Oath of the Bastion- Paladin Sacred Oath- Second Draft

Oath of the Bastion- Paladin Sacred Oath (Second Draft: 25th January 2021)

The Oath of the Bastion are for paladins who wish to devote themselves selflessly to those who cannot protect themselves. Their strength comes from their willingness to help others, being a sword and a shield for the people. 

Whether there is a call to face against a global or a national event that could bring calamity or chaos onto the land, to stopping a street criminal who is taking from the poor, it is a Bastions duty to take the call and stop these threats. A Bastion must inspire the hearts of those around them through the act of their deeds, being a beacon of hope to those who’ve lost their own. 

Tenets of the Bastion

Protect The Innocent. Your strength is more than just a weapon; it is a shield. Interpose yourself between those bent on violence and those who cannot defend themselves. Put yourself in harm’s way to spare another the pain that violence brings.

Beacon of Hope. Strive to be the light in dark times. Through your good deeds, lift up the spirits of the innocent.

Courage. Even in the face of fear and overwhelming odds, you must be an inspiration to those around you. Fight not for yourself, but for them.

Responsibility. You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.

Paladin Level



Oath Spells, Channel Divinity


Aura of Defence (10 ft.)


Bastions Courage


Aura of Defence (30 ft.)


Impenetrable Fortress

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Bastion Spells table. See the Sacred Oath class feature for how oath spells work. 

Oath of the Bastion Spells 

Paladin Level



Guiding Bolt, Shield


Mirror Image, Spiritual Weapon


Beacon of Hope, Haste


Fire Shield, Wall of Fire


Bigby’s Hand, Flame Strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Fortitude of Steel. You can share a portion of your divine power with an ally. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). 

For 1 minute, you and the chosen creatures have advantage on Strength ability checks and saving throws. Additionally, you and the chosen creatures gain temporary hit points equal to your Paladin level plus your Charisma modifier.

Empowered Might. As an action, you imbue your divine energy into your physical being, making you stronger. For 1 minute, when you hit a creature with a weapon attack, the creature takes an additional amount of damage equal to your Paladin level. You can deal this extra damage only once per turn.

Aura of Defence

Starting at 7th level, your presence on the battlefield emanates a protective barrier. You and any friendly creatures within 10 feet of you have an increased armour class, with the bonus being equal to half of your proficiency bonus (rounded down).

At 18th level, the range of this aura increases to 30 feet.

Bastions Courage

Starting at 15th level, your strength increases from those you have inspired. You can add your Charisma modifier to all of your attack and damage rolls.

Impenetrable Fortress

At 20th level, your power knows no bounds, allowing you to enter a state of nigh invulnerability. As a bonus action, you gain the following benefits for 1 minute:

  • You have resistance to all damage.

  • Whenever you hit a creature with an attack, it takes an additional 2d8 Force damage.

  • You are immune to conditions and any effects that would cause you to become Exhausted, Paralysed, Prone, Restrained or Stunned. This includes their attacks, spells and other effects.

Once you use this feature, you can’t use it again until you finish a long rest.

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