NosgothD&D – PC – mortuus racial traits

The Rules listed below are a Free unofficial homebrew addition to the Pathfinder Roleplaying Game by Paizo Inc.? created by Manuel (TheDuriel) Fischer.

These Rules are a Work in Progress and any Feedback is appreciated!

Mortuus RACIAL TRAITS

Ability Adjustments: +2 to one Ability score of your choosing.

Medium: As Medium creatures, Mortuus have no special bonuses or penalties due to their size.

Mortuus base land speed is 30 feet.

Favoured Class: see Human Favoured Classes “Link”

Automatic Language: Common. Bonus Languages: Any* (other than secret languages, such as Druidic).

Low-light Vision: A Mortuus can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish colour and detail under these conditions.

Darkvision: At 10th Level a Mortuus gains the ability to see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Mortuus can function just fine with no light at all.

Blood Hunger:  A Mortuus constantly has to drink Blood or he weakens until he is reduced to ashes.

A Mortuus that has not feed takes 2 Constitution damage every 3rd day until his Constitution reaches 0 and he dies. A Mortuus that has his Constitution reduced to 3 or less this way enters a Blood Frenzy mindlessly attacking anyone nearby until his hunger is stilled.

Blood Drain: A Mortuus can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution damage each

Round the pin is maintained. On each such successful attack, the Mortuus gains 1d6+1/Level temporary hit points to a maximum of 5+1/Level. Temporary Hit points gained this way are lost after 24 hours.

Animal Blood does not grant temporary Hit points but does still the Mortuus hunger.

Feeding from any source restores all Constitution points lost due to the Mortuus Blood Hunger.

Water weakness: Immersing a Mortuus in a sufficent*amount of water deals 2 points of constitution damage each round, until he is destroyed at the end of the third round of immersion.

Limited Telekinesis: Range: 5ft+5ft/2 levels 1. You point your finger at an object, with a maximum weight of 5 pounds, and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 5 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.

Fast Recovery: A Mortuus  that takes an 8 hours rest regains 2 instead of 1HP.

*at the GM’s discretion

Dark Gifts

The Mortuus develops one dark gift at 1st, 5th, 10th and 15th level. 

If a gift includes a +2 skill bonus, that bonus increases to +4 at 10th level.

Minimum Level required 1:

Animal Form(Ex) | standard action | +2 animal handling

The Mortuus chooses one animal whose form he can then assume at will via “Beast Shape II”. He can only choose animals with the size category small/tiny.  This Gift can be gained multiple times.

Claws(Na)

The Mortuus fingers and toes merge into claws, gaining two natural claw attacks. He  is considered proficient with those attacks. See "Link" for more information about natural weapons.

Hypnotism(Sp) | standard action | 10 rounds cooldown | +2 sense motive

The Mortuus use “Hypnotism” at will up to ? level (minimum of 1) times per day as a Spell like ability.

Whispering(Ex) | standard action | +2 perception

A Mortuus with this ability can telepathically communicate with any Mortuus in a 500 meter radius he is aware of and hear his whispered reply.

Minimum Level Required 5:

Gaseous Form(Ex) | +2 escape artist

The Mortuus can use “Gaseous Form” at will on himself, the maximum duration of the spell is reduced to 2 rounds(6 seconds).

Invisibility(Ex) | standard action | +2 stealth

The Mortuus uses the nearby mists to turn himself invisible as the “Invisibility” spell.

He becomes instantly visibly if he leaves the area of the mist/fog and creatures directly adjacent to the Mortuus are allowed a DC15 perception check (in addition to any other check) to see through the illusion. (The mist/fog needs to be at least thick enough to impose a vision/perception penalty for this ability to work)  

Leap(Na) | full round action | +2 acrobatics

The Mortuus leaps up to 50ft at your target and makes a single attack using your current weapon or claws with your full base attack bonus. On a successful hit the Mortuus deals normal damage and knocks medium or smaller creatures prone. On a miss the Mortuus instead suffers a -4 penalty to AC for the next round. The Mortuus can also use this ability to initiate a Grapple instead of an attack.

The Force(Ex) | standard action | 1d4+2 rounds cooldown| +2 disable device

The Mortuus gains the ability to consciously focus his telekinetic abilities allowing him to perform the Combat Maneuver and Violent Thrust(caster level 1) versions of the Spell “Telekinesis”.

Minimum Level Required 10:

Wings(Na) | +2 fly

The Mortuus enters a one month long metamorphosis after which he reemerges with a pair of lathery demon like wings. The wings grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.

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