Untitled – Rulebook – Version 0.0

UNTITLED

RULEBOOK

Version: 0.0

Premise

Victory Conditions

Setup

Step 1: Form Your Army

Step 2: Determine Play Order

Step 3: Place Your Army

Two-Player Starting Squares

Four-Player Starting Squares

Turn Actions

Turn Basics

Movement

Attacking

Promoting

Resource Cards

Two-Player Resource Squares

Four-Player Resource Squares

Premise

You are one of two or four rival generals. The object of the game is to form an army to kill the other generals, or kill all of their followers, in order to become the one, true ruler. 

Victory Conditions

The game is won when you are the only general left standing with an army, i.e. either:

  1. All other generals have been killed; or

  2. All followers other than your own have been killed.

Setup

Step 1: Form Your Army

Each player has 10 Follower Points to spend on recruiting the members of their army. 

Followers cost a different amount of Follower Points depending on their Movement, Damage or Health. 

Movement = How many squares a follower is able to move per turn. 

Health = The amount of damage a follower can take before dying.

Damage = The amount of damage a follower is able to inflict in an attack.

The selection of followers can be viewed in the table below. Each army must have one General.

Name

Cost 

Movement

Damage

Health

General

0

0

1

2

Grunt

1

1

1

2

Shield

2

1

1

4

Warrior

2

1

2

2

Scout

2

2

1

2

Tank

3

1

1

6

Berserker

3

1

3

2

Protector

4

1

2

6

Gladiator

4

1

3

4

Assassin

4

2

3

2

Champion

6

2

3

4

For example, a Warrior costs 2 Follower Points, is able to move 1 square per turn, can inflict 2 damage in an attack, and can take 2 damage before dying.

Players should – in secret, so that the other player(s) are unable to see – write down their follower selection on the Army Sheets provided.

Step 2: Determine Play Order

Players each roll a dice to determine who goes first. The player who rolls the highest number will take their turn first.

In a four-player game, turn order resolves in a clockwise fashion from the player who rolled the highest number.

Step 3: Place Your Army

Players take turns placing one follower at a time on the board in their army’s respective starting squares. The first piece is placed by the player who comes first in the play order, and resolves clockwise in turn order. 

Only one follower may be placed on any one square. Players may only place as many pieces as there are starting squares to place them on.

Remember to place your General wisely: as it has a movement of 0, wherever it is is placed – with some exceptions – is where it must stay for the entire game.

Starting squares for both two- and four-player variants are shown below.

Two-Player Starting Squares

P1 = Player 1; P2 = Player 2 

P1

P1

P1

P1

P1

P1

P1

P1

P1

P1

P2

P2

P2

P2

P2

P2

P2

P2

P2

P2

Four-Player Starting Squares

P1 = Player 1; P2 = Player 2; P3 = Player 3; P4 = Player 4 

P1

P1

P1

P1

P2

P2

P2

P2

P1

P1

P1

P2

P2

P2

P1

P1

P2

P2

P1

P2

P4

P3

P4

P4

P3

P3

P4

P4

P4

P3

P3

P3

P4

P4

P4

P4

P3

P3

P3

P3

Turn Actions

Turn Basics

When it is a player’s turn, they repeat the following process for each of the followers under their commands, exactly in the order described, until there are no more followers left to command:

  1. Choose a follower;

  2. Move that follower (optional);

  3. Attack with that follower, if possible (optional);

  4. Promote that follower, if possible;

  5. Choose another follower, and repeat this process.

Outside this order, resource cards are applied the instant that they are obtained. 

After a player has completed their turn without winning, the next player in the turn order takes their turn.

Movement

When moving a follower, players may move it a number of squares equal to or less than its movement score. Followers cannot move diagonally. 

Attacking 

If a follower is adjacent to another player’s follower, they may choose to attack. Followers cannot attack diagonally.

A follower’s attack takes place after the movement of that follower. The follower may not move afterwards, nor may the player move a second follower before the attack of the first follower.

When attack takes place, the attacking follower’s damage is subtracted from the attacked follower’s health.

If an opponent’s follower is reduced to 0 or less health from an attack, that follower has been killed and is removed from the game. The follower that carried out the attack then moves to the square previously occupied by the dead follower, and gains a Promotion. If this square is a resource square, the follower also gains a Resource Card.

Promoting

When a follower gains a Promotion they are able to upgrade one of the following: their Movement, Damage or Health. A Promotion can only be used on the follower that earned it.

Promotion effects:

  • Movement = increases that follower’s Movement by 1

  • Damage = increases that follower’s Damage by 1

  • Health = increases a follower’s Health by 2. 

Movement, Damage and Health cannot by upgraded beyond the maximum level for each. However, unless otherwise stated, Resource Cards that effect Movement, Damage and Health may increase them beyond this maximum.

Maximum levels:

  • Movement = 3

  • Damage = 3

  • Health = 6

For example, if a follower’s Damage is already at 3 and it defeats another follower, it cannot increase its Damage through Promotion. However, this follower could still upgrade its Movement or Health, assuming they are also not at their maximum.

Health cannot be upgraded indefinitely as a response to a follower having taken damage. For example, a Tank with a starting Health of 6 cannot take 4 damage (which would lower its Health to 2) then upgrade back up to 4 Health. However, a follower with a starting Health 4 could take 3 damage (which would lower its Heath to 1) then upgrade back up to 3 Health.

Resource Cards

Resource Cards are obtained by a player when one of their followers land on an opponent’s resource square. 

Each player has their own resource square, denoted by a color matching the color of their starting squares. Players cannot receive a Resource Card from their own resource square.

As a result, in a two-player game there is one resource square that each player can use to gain Resource Cards, while in a four-player game there are three. Two- and four-player resource squares are shown below.

Two-Player Resource Squares

P1

P2

Four-Player Resource Squares

P1

P2

P4

P3

Resource Cards can provide valuable and sometimes game-changing benefits to a player. However, there is a small chance that they can provide severe drawbacks.

Once a player has gathered a Resource Card from a resource square, the resource cannot be gathered again until their follower has moved off of that square.

Multiple Resource Cards are able to be gathered from a particular resource square each turn. For example, a follower with a high Movement could move onto the resource square, leave it, and then return to it in order to obtain a second Resource Card. Alternatively, it is possible for a follower to enter a resource square and leave it so that a fellow follower can also move onto the square later on; this would allow both followers to gather Resource Cards.

Moreover, in four-player games, followers are able to move from one opponents’ resource square to the next, obtaining a new Resource Card each time.

If a follower is placed on a resource square and it dies from an attack, the attacking follower could take its place and could gather a Resource Card. However, this is only possible if the resource square the follower is moving onto belongs to an opponent.

Resource Cards that change the identity of the follower – e.g. “The follower claiming this resource becomes a Champion” – increase or lower its Health, Damage and Movement to the starting values for that follower type.

Also, unless specifically mentioned otherwise, the General is not considered a follower for the purpose of Resource Card effects.

THAT’S IT – HAVE FUN!

Leave a Comment

Your email address will not be published. Required fields are marked *

/* add by OCEANUS */