Game time: 15 – 35 min
This is version 0.4.6 of the Zoomaka? PnP
This document, with all its pages, is “the Zoomaka PnP”. From now on referred to as “the Zoomaka PnP” or simply “the PnP”. The PnP is distributed by Worldshapers AB, also know as “Tove & Pablo Jomer” or “Worldshapers”.
The Zoomaka PnP is available for purpose of playtesting the game. If you print the PnP or any part of it you agree with this license and all its implications.
You may print as many copies of the PnP as you want for free on standard A4 paper with any type of printer. You may play your printed version of the game with anyone you wish but you may not give away, sell, trade or distribute your printed copy of the game to anyone.
It is prohibited by this agreement to distribute the digital version of the PnP, this document, or any part of it.
It is prohibited to change or modify the PnP in anyway.
This PnP may not be sold, or distributed in printed or digital form by anyone other than Worldshapers AB.
No part of this PnP may be reproduced except for in the ways described above without express consent.
Copyright ? Worldshapers AB 2013-2017. All Rights Reserved.
End of licence
Shuffle the cards and deal each player six cards, for their eyes only. Place the remainder of cards, face down, in a pile on the table, the Draw pile. As the game progresses there will be two face up piles, the Discard pile and the Setting pile.
As a suggestion, the player who visited a zoo most recently starts.
In Zoomaka, players compete to be the first to complete their zoo. To do so, a player needs to collect four different types of completed Park sections (three for five player games). The player who does this first wins.
All animal cards belong to one or more types, as indicated by the border color and the symbol in the card’s top right corner.
When a new type of animal is placed in your zoo, a new Park section is created. The section is completed once it has as many animals as there are symbols on the cards of that type.
For instance, three hooves in the top right corner mean three animals are required to make a completed section.
On your turn, you may do up to three actions. You may:
Place an animal in your zoo.
Move around animals and add-ons in your zoo.
Play a Direct, Add-on, Setting or Entrance card.
Sell a card, putting it face down in your bank.
You may take the same action several times. At any time during your turn you may play Setting or Response cards without an action cost.
Draw new cards to end your turn. Draw two cards unless your hand is empty in that case draw six cards. If the Draw pile is empty and you should draw a card, shuffle the Settings and Discard piles to form a new Draw pile.
When you play an animal card, spend an action and place it face up on the table in your zoo. If you already have animals of that type, you must place the new animal together with those.
Multicolored animals can be played as any of their types. Multicolored animals without type, e.g. Chameleon, can only be played with animals that have a type. If a section ever loses all of its typed animals, it is discarded along with any add-ons in that section.
During your turn you may spend an action to move around animals and add-ons in your zoo. When moving animals you must adhere to the placement rules.
There are five types of action cards: Direct, Response, Add-on, Setting and Entrance cards.
The symbol in the top right corner and the border layout on the cards help you differentiate them.
To play a Direct card, spend an action during your turn. Then place the card in the Discard pile. The card takes effect unless a Response card is played.
You can play a Response card at no action cost during your turn or as a response to an action performed by another player. The Response card takes effect and is then discarded.
You may spend an action during your turn to attach an Add-on card to one of your Park sections. The Add-on card adds to the total value of that Park section and its effect will remain in play until the card is discarded. If all animals are removed from a section, add-ons attached to that section are discarded.
You may play a Setting card at no cost during your turn. The card is placed on the top of the Setting pile. The card affects all players and is in effect as long as it is the top card of the Settings pile.
To play an Entrance card, one of its types must match a section in the player’s zoo. Spend an action and place the Entrance card in the Discard pile naming the section you want to charge someone for.
When an Entrance card is played, the player(s) affected must pay a fee. The fee equals the total value of all animals and add-ons in the section entrance is charged for. Entrance can only be charged for your own sections.
An entrance fee is charged for the butterfly section. The section contains two butterflies worth two each, which means that all players have to pay four.
Paying a fee
When paying a fee, you have to pay with money from your bank or assets from your zoo, such as animals or add-ons. You are not allowed to pay with cards from your hand. Since no change is returned, make sure to pay the exact amount.
If you are unable to pay the entire fee, you need to pay as much as you can. After that you are excused from paying the remainder.
Cards received as payment from a player’s bank, must be put in your bank. Payment with other assets ends up directly in your zoo. You may choose how to place these assets.
FAQ Rules Page
Can I play direct capture when another player has played Capture and is about to place the animal in their zoo?
Yes, any time a player moves you can play direct capture.
Could I pay fees with cards from my hand?
No. However, you can avoid paying with the Response cards “Pay with peanuts” or “No way!”
Do I have to pay with cards from the bank first?
No, you may choose to pay with other assets, such as animals or add-ons.
What happens if the Discard pile is empty when you need to form a new Draw pile?
Shuffle all Setting cards and cards in all banks to form a new Draw pile.
Could I play a Response card during my turn if it has no effect?
Could I discard any two cards when playing Quick delivery?
Yes, first draw five cards to your hand, and then discard two cards from your hand.
Is the unicorn a set on it’s own?
A special thanks to all Super backers!
Per Jomer, Niklas & Malin Str?mqvist, Klaus Claassen, Marila & Mayis Garoian, Ottilia Molin, Dorothy & Rick Shuler, Edward D. Roche.