Shadar-Kai Witch

Shadar-Kai Witch

Medium humanoid, Neutral Evil

Armor Class 14 (17 with mage armor)

Hit Points 22

Speed 30 ft.

STR

11 (+0)

DEX

14 (+2)

CON

11 (+0)

INT

18 (+4)

WIS

12 (+1)

CHA

12 (+1)

Saving Throws Int +5, 

Skills Arcana +8, Stealth +6

Senses passive Perception 12, Darkvision 120 feet, 

Languages Common, Sylvan

Challenge 2

One with the shadows. This creature has advantage on stealth checks while in dim light or non-magical darkness. This creature can use its action to teleport to an unoccupied space within 30 feet that is in dim light or non-magical darkness. 

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Spellcasting. The Shadar-Kai witch is a 4th level spellcaster. Its spellcasting ability is Intelligence (spell save DC14 +6 to hit with spell attacks). The Shadar Kai Witch has the following wizard spells prepared. 

Sunlight Sensitivity. While in sunlight, the Shadai-Kai has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Cantrips( at will): chill touch, mage hand, minor illusion

1st level (4 slots): charm person, mare armor, magic missile, sleep 

2nd level (3 slots): hold person, darkness

ACTIONS

Dagger. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (3d4+2) slashing damage

Shadow Walk. The Shadar Kai Witch uses the power of shadow to become invisible until it attacks or until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the Shadar Kai Witch carries is invisible with it. 

REACTIONS

Tactical withdrawal. When an ally it can see is slain, it can move half its movement in any direction. This attack does not provoke an attack of opportunity. 

The whole thing is a table

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