The Second Coil of Bahamut – Lore Guide

The Second Coil of Bahamut – Turn 1


At the zenith of the Allagan Empire, during Emperor Xande’s second reign, the captured elder primal Bahamut was ensorcelled inside a colossal metal sphere and launched into orbit around Menphina, the extant moon of the Source. This sphere, later dubbed Dalamud by the Eorzean people, was to serve as the means for Xande to bring about the end of the world as part of his madness-driven apocalypse scheme. After exploring fragments of Dalamud as well as a massive prison-ship called the Ragnarok found on Vylbrand we have tracked down a separate shard in the Black Shroud. We now venture there in order to prevent the fel Allagan technologies from regenerating the elder primal without the usual structures of Dalamud to keep it contained.


Floating Pass

We actually begin this turn of the coil entirely outside of Dalamud and above ground. We approach the mighty, impossibly huge, fragment of the artificial moon by crossing a series of floating rocks. These rocks have likely been suspended by the aetheric devastation wrought by the fall of the moon. Massive aether crystals have been hidden here by an energetic barrier of some kind, only being revealed to us by proximity.


The Golem Trail

An extension of the Floating Pass, this area is quite obviously named for the golem inhabitants that roam its entire length.


Lunar Golem


Golems such as this creature are utterly artificial beings, crafted by and born of magic in pursuit of a singular task. Perhaps the sheer amount of energy released during Dalamud’s function and fall caused these constructs to come to life, which accounts for their lunar name.


Dark Matter Roselet


Flying Traps such as these are extremely common across the shroud, luring Vilekin into their waiting maws by sweet smells and bright colours. Their title of dark matter is very interesting, as we know that dark matter in the Source is a kind of material that is capable of blending with other matter and improving or restoring it. Perhaps these creatures have been brought back to their prime and suspended in a state of perpetual vigour by Allagan experiments or the unnatural products of Dalamud’s fall.


Scar’s Edge

A large, crystal riddled platform guarding the entrance of Dalamud. Scar’s Edge is riddled with the floral growths of the platform’s inhabitants. The name of Scar’s Edge is a reference to the jagged opening in Dalamud’s flank.




Rafflesia were once thought to have been driven to extinction until the Calamity unearthed their long-dormant seeds and unleashed the fiercely carnivorous plants upon Eorzea. They are capable of using their secretions not just to attract vilekin to feast upon, but also to enslave vilekin to use as ‘troops’ in hunting other prey.


The Second Coil of Bahamut – Turn 2


After battling our way through the wreckage wrought upon the Shroud by Dalamud we are now entering this particular shard of the moon itself.


Breached Hull

The simple entranceway of the second turn is a rather mundane tear in the Allagan hull that exposes a short corridor capped by an internal bulkhead. We encounter the former Garlean Legatus Nael van Darnus, now renamed Nael deus Darnus. This name change, apparently dictated by Bahamut, is linked to the latin word for god, ‘deus’ which must refer to his status as the servant of a ‘god.’


Incubator Transport

A large and complex platform of Allagan metal and circuitry, this platform more or less functions as an elevator apparently taking the rider to various racks of incubators that are growing various chimeras.




These are second generation Allagan chimeras called mirrorknights. A second generation chimera is one that is more sophisticated than the simple blending together of lifeforms found in the first generation but with only the ability for the transference of the traits of two lifeforms, unlike the third generation. The mirrorknight was created by the fusion of an owl and bear, creating a creature with extremely keen senses combined with brutal physical power. Mirrorknights did tend to be indiscriminately violent and dumb as a rock however, which limited their usefulness. They derive their name from the special Mirrorknight of the same name found in FFXII.


Lamia Dancer


One of Allag’s crueller creations, the lamia were fusions of female spellcasters and snakes. Their magical heritage grants them the ability to hoard massive amounts of aether which they use to heal their wounds and cast potent spells.


Lamia Bowyer


Further lamia, there is little to say here that was not said in the dancer description.




One of the countless twisted creatures fashioned by Allag, the Chimera is a first generation creation and thus unstable and infertile- thankfully. A cruel amalgamation of a lion, goat and most horrifying of all, a dragon, the intelligence and wit of the dragon seems to have been denatured by the process, which we can hope was a merciful respite from the torment of its chimerical existence. This beast is a master of manipulating aether, both fire, ice and thunder, and can employ them as weapons, a holdover from the dragon component of the creature. Apparently the ice magic used by the Chimera is also a remnant of passive aether manipulation used to lessen the effects of cold weather by the mountain goat component now twisted by the Allagans. That this is a proto-chimera implies it was one of the first ever made.


Maintenance Module


Defense nodes such as these were developed during the later years of Xande’s second reign, when the higher ups in the Empire developed a general paranoia. These nodes were deployed across the Empire as a kind of defence that could not be subverted by jealous rivals. These ones seem to have been deployed to ensure Dalamud’s many incubating chimera did not befall any unwanted fates.


Allagan Cobra


Natives of Othard, the Cobras were brought over to Eorzea by trade between the two continents, although they were also a favourite of Allagan chimerical engineers.


Bioweapon Storage

This is fairly self-explanatory. It is a pair of large platforms, one suspended over the other. Each seems to contain an imposing lamia, suspended in sleep within some odd green liquid. 




Another lamia, this is a particularly impressive specimen. Melusine was a water spirit of French and Low Countries myth, although she also has ties to gaelic and english myth. Melusine exposed her true form (vaguely mermaid-like, albeit more serpentine) when she bathed, so she made her husbands swear an oath to never look upon her in the bath. When they (apparently) inevitably broke this oath she would leave to find another. Multiple European royal families claimed descent from her. It is hard to link her to this creature besides the superficial appearance, but perhaps one could speak about the eternal loyalty of the chimeras and Melusine’s focus on oath-keeping. Melusine summons cyclops called Renaud, which is a name that occasionally pops up in a minor way in some Melusine myths, but is more prominently linked to the singer Renaud who released a song called Melusine that tells a tale of a man and his many lovers.


Bioweapon Deployment

Evidently this is where the chimeras stored in Bioweapon Storage would go when it was time for action, surely using the teleporter here to rapidly reach the front lines. A squadron of chimera led by Melusine suddenly teleporting into your humble rebel cell would be a compelling reason not to rise up against Allag, after all. A number of floating incubation pods are seen here, displaced by the aetheric distortion of the fall. 


The Second Coil of Bahamut – Turn 3


Once again we have found a Ragnarok-class internment hulk at the terminus of our journey into Dalamud. We have to find a route deeper into the starship in order to find our draconic primal quarry.


Lower Decks

A pair of parallel corridors running along the Ragnarok-class internment hulk, the Lower Decks display the imposing corridors seen elsewhere in similar ships. Large frameworks with tubes of aether sit outside of the main Lower Decks, though their purpose is unclear.


Clockwork Footman


Clockwork soldiers were originally developed as manual labour for the Allagan Empire’s citizens, though with the remilitarisation of Allag after Xande’s rise they were repurposed as simple soldiers.


Clockwork Bug


Clockwork bugs like these were apparently used most often to patrol Ragnarok internment-class ships in order to make repairs and slay escaped beasts.




Apparently rooks like these were defence mechanisms that preceded the more recognisable spherical defence nodes like the ADS. The spinner-rooks were also apparently the first invention of Allag to float via aether, making them a rather important technological breakthrough. The rook component of their name, of course, derives from the chess piece of the same name which are actually named for their pre-european form, the Persian chariot or rukh.


Clockwork Warrior


Specially designed war machines, clockwork knights such as these bear powerful weaponry, high-tech armour plating and devices built to jam aether emissions, weakening magic in their vicinity. 


Main Decks

Above the larger Lower Decks are the separate cloisters of the Main Decks. These do not seem to be functional in many ways, I suppose they could be used as transport but elevators or teleports would surely be more efficient.


Central Bow

Evidently the front of the ship, this chamber does not seem to be the main captain’s interface as that was the Main Bridge we saw in the Binding Coil. Perhaps, in that case, this was an ancillary control room.


The Avatar


Testing deadly chimeras makes for a lot of dead Allagan scientists and in order to preserve the great minds of the Empire the scientists created this odd construct in order to suppress the chimeras when needed. Equipped with tentacles, grappling hooks and various torture devices the Avatar and similar constructs were capable of torturing their quarry into submission.


The Second Coil of Bahamut – Turn 4


As we reach the very end of this shard of Dalamud and its associated internment hulks we find ourselves in what is supposed to be the operations deck, but something appears to be amis…


The Holocharts

This certainly doesn’t appear to be an array of holocharts, presumably used for navigation. Instead we stand in a recreation of The Rivenroad, an area of terrain pulled up from Eorzea and Dalamud fragments that acted as the location for the final stand of Nael van Darnus years prior. We can assume that this is a product of the now tempered Nael’s twisted mind, and my hypothesis is that the Holocharts have a feature that allows a navigator to visualise routes and locations via memory, and that this is what we see here with Nael. 


Nael deus Darnus


This is, in truth, not even Nael at all. Nael died long ago, and to track down the story of this individual we go back to his childhood. Eula Darnus was the younger sister of Nael Darnus, and as a member of the Darnus family was entrusted with ancient Allagan secrets long safeguarded by her bloodline. Garlean women of her rank commonly became military doctors and Eula was no different, following her warrior brother into the Garlean army. The patriarch of the family sent Nael out on a poorly advised mission however and he returned severely wounded, dying soon after. His betrothed, Bradamante took up his mighty halberd (named after her by Nael) and impaled herself upon the blade in sorrow. Nael was driven quite mad by her brother’s death, taking up his armour and Bradamante before poisoning her father and posing as the recovered legatus of the VIIth Legion, an army group famed for its ferocity on the battlefields of Ilsabard. She led a brutal purge of her father’s officers and guards, going to war for the Garlean Empire and proving utterly brutal in warfare, masterminding the Meteor project. She eventually perished at the Rivenroad at the hands of the Warriors of Light, but not before ensuring the fall of Dalamud. For this act it seems that Bahamut has bought her back or salvaged her from the edge of death, bestowing her with the title of deus in replacement of the Garlean military name of van (meaning legatus). Deus is of course the term for a deity, and surely is a reference to her position as the bitter halberd of her fallen god.


The Second Coil of Bahamut Loot Rundown


The Second Coil provides an array of loot that predominantly shares the simple name of High Allagan. This makes it difficult to make specific lore inferences about each set, but judging by their location and their appearance, as well as the earlier ‘Allagan’ armour found in the Binding Coil, we can assume that they are late-era Allagan military attires/weapons that were granted to officers or commanders.

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