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Intended for use with SwordMeow’s Tweaked Sorcerer
Sorcerer, Feyfused Origin
Origin Spells List
Herald of the Seelie Courts
You are able to speak in ways pleasing to fey royalty. Starting when you take this sorcerous origin at 1st level, you learn how to read, speak, and write Sylvan and Elven.
Shroud of the Unseelie Courts
You can hide yourself for a brief time with fey magic. At 1st level, as a bonus action, you may become Invisible for 1 minute. Anything you are wearing or carrying is invisible as long as it is on your person. The invisibility ends if you attack or cast a spell. You may use this feature a number of times equal to one-fourth of your Sorcerer level (minimum of 1). You regain all uses of this feature after completing a long rest.
Your presence is able to influence others to give in to their wildest urges and impulses. At 6th level, as an action, you may expend 3 sorcery points to exude an aura of debauchery in a 30-foot radius. Creatures of your choice must make a Wisdom saving throw against your spell save DC, or be charmed by you for 1 minute. Creatures that are charmed in this way must immediately take the attack action at the beginning of their turn. If there are no enemy creatures within their range, the creature must make an attack against an ally. If there are no allied creatures within their range, the creature automatically attacks itself.
Creatures affected in this way may reattempt the saving throw at the end of each of their turns, as well as each time they are damaged. Once you use this feature, you cannot do so again until after completing a long rest.
At 14th level, you constantly exude fey allure. Whenever you cast a spell that causes enemies to be Charmed, you may add +2 to the spell save DC. When you use this feature, you cannot do so again until after completing a long rest.
At 18th level, you are able to convert areas into duplicates of their feywild equivalents. If you spend at least 1 minute in a single area no larger than a 100-foot cube, you may choose to alter the appearance of the area within the 100-foot cube. The changes made do not alter any of the physical terrain, simply the cosmetic and sensory effects the area gives off. You choose how these effects manifest.
While you are in the area, you may use your Shroud of the Unseelie Courts feature without expending any sorcery points. Additionally, when you turn Invisible this way, you cannot be detected by Truesight, but Blindsight, Tremorsense, and spells can still detect you.
Additionally, while you are in this area, creatures have disadvantage on saving throws to resist your spells.
If a creature spends at least 1 minute within this area, you may choose to force them to succeed on a Wisdom Saving Throw against your Spell Save DC, or fall asleep for 1 hour. After succeeding on the saving throw or waking up from this sleep, creatures are immune to being put to sleep this way for 24 hours.