Special Weapons

  Name                       Cost                Damage             Weight              Properties

Gun Cane

30gp

1d8 Piercing

5lb

Ammunition range (40/90), loading, light, concealed

Pistol Axe

100gp

(Pistol) 1d8 Piercing (Battle Axe) 1d8 Slashing

10lb

Ammunition range (50/100), loading, versatile (1d10)

Gunblade Shortsword

100gp

(Pistol) 1d8 Piercing (Shortsword) 1d6 Piercing

10lb

Ammunition range (50/100), loading, finesse, light

Gunblade Longword

100gp

(Pistol) 1d8 Piercing (Longsword) 1d8 Slashing

10lb

Ammunition range (50/100), loading, versatile (1d10)

Portable Cannon

500gp

2d10 Explosive 

25lb

Ammunition range (100/200), loading, heavy, unstable

Bayonet 

5gp

1d4 Piercing

2lb

Finesse, light, attachment

Range and Melee Weapons when using a weapon that is both range and melee for example a Gunblade You must choose whether to use your action to attack with the sword or the pistol. You cannot attack with both unless you have an ability that states otherwise for example Extra Attack

Firearm Rules firearms have different properties explained below. One property all firearms have is possibility of backfiring. If you roll a 1 or 2 for your attack roll with a firearm it will jam and backfire causing you to take damage.

 Level       DMG

1-5

1d6

6-10

1d10

11-15

2d10

16-20

2d12

Masterwork any gun can be bought master work for 5x listed price. Masterwork reduces backfires do attack rolls of 1. And adds +1 attack bonus and +1 damage bonus. For Unstable weapons masterwork reduces the chance of backfire to 1 or 2.

Unstable backfires on a 1, 2, and 3

Attachment: these items can be attach to pre existing weapons ask DM if you have questions whether the item can attach to another.

Created By Joshua Paugh

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