Ranger Dragon Rider ver 2

 This content is intended to be used with the Revised Ranger Unearthed Arcana https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf

Ranger Beast Conclave – Dragon Rider 

At the 3rd level choose a Dragon as your beast companion. Use the following features in addition to the Beast Conclave Ranger features.

Create your Dragon as you would a player character with the following traits:

Dragon Traits

The Dragon’s raised by Rangers are not as powerful as those found elsewhere in the multiverse but become formidable mounts as they increase in size and strength.  

Ability Score Increase Their Strength score increases by 2, and their Constitution score increases by 1.

Age Dragon’s live for an extremely long time and are known to get increasingly stronger with age. The oldest dragon’s have been know to live over a thousand years with their power becoming enormous.

Size Dragon’s are larger and heavier than humans, standing on four legs they can be longer than 8 feet and weigh over 300 pounds. At this young age their size is Medium.

Speed Their base walking speed is 30 feet.


Damage Type

Breath Weapon



5 by 30 ft. line (Dex. save)



5 by 30 ft. line (Dex. save)



5 by 30 ft. line (Dex. save)



5 by 30 ft. line (Dex. save)



5 by 30 ft. line (Dex. save)



15 ft. cone (Dex. save)



15 ft. cone (Con. save)



15 ft. cone (Dex. save)



15 ft. cone (Con. save)



15 ft. cone (Con. save)

Draconic Ancestry Choose one type of dragon from the Draconic Ancestry table. Their breath weapon and damage Resistance are determined by the dragon type, as shown in the table.

Breath Weapon They can use their action to exhale destructive energy. Their Draconic ancestry determines the size, shape, and damage type of the exhalation.

When they use their breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by their Draconic ancestry. The DC for this saving throw equals 8 + their Constitution modifier + their proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After they use their breath weapon, they can’t use it again until they complete a short or long rest.

Damage Resistance They have Resistance to the damage type associated with your Draconic ancestry.

Dragon Scales Dragon scales are renowned for their toughness and are even sort out by adventurers to be forged into armor. The Dragon’s AC is 13 + their Dexterity modifier.

Draconic Nature Their creature type is dragon.

Languages They can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest Languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Draconic Build They count as onesize larger when determining theircarrying capacity and the weight theycan push or drag. AMedium orsmaller creature can ride on their backif they allow it. In such a situation,they continue to act independently, not asa controlled mount.

Dragon Claws Dragons claws and teeth are extremely sharp and deadly. They can use either their Dexterity or Strength modifier for their unarmed attack and damage rolls, the damage die for these attacks is a d4 and the damage type is slashing.

Hit Points The Dragon begins with the same hit points and number of hit die as you and their hit die is a d8.

Dragon Rider

Your Dragon is your greatest ally in battle and when you fight together you are force to be reckoned with.

You gain proficiency in the Draconic language. 

When you ride your Dragon as your mount gaining the following features:

  • You have advantage on any saving throws or ability checks to stay mounted on your Dragon.

  • You can make any spell you cast  that targets only you also target your Dragon. 

As you gain levels in this class replace the Beast Conclave features at 5th, 7th, 11th and 15th level with the following features.

Dragon’s Fury

At the 5th level your Dragon has become more ferocious in combat. Your Dragon can make a single melee attack as a bonus action. In addition the damage die for the Dragon’s unarmed attack is now a d6 and their attacks count as magical.

Young Dragon

By the 7th level your Dragon’s size and power have increased dramatically and their wings have become powerful enough to maintain flight while mounted. Your Dragon gains the following benefits.

  • Your Dragon’s size has increased to large.

  • Your Dragon now has a flying speed of 60 feet.

  • Your Dragon now has darkvision out to a range of 120 feet.

  • The damage dice for your Dragon’s unarmed attack is now a d8.

Superior Dragon Breath

By the 11th level your Dragon has gained greater control over their destructive breath and can intimidate their opponents with their frightful presence. 

When your Dragon starts their turn and have expended their Breath Weapon roll a d6 on a roll of a 5 or 6 they regain a use of their Breath Weapon.

Your Dragon can expend a use of their Breath weapon to produce a ferocious roar, choose any number of creatures within 30 feet of your Dragon to make a Wisdom saving throw (DC 8 + your Dragon’s Charisma modifier + your Dragon’s proficiency bonus) A target automatically succeeds if it can’t see or hear your Dragon. On a failed save targeted creatures are frightened of your Dragon for 1 minute. If the targeted creature takes any damage it can repeat the saving throw, ending the effect on itself on a succes.

Adult Dragon

By the 15th level your Dragon towers over the battlefield destroying anything in their path and shrugging off the mightiest of attacks. Your Dragon gain’s the following benefits.

  • Your Dragon’s size has increased to huge.  

  • The damage die for your Dragons unarmed attack is now a d10.

  • Choose two of your Dragon’s ability scores those scores are increased by 2 points and the maximum for those scores is now 22. 

  • If your Dragon fails a saving throw they can instead choose to succeed on that saving throw, once they use this ability they cannot use it again until they finish a short or long rest. 

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