire. What is clear is that the Elders lived in the greatest luxury, being served by the primitive races. For nearly 200 centuries, the elders dominated the world. Then, a war rips the people into several groups of unparalleled violence.

The Cataclysm

The War that tore the elders apart ended with the destruction of A?var, which crashed into the island, forming the craters of Namato. A titanic explosion raises a cloud of dust so huge that it covers the world for centuries. The cause of the A?var Fall and the explosion is unknown, but the majority of historians who have studied the issue are convinced that Izraon is at least partially responsible.

Fourth Age

Great Shadows

After the Cataclysm, the world is plunged into darkness for centuries. The dwarves take refuge underground in the mountains. The Elves, heirs of the magic of the elders, build cities lit by powerful enchantments. Humans are divided, some become nomads and explore the dark lands, their way of life is centered on the acquisition and conservation of fire, the only source of heat and light for these tribes. Sedentary Humans become refugees either among the Elves or among the Dwarves.

Fifth Age

Elven Era

The Fifth Age is mainly marked by the return of the Sun and the Elven Empire.

Return of the Sun

When the black clouds dissipate, humans leave their refuges and many elves leave the cities, dividing this people into several tribes; the Syl-Quessir go north, forming wild tribes, the Tor-Ellesir move little away from the cities, staying in the forests of the Sylfa?n, the Selarin move towards the northern mountains, establishing cities in the snow of the high mountains, the A?rdin had followed them, but remained inside the mountains, protecting themselves from the elements. A group of tribes left the continent to the east, seeking the cause of the Cataclysm. Finally, the remaining city dwellers are the Da?l-Tarr?n.

The Elven Empire

Da?l-Tarr?n formed an empire when his warriors conquered the territories north of the Rampart Mountains. Tor-Ellesir joined the Empire, as did Selarin and A?rdin, only Syl-Quessir refused imperial authority, mainly because of Da?l-Tarr?n's hegemony. The Empire declares its reign over the whole world since the elves are the only ones who can protect the world from chaos. 

Rebel groups, mainly Wood Elves, rise up against the Empire, mainly because of racial restrictions imposed by the Imperial Elves, the Ratha-Keryn begins as a simple political movement.

Part of the Elven Empire collapsed when the Ratha-Keryn openly rebelled against the central authority of the Empire, accompanied by Syl-Quessir. The rest of the colonies will be lost to humans in the following centuries.

Namato and Sylfa?n

The tribes of elves living in Namato, guardians of the ruins of A?var, separated from the Elven Empire during the rebellion. They live under the protection of the dragon Gojun and pursue their sacred mission.


At that time, eleven human tribes occupied the territory that would become the Great Khitan. They share a common culture, but the royal dynasties are long-standing enemies and no unification efforts appear until Taijong, the unifier, arrives.

Arrival of the Rakshasa

From Infernon, a family from Rakshasa, feline demons, settled in the jungle that would become Shakar. They quickly dominated the Tabaxi who lived there and established the caste system that is in place today. Although immortal, the Maharajahs Rakshasa do not rule much longer than a few decades, ending up murdered by a more ambitious or clever family member.

The Dwarven Revolution

In Khettroy, the craftsmen, mainly mountain people, revolted against the aristocracy. 

During the revolutionary war, which extended over more than a generation of dwarves, the kingdom's territory was divided into two nations, one controlled by the monarchy and the other by the revolutionaries.

With their populations in decline due to ongoing fighting, the two nations agreed on a peace treaty. The king keeps the large halls and associated cities and the Revolutionaries keep the Montagnard Forts and associated mines

Revolutionary dwarves establish a government; Forts are designated as capitals of semi-independent republics led by guilds.

Sixième ?ge

Human Era

The Sixth Age is mainly marked by the expansion of human nations and their technical, cultural and political development.

Lyonel’s Conquests

At that time, hordes of monsters made human tribes their prey. Lyonel, a great warrior, became the protector of the tribes. His legendary battles united several tribes with whom Lyonel began the conquest of the territory that would become Lyonnie. However, it would take nearly 400 years of instability following Lyonel's death before the nobility agreed on a series of rules concerning royal succession. The event, nicknamed the Concorde, allowed Lyonnie to experience a series of successions without problems for the next 6 centuries. 

The Concord

Following 400 years of unrest, the nobility of Lyon agreed on succession laws that allowed the Valmont dynasty to reign and succeed each other peacefully for exactly 600 years. 

The Witch King Saga

Little is known about the Witch King's youth. He was born around the year 700 of the Lyon calendar in a village in the north of Lyandra, a region that would become the Aüsterreich. At the age of 31, he founded the village of Wilthorm, ordering the construction of a palace. In the years that followed, Wilmarth Wyrmling travelled the world in search of ancient artifacts. He would have discovered Izraon's funeral urn at that time. With the help of the spectre of the former priest, Wilmarth convinced the Jarls to elect him as King at the Grand Thing. Once crowned, the Witch King introduced his adviser, Izraon, to the new kingdom of Aüsterreich, to whom he had offered a new body. A few years later, the Witch King tamed the Great Wyrms who terrorized the territory. These now servile dragons became the Dukes under the authority of the Witch King. With his new allies, the Witch King attacked and conquered human tribes and much of the Elven territory. Once his territory was acquired, the Witch King signed a decree withdrawing all the rights of the elves and their descendants in Aüsterreich. Terrible pogroms are taking place all over Aüsterreich, killing the elven population.

Kalton Expansion

At the beginning of the millennium, Kaltonia engaged in two successive wars, one against Lyonnie and the other against the Sahabat. The two wars were resounding victories for the Empire, largely due to their new strategy of focusing on the imperial navy. The provinces of Treveri and Lyoni were created at that time (Lyoni became Lyonnie when the kingdom was annexed)

The Heroes of Francoeur

In 1016, the Solarian Church came to the conclusion that the world was dying; the land was less and less fertile, the waters were rotting and the fish were changing, becoming horrible monsters, a vicious wind was blowing over the world, bringing terrible epidemics in its wake, winters were getting longer and colder. 

Heroes are called upon to find ancient magic stones associated with the elementary planes. These stones would help restore the Order to nature. The first heroes to respond to the call were Father Molyneux, Viscount Armand de Silègue, Linus Von Neuschwanstein and Eskar'Riel "Raya" von Ruyarum. These heroes lived many adventures, recovering stones before losing them to the Witch King. They were present at the Battle of Francoeur and defeated a large part of his troops there, strongly foiling the plans of Izraon and the Witch King. 

Athelas, an elven soldier from Sylfa?n, joins the heroes in their quest following the battle of Francoeur.

In an vow of revenge, the heroes searched for the phylacteries of Izraon in order to kill him permanently. It is on the way to Tarakburg that the heroes meet Kagar the Barbarian who becomes their ally. They then stole the Sceptre of Prehektus, aborting the Black Moon Festival. Unfortunately, this heroic act will not be without consequences; the barrier between the mortal world and the abyss is weakened and many demons take the opportunity to cross the barrier. 

Later, the heroes wanted to get their hands on another phylactery, but came face to face with the Witch King and a spectacular battle ensued during which Wilmarth was killed. 

The death of the Witch King should have been a happy event, but he was the one who prevented most of the demon horde from crossing the fence. His last words testifying to the importance of his work "Fools! What have you done?". Raya did not survive this adventure, annihilated by a sphere of infinite darkness.

In order to counter the threat of Izraon in Lyonnie and demons in Aüsterreich, Father Molyneux founded the Monastery of Saint-Gabriel, which would be responsible for training new heroes, the Guardians of the Solar Temple. 

Shortly after founding the Monastery, Molyneux and his companions set out in search of the one whom the Druids of Ozarel call "the Child Prodigy", possessing the powers of an archidruid, despite his very young age (11 years). 

The Heroes were last seen at Azinport when Molyneux, Linus and Moha venture into the Temple of Chaos, an old abandoned temple that would be a gateway to the Abyss that would have reopened when the Black Moon Ritual failed. Armand joined them shortly afterwards, accompanied by Eshken, a new Drakos ally with martial skills complemented by witchcraft.


Several prophets have announced the coming of a new cataclysmic event. Several dates have been suggested, some already past, but more and more prophets are talking about the 14th and 15th centuries of this age. The prophecies do not agree on the reason or manner of the coming of this apocalypse, but some details are repeated almost systematically: The opening of a portal between the Abyss and Mundus that allows the Primordials to return to devastate the world; the Asuras are trying to invade Mundus. All the prophecies agree on one point, that the end times begin with the return of the Devas to Mundus, which they had promised never to do.

Wyrmslayer Nuns

The Wymslayer Nuns are dragon slayers. They catalog everything about these ancient creatures and constantly train to be always ready to respond in the presence of a dragon.

The Wyrmslayers are an all-female religious and military order whose members spend their entire lives training in martial arts. They are recruited very young, in orphanages and must quickly choose their weapon of choice, a weapon that will become their inseparable companion for the rest of their lives. The Wyrmslayers know that some dragons do not necessarily have bad intentions, but they believe that their presence attracts evil dragons and that only their extermination will protect mortals from these dangerous tyrants.


Formal name : K?nigsgewerkschaft Aüsterreich (United Kingdom of Aüsterreich)

Once ruled by the Witch King with an iron fist, the United Kingdom of Aüsterreich is the result of the union of the forces of two dragons, Kendovfrin and Gromodlan, who drove the other Dracosires out of the region. They are very protective of their territory and do everything in their power to repel the demonic invasion from the open Black Gate where the former capital, Wilthorm, was located.

It took several decades after the Witch King's death for the two dragons to agree to crown a new King of Aüsterreich. 





Or et Sable (Yellow and black)


Cross and dragon


Aüsterreich is inhabited by a variety of humanoids and monstrous races. 


Absolute Monarchy

Once under the Witch King's reign, the kingdom is now ruled by two dragons, Kendovfrin and Gromodlan. They are very protective of their territory and do everything in their power to repel the demonic invasion from the Black Gate that opened where the former capital, Wilthorm, was located.


Folklorism is the main religion of Aüsterreich, but under the Witch King, a cult was dedicated to the him and was the only authorized cult on his territory. Since his death, many of his disciples have converted to Apocalyptism.


Coastal towns and villages are famous for their fishermen and the mountains in the interior of the country contain large quantities of minerals

Major cities






VI.731: Foundation of Wilthorm by the Witch King

VI.955: The Dracosires are subordinated to the Crown; 

VI.967-1002: Conquest of the northern part of the continent.

VI.1003-1008 : Antielfinic Pogroms

VI.1017: Invasion of Lyonnie

VI.1018 : Death of the Witch King at the hands of the Heroes of Francoeur

Physical appearance

The Aüsterlings are known for their strong stature, pale hair and skin and square lines. 


Aüsterlings usually wear clothing made of animal skins. The common clothing consists of short pants, a sleeveless jacket, leather bands around the knees and leather sandals.


Win chon, din chon: "If you do it, do it" The people of Aüsterreich consider that a job that deserves to be done must be done well.

Mein ehre hest true : "My honour is my loyalty" The Aüsterlings are generally very loyal and swearing on his honour is an act of great importance.

Singen: "Singing" The people of Aüsterreich love group singing. They sing about their feats of arms, their region of origin or the legends of their people.


The climate is largely temperate, but the northernmost part is arctic. The southern border with the Demonic Moors is under the corrupting influence of the Black Gate and the sky is constantly covered with black clouds.


The Austerlings have a difficult relationship with the magicians, their people having been dominated by a wizard and living under the yoke of dragons. Kendovfrin said that any magician in his kingdom must be immolated, because they represent a "public danger". In the Eismark, drakos capture magicians and throw them into Gromodlan's lair. No one knows what will happen to them.


The Austerling dialect may seem aggressive to a foreigner both because of the intonation and the volume used by the speakers.


The family cuisine is a food based on cereals, vegetable garden vegetables (cabbage, turnips, carrots, beans) and local meats. Next to this family kitchen, there is a courtyard kitchen, whose food is more sophisticated, mainly due to the access to spices and exotic ingredients.


The austerlings do not have the luxury of many leisure activities, but Blutsports are very popular. These are many very violent games, usually played by humans inflicting all kinds of violence on monstrous creatures. 

Goblinwerfen : Goblin throwing


Maritime transport is very developed in Aüsterreich, in particular because of the large number of fishermen on the coast. There are roads between the major cities, but they are no longer maintained since the death of the Witch King. Merchants and nobles own horses that are stronger, but slower than those of less mountainous nations.


Austerling weaponry is varied, a man of arms usually carrying a hatchet or sword as well as a spear. Shields and armor are quite rare and only commanders wear helmets. It is not uncommon for the Austro-Americans to take elven weapons on the battlefields in order to improve their weapons.


The locals usually greet each other with a firm but brief handshake with eye contact and a simple Hi.


Holzkn?del: In all the taverns in Austro-Hungarian, the tables are made of oak and when you join a group, you have to knock on this table, because the demons are unable to touch oak, proving that you are not possessed.

Scharder bringen lück: Breaking glass or ceramics is a sign of good fortune to come.


Drachenlinie : The austerlings believe that their people come from a draconian lineage and that their national hero, Prehektus, was a half-dragon. That is why they accepted the authority of the Drakos during the Witch King's reign.

Trennung : Austerlings divide their cities into districts attributed to the different races that inhabit it and refuse to cohabit with what they call Elfenrennen, the elven races.


Mündschatten : Black Moon Festival 

D?monenkampf : During the Black Moon Festival, Izraon offered a champion the Sceptre of Prehektus, the national hero of Aüsterreich, to fight the demons that the liche exorcised from the people. The ritual was disrupted in VI.1017 when Francoeur's heroes stole the sceptre. It is since this event that demons have invaded the world. The Aüsterrois perpetuate this ritual, but it does not seem to have the same power without the sceptre.


The general population receives education only from their parents. There are schools, but they are reserved for the rich who can afford to pay the scholars. Since the destruction of Wilthorm, there are two universities in the east and west of the country.



A volcanic land populated by monsters, Blütmark is a violent region dominated by Kendovfrin the Red Dracosire.


A icy land, Eismark is sparsely populated and very inhospitable. The Dracosire Blanc Gromodlan is the lord of the inhabitants of the region, mainly austerling villages..

Famous People

Günther I, K?nig von Aüsterreich 

King Günther was crowned in VI.1237 when the two Dracosires agreed on the need to formally unite their territories. The King is far from having absolute power over the Aüsterreich, the Dracosires having retained a large part of their power, particularly over non-human populations. However, Günther has carte blanche over its military strategy and its increasingly aggressive recruitment methods. 

He is extremely popular among humans and his military leadership style is responsible for the almost unshakeable morale of his troops. Günther is always on the front line with the troops and personally launches himself into all charges against the demons.


Gromodlan is a Great White Wyrm, Archduke of the Eismark. Under the Witch King's reign, he was kept frozen in a huge glacier so that he would not try to usurp his authority. His lair is located at the top and inside of Mount Kaltberg. 


Kendovfrin is the red dracosire, Archduke of the Blütmark who was the right hand of the Witch King and the most loyal of the Dracosires. When the Witch King died, Kendovfrin freed Gromodlan from his glacier and tried to rally him to the protection of the Aüsterreich.


Formal name : Imperium Kaltoni (Kalton Empire)

The Kalton Empire is a great nation whose origins lie in the Kalton Archipelago, northwest of the Askar continent. A myriad of tribes were unified by Kaltos, the Empire's national hero. The Kaltone influence extends across the continent, having conquered part of the Sahabat and Lyonnia, then annexed the remains of Lyonnie following the invasion of Izra?n.


Kalta : Kalta the Thrice-Fortified is the most fortified city in the world. Treasures from all the conquests of Kaltone history have been brought to it over the centuries, adding to the natural beauty of the site and Kaltone architecture. Kalta is a cosmopolitan metropolis where you can meet representatives of almost all the peoples of the world


Gueules et Sinople (Green and Red)


Royal Griffin


Kaltonia is mainly inhabited by humans, but in both provinces, Kaltone culture is not the majority. It is the Lyonnais in Lyonnie and the Sahabite in Treveri which are the dominant cultures. Dwarf colonies are found in the mountains of the Empire, but their population has been declining for several centuries.



The Emperor was elected at the death of his predecessor for his entire life. He reigns throughout the Empire and his will is the law. The Empire is divided into Provinces under the authority of Governors receiving this authority by the Emperor for a typical 5-year term, although the Emperor may decide the exact duration. 


Mos Kaltoni is the dominant religion in the Empire, with the exception of the Province of Lyonnie where Solarism is slightly predominant due to the large population of Lyon. A large Sallah minority remains in Treveri despite the assimilation of the majority of the local population to the Mos Kaltoni after the defeat of the Caliphate and the annexation by the Empire.


The Kaltone Sea is full of fish and myriads of fishing vessels criss-cross the waters. On the islands, little land is cultivable, more kaltons are miners and loggers. The continental lands form the granary of the Empire

Major Cities






Saint-Gabriel : Abbey founded by Saint-Molyneux in VI:1017, the first building was destroyed in a magical accident and replaced by a completely smooth black metal tower rising higher than the clouds. The tower is completely inaccessible, being protected by powerful magic. No one knows what is there, but the Abbey has been rebuilt around it to protect the population from the tower's defensive enchantments.

Flosaille : Flosaille, a port city with a Lyonnaise majority, is a fortified city from which most of the military expeditions in the Desolation are organised. 


VI.718: Kaltonia Foundation

VI.718-734: Kaltos eradicates monsters in the Kaltone Islands

VI.998-1014: Conquests of Kadvald II against Lyonnie and Sahabat

VI.1017 : Battle of Francoeur, Annexion of Lyonnie

Physical appearance

Kaltons : Kaltons tend to abuse when eating and drinking and this is reflected in the average size of kaltons. They have a pale complexion and hair that varies greatly in colour.

Lyonnais : The people of Lyon are very similar to the kaltons, descendants of common ancestors, but tend to remain more slender than the kaltons


The traditional clothing of kaltons is braies, saie, sayon, fibula and galoshes. Pitch is a kind of loose pants tightened at the ankles. The sayon is a long tunic tightened at the waist by a belt. The heel is a thick wool cape closed with a fibula. The kaltons wear it when it is cold.  The fibula is a pin used to attach clothing and show its richness; it can be made of bronze, gold or silver. Galoshes are leather shoes closed by leather ties and can be covered with wooden soles. The fabrics used to make clothing are either wool or linen. These fabrics are woven, cut, sewn and dyed by the women in the family. The fabrics are brightly coloured and sometimes checkered. Women traditionally wore clothes similar to those of men, but with the arrival of Lyon noblemen at court, the noble women of Kaltonia adopted a Lyon style that was also reflected in the rest of the population.

The people of Lyon wear a tunic or cotte, long or short. Sometimes sleeves and sometimes a hood are added, and finally, for the wealthy, the surcot, a short tunic tightened by a belt, with or without sleeves. The costume is completed by braces and shoes, more or less adjusted. To travel you wear a guardrail (a long travel dress, hooded, with very wide sleeves). A mantel, fixed on the left shoulder, is worn by the aristocracy as a formal garment. Men also wear china shoes and a hairstyle: a canvas wedge for peasants, a draped chaperone for others, or a felt hat with a wide brim.

The women of the people wear a sleeveless or short-sleeved jacket (extended in winter by lacing or pinning) on their shirts. The others wear a long coat, lined with fur in winter (the fur coat), adjusted at the level of the bust and then flared from the waist, with long sleeves very tight (and sewn every morning) or wide, showing those of the shirt and a narrow belt, to which they hang an alley.

The shirt worn on the skin, usually white (hemp for peasant women, linen or silk for the richest, is sometimes coloured or embroidered. Women of condition like to wear embroidery or applications, and the coat, sleeveless, is lined or at least lined with fur (otter, squirrel, fox, ermine…). A surcot, sometimes very long and requiring to be raised to walk is added on the cotte. It has long sleeves, wide or sleeveless and very indented, showing the coat below at the hips.

Women also wear shoes held by a garter and flexible shoes made of leather or fabric, like men.


Is at on moc an sa?l : "Life is strange" The Kaltons living in a cosmopolitan empire are used to all kinds of strangeness.

Ni nyart g? kur le kayleh : "There is strength in unity" The Kaltons are proud of their nation and are of great solidarity. That is what they believe explains their military exploits.

Dà fhada an là tagann an tràthn?na : "No matter how long the day, the night will come." The Kaltons work during the day and have fun at night. They also believe that after a hard period, the good weather is coming back.

An té nach will làidir, ni folàir dò veh glick : “He who is not strong, better be clever“ The Kaltons respect physical strength above all, but recognize that if you don't have strength, you can reach your end by being smart.

Courtoisie : A Lyonnaise tradition, courtesy refers to the teaching of politeness, posture, good manners, especially on the part of men towards women.


Kaltonia enjoys a mild and humid oceanic climate, tempered by the presence of marine currents draining relatively warm waters. The northern regions are the coldest while the southeast and continental regions are warmer. Rainfall is more frequent in hilly areas. But, as a general rule, on all the Kaltone islands, one should expect to observe, between two showers, an overcast sky and a light drizzle rather than a bright sun.


In Kaltonia, magicians are free to practice their art, as long as they respect imperial laws. Many magicians have formed guilds, opened businesses and offered their services in exchange for remuneration. 


Upper and Lower Kalton are two variants of the language. Upper Kalton is used in legal documents and religious rituals. 

Lower Kalton is spoken by the people and has many dialects with particular accents. 

The Kaltone language likes softer sounds and clear vowels. Kaltone poetry is almost entirely based on rhymes.


Kaltone cuisine is mainly made up of cereals since the annexation of the continental lands. Previously, fish and other meat were their main source of food. Bread has become a very important food and is served with vegetables, especially cabbage, but also leeks, chicory and cucumbers. These vegetable dishes are enhanced by a harmonious combination of flavours: mint, garlic, coriander, celery, dill and fennel.

For daily consumption, the family farm provided sheep's or goat's milk, and cheeses were made.


The Kaltons have a reputation for being idle and loving shows. Whether it is theatre, organized combat, sports or music, these shows are accessible to the entire population, although the rich can attend them from luxurious dressing rooms while the populace has to settle for stage seats.


Kaltons produce long and long roads of very high quality. They are also outstanding sailors and maritime routes connect the multiple ports of the Kaltone Islands and the coast of the mainland provinces.


The Kaltons have a strong affinity with the spear. It is considered a versatile weapon, used on horseback as well as on foot, of different lengths. It is also a symbol of Kaltone unity. Virtually all kaltons are capable of using this weapon and it does not require extensive training. 


Kaltons usually greet each other by grabbing their wrists and shaking vigorously while looking straight into each other's eyes. 

Lyon's inhabitants prefer reverence for women and bow for men. This greeting is very simple and quick in the working classes, but complex and codified in the aristocracy.


Arian Briodferch : It is always necessary to offer silver (either coins or silverware) to a new wife, this ensures a good life for the couple.

Dìoghaltas an eòin : Stealing an eagle's eggs causes a curse for the next 3 generations

Anart-bàis : If a dead man's clothes are not washed, he will not rest in peace.


Superiorachd : The Kaltone culture is the most civilized in the world and other peoples can only benefit from their influence.

Ceartas : Justice is a crucial element of civilization and the best defence against barbarism.


Urban kaltons usually receive formal education in a school between the ages of 5 and 10. Rural people sometimes receive the education of a wandering scholar, but most have only the education of their parents.


Kaltones Isles

The Kaltone Islands are the heart of the Empire. These islands have long been so many independent nations whose populations lived mainly on piracy. It was Kaltos who united the islands by visiting each one with his comrades-in-arms, pacifying the wilderness, killing the gnolls and other monsters who threatened the Kaltons. Traditionally, the Governor of the Islands is the designated heir to the Emperor.


Lyonnie was once an independent kingdom, but following the death of two Kings in two years, a civil war, the capture of the capital and the total invasion by Izraon and his armies forced the remaining territories to join the Empire. The majority of Lyon residents are not citizens, but unlike the Sahabites, Lyon residents have the opportunity to become citizens, mainly by taking up arms against Izraon.

Lyonnie was a theocratic kingdom. The Royal Dynasty could trace its heritage back to the hero who founded the nation, Lyonel, a demi-god known as the child of Lanae. The King ruled the country (executive and military power), he also held many religious functions. The Council of High Priests assumed legislative and judicial power.


Treveri is composed of former Sahabi territories conquered by Kadvald II. The population is a mixture of Kaltons and Sahabites, the latter being treated as residents with few rights. The annexed Sahabites prefer to protest their condition by organizing blockades and boycotts of imperial institutions, they have maintained their own institutions in the province, despite the lack of imperial funding. 

During the annexation, the aristocracy left the region. The Sahabites say they were forced, but the Kaltons maintain that it was a gracious gift from the Emperor. 


The 4 main political organs of the Empire are: The Emperor, the Council of Nobles, the Soldiers' Committee and the Tribes' Committee.


The Emperor is the supreme head of the Kalton State. His word is the law throughout his reign. He is elected by a simple majority by the Imperial Assembly, a body that only exists between the death of an Emperor and the election of his successor. This assembly is made up of the 3 Provincial Governors, the Centurions of the Soldiers Committee and the 8 Tribunals of the Tribal Committee. 

Council of Nobles

Technically, the Council is made up of the entire Kaltone nobility, but in practice, noble families usually delegate a small group to represent them at the Council in ordinary sessions rather than all moving to Kalta. The Emperor appoints from among these representatives a Governor for each province of the Empire (Kaltone Islands, Lyonnie and Treveri). The Governors have broad powers over their province, but cannot go against the will of the Emperor. The Council can oppose the Emperor, but only by proposing a motion of censure, which must be endorsed by the Committee of Soldiers and unanimously adopted by the Tribunes.

Soldiers’ Committee

This committee is made up of centurions from all centuries of all imperial legions. The committee elects the generals and after the death of an Emperor, the committee has one vote for the election of a successor. The committee may also convene regular soldiers for certain instances, such as centurion elections.


There are three main cultural groups in Kaltonia, the Kaltons, Lyons and Sahabites. The Kaltons form the majority and dominant group in society, but are not a monolithic group, there are several subcultures or tribes within the Kaltons.


The people of Lyonnie who were integrated into the Empire were for a long time second-class citizens. Fallen under imperial yoke following a conquest, they were a people subservient to the Kaltons. Then, after the Alliance negotiated by the Heroes of Francoeur and the invasion of Lyonnie by Izra?n, Emperor Cormac I offered refuge to all Lyonnese residents as well as the status of imperial citizens. There are still strong tensions between Kaltons and Lyonnese, the former seeing their privilege diminish and the latter still considering themselves under-represented in the Comitia Tributa since they are considered as a single tribe while the Kaltons are represented by eight tribunals, which reduces their political power to almost nothing.


Fallen under imperial yoke at the same time of conquest as the first imperial Lyonnais, the Sahabites did not, however, enjoy the status of citizens. The Saharan nobility was expelled from the imperial territory after the conquest, the Emperor claiming that it was an act of appeasement between the two nations, whereas it is now clear that the objective was to establish the Kalton kingdom by replacing the nobility. The common people are entirely made up of serfs without legal protection. They are not represented in any political institution, which explains the frequent insurrections that take place in Treverii province. These uprisings were violently repressed by the Kalton legionaries stationed in the province.

Imperial Family

The current Imperial dynasty, the Kearneys come from the Kenomans tribe, known for its fierce warriors. They had never been close to imperial power and Cormac's appointment after Francoeur's Battle caused much emotion within the aristocracy who feared that this new Emperor would be a threat to their privileges.

Succession as Emperor is not hereditary, but Kaltone tradition dictates that the Emperor's eldest son should usually be elected, unless the Emperor has proved incompetent or dishonourable. Some exceptions have occurred in imperial history and Cormac I's accession to the throne is one of them. The son of Kadvald II who was to succeed his father was replaced by a war hero. This is usually how new imperial dynasties are formed.

The new dynasty quickly carved out a place for itself at the heart of Imperial politics and has reigned from father to son since Cormac I in 1018. Every imperial election has been won by a Kearney since the coronation of Cormac I and while they have not all demonstrated the courage of their ancestor, they have shown themselves to be proud politicians and talented statesmen.

Cormac I (1018 – 1039)

Brennus (1039 – 1044)

Kardok I (1044 – 1073)

Gawain (1073 – 1104)

Cormac II (1104 – 1149)

Cormac III (1149 – 1182)

Kardok II (1182 – 1206)

Cormac IV (1206 – 1221)

Kardok III (1221- … ) 

Les Seven Houses

These seven noble families are the ones who would have created the Empire. They are the descendants of the seven comrades-in-arms of Kaltos. Over the centuries, their power and influence have varied greatly. Many of these families have emperors in their lineage, but since the Battle of Francoeur and the rise of the Kearneys to the throne, they have clearly declined. The old powers are eroding and giving way to new families, new forms of power. Some families are desperately clinging to their former prestige, trying to restore their place in the Empire. The others are modernizing more or less quickly, trying to gain an advantage over the others.

Each of these families has a Palace in Kalta, honouring their role in the founding of the Empire. Most of them have a largely symbolic function, except for the Lupine House, which maintains its fortifications and uses them as the seat of their power.

Desolation of Izraon

Desolation is a region devastated by the Scourge, a supernatural corruption that affects almost every aspect of nature; the earth is unfit for life, water gets dirty and spreads disease, the air is stale and toxic, animals die, but rise again, hungry for living flesh. The swarms of skeletal birds are spies for Izraon, able to see through their eyes. 

Battalions of the undead marching under the Izraon banner regularly fight against Kaltone armies, trying to extend their master's influence. Hordes of soulless zombies wander in Desolation, especially in the ruins of Francoeur, constantly moaning. 

Demonic Moors

The Demonic Moors were once a rich region of Aüsterreich, but after the death of the Witch King, the demonic forces could no longer be held back and a terrible rift opened in the city of Wilthorm. The demonic horde that emerges from the Black Gate corrupts and destroys everything it touches, and the nations of Sylfa?n and Aüsterreich are desperately trying to contain the horde.

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