STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA
DAMAGE DICE ARMOR HP
You always have an armor of 1.
Raised By Mystics
When you first enter a civilized settlement the local Monastery will offer you hospitality and taking the Recover move there will allow you to remove all debilities.
When you punch or kick a target using your martial arts prowess Roll+DEX. On a 10+ choose two, On a 7-9 choose one.
Your attack gains the precise tag.
You may deal an additional 1d4 damage without opening yourself up to danger.
Your attack gains the forceful tag.
Your training allows you to harness your inner power and use it as you wish. After meditating roll+CON. On a 10+ gain 3 Ki points. On a 7-9 gain 1 Ki point. You may spend a Ki anytime you want to gain one of the following bonuses. Your max Ki total is 3.
You may deal an additional 1d8 damage without opening yourself up to danger.
If an attacker hits you, you may spend 1 Ki point and they take -1 ongoing when attacking you.
You may remove one debility.
You gain +1 forward when Roll+DEX on Defying Danger.