Plants

Guardian Vine

Large Plant Unaligned

Armor Class 14

Hit Points 60

Speed 0ft

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Str 16 (+3) Dex 16 (+3) Con 17 (+3) Int 7 (-1) Wis 13 (+1) Cha 6 (-2)

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Skills Stealth +6, Con +6

Senses Passive Perception 11, Tremor Sense 15ft, Blind Sight 50ft 

Languages All Languages but cannot speak 

Restances Fire, Cold

Immunities Poison

Condition Immunities Blinded, Prone, Restrained, Exhausted 

Proficany +3 

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Roots The Vine knows the exact location of any creature within a 15 ft radius,also as a Bonus action the Vine can use its roots to attempt to Restrain one creature within Range (DC 14 Dex save the creature can attempt to remake the save at the end of there turn the Vine can have one Large or smaller creature restrained like this at a time .

Shrink Underground The Vine can retract its long Stem into the ground with only its pincers and its 3-7 large leaves above ground the rest retracts into the ground, while like this they count as a small creature instead of a large one, has advantage on stealth checks, Regenerates 5 hp at the start of its turn, Pincer attacks only reach 5ft. and they have advantage on stealth checks 

Guardian the Vine Provokes opportunity attacks when a creature enters its range as well as exits it , And the Vine has Advantage and does double damage on attacks when Hidden in the ground.

Brutal Critical the Vine Crits on a 19 and a 20

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Actions 

Multiattack The Guardian Vine Makes 1 Pincers Attack and 1 Vine Whip Attack

Pincers Melee Weapon attack : +6 to hit, reach 15ft, one target  Hit 7 (1d8+3) Piercing damage and a DC 14 Con save or 4 (1d8) Poison damage or half as much on a successful Save 

Vine Whip Melee Weapon attack : +6 to hit, reach 10ft, one target  Hit 7 (1d8+3) Blogoning damage a DC 14 Str save or be knocked Prone 

Guardian Vine Overgrowth 

Gargantuan Plant 

Armor Class 14

Hit Points 440

Speed 0ft

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Str 16 (+3) Dex 16 (+3) Con 17 (+3) Int 7 (-1) Wis 13 (+1) Cha 6 (-2)

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Skills Con +7

Senses Passive Perception 11, Tremor Sense 150ft, Blind Sight 1500ft 

Languages All Languages but cannot speak, Telepathy to charmed creatures 100ft

Restances Fire, Cold

Immunities Poison

Condition Immunities Blinded, Prone, Restrained, Exhausted 

Proficany +4

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Roots The Vine knows the exact location of any creature within a 150 ft radius of a vine or bulb ,also as a Bonus action the Vine can use its roots to attempt to Restrain one creature within Range (DC 17 Dex save the creature can attempt to remake the save at the end of there turn the Vine can have Up to 4 Huge or smaller creature restrained like this at a time .

Guardian the Vine Provokes opportunity attacks when a creature enters its range as well as exits it

Cut offs when the Overgrowth takes more than 30 points of Slashing or piercing damage in 1 round a separate Guardian Vine will fall off of it and land in an unoccupied space 5ft from the OverGrowth.

Photosynthesis when it is Day and the Overgrowth Has at least  1 Hit Point the Overgrowth Regeneratits 15 hp at the start of its turn 

Bulbs off shooting from the main Vines “bulbs' ' will Sprout off,  these bulbs have 2 vines and 1 set of pincers they have 40hp and 14 AC when a bulb is reduced to 0hp it falls off the main plant and cant be used anymore. If the Overgrowth loses any bulbs all lost bulbs with grow back over a period of 48 hours 

Brutal Critical the Vine Crits on a 19 and a 20

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Actions 

Multiattack The Overgrowth makes as many attacks as it can reach with its bulbs equal to Pincerattacks = Number of Bulbs x1 Vine whip attacks = number of bulbs x 2 

Pincers Melee Weapon attack : +7 to hit, reach 15ft, one target  Hit 7 (1d8+3) Piercing damage and a DC 14 Con save or 4 (1d8) Poison damage or half as much on a successful Save 

Vine Whip Melee Weapon attack : +7 to hit, reach 10ft, one target  Hit 7 (1d8+3) Blogoning damage a DC 14 Str save or be knocked Prone

Strange Gasses(1/day) the Overgrowth emit gasses into the air any creature within 10ft of a vine or a bulb must make a DC 17 Con save or immediately fall unconscious and be charmed for 24 hours, a creature that succeeds in the save instead takes 1 level of exhaustion and is not Charmed

Note: the Overgrowth is not a solid creature but rather a mess of vines sprawling over a wide area 

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