Rickard Bolton | 9/14HP, 1 armour | Load 6/9 | Level 1 + 9/8xp
Rickard BoltonHuman BardLevel 1
Neutral (Avoid a conflict or defuse a tense situation.)
Look: Knowing eyes, wild hair, travel clothes, thin body
GEAR — Load 6/9
dungeon rations (5 uses, 1 weight), well-read songbook in an ancient tongue, leather armour (1 armour, 1 weight), worn bow (near, 2 weight), bundle of arrows (3 ammo, 1 weight), old short sword (close, 1 weight), Halfling pipeleaf (0 weight)
Small: Soaking wet from rain outside mansion, covered in mud.
HUMAN:When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
ARCANE ART:When you weave a performance into a basic spell, choose an ally and an effect:
Heal 1d8 damage
+1d4 forward to damage
Their mind is shaken clear of one enchantment
The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+Cha. ?On a 10+, the ally gets the selected effect. ?On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
BARDIC LORE:Area of expertise: Legends of Heroes Past. When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
CHARMING AND OPEN:When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
Whom do you serve?
What do you wish I would do?
How can I get you to ______?
What are you really feeling right now?
What do you most desire?
A PORT IN THE STORM:When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
This is not my first adventure with _Reynard Middleton_. We had a damn exciting escape from Baron Huxley’s keep a few months back.
I sang stories of _Maximus Magnificus_ long before I ever met him in person. He is well known in a few towns as a Knight of the Octagon table, and I am awed by the image of that legendary order of knights. Though there are rumours flying around which doubt his legitimacy.
_Xeno_ is often the butt of my jokes. The old wizard is constantly reading, and only dusty old theoretical stuff at that. I’ve taken to calling him the Old Book. I don’t know if he knows it’s him yet.
I am writing a ballad about the adventures of_Maximus Magnificus_. It will be my greatest work! At least, that’s what he tells me. He commissioned me to do it. But I won’t make it biased, don’t worry. I’ll keep my artistic integrity…
_Xeno_ trusted me with a secret.
_Reynard Middleton_ does not trust me, and for good reason. I was drunk one night in a pub and wrote an offensive limerick about him, and it ended up being more popular than I intended. His reputation in that village is ruined.
Rickard Bolton began his adventuring career the same most others do — he was swept up in the grandeur of the ancient legends and believed he could follow in their footsteps. He was a bright-eyed youth wanting to follow the footsteps of the Knights of the Octagon Table or the Dragon Hunter’s Guild. Time passed, however, and over a couple of years he realized he has not the fighting prowess of a legendary warrior nor the magical inclination of even a hedge wizard. He does have a talent to spin a tale, however, and he found that telling grand stories can be just as much fun as living them while also being less likely to die a gruesome death. He now likes to travel the lands, observing people and events in order to tell more and more stories firsthand, occasionally landing him in hot water but always leading him to excitement.